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63,631 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

Profilbild von har har har har
har har har harvor 1 Jahr

Why those feet be like this tho

Profilbild von VINAI
VINAIvor 1 Jahr

You don't need to move away the Root bone from the Mesh but simply disable Deform checkbox in the bone properties in edit mode, no vertex group will be created. Learn just 2 days before from @cgcookie CORE Rigging course. Is it possible to use bendy bones to get the same effect

Profilbild von ・Pixeleon・
・Pixeleon・vor 1 Jahr

I do this but 1 additional step is I then auto smooth at 0.5 each bone. This way the bends softer and more flowey.

Profilbild von 💾 ID-Ten 💙 - Tech Gremlin VTuber 😈
💾 ID-Ten 💙 - Tech Gremlin VTuber 😈vor 1 Jahr

Holding onto this for later. 👀

Profilbild von SnyderDragdire
SnyderDragdirevor 1 Jahr

youre telling me you can subdivide bones... why has no one shared this till now😭

Profilbild von Pitchibara 🐹🚂🍫 || Vtuber Couple Pitchi & Mocha
Pitchibara 🐹🚂🍫 || Vtuber Couple Pitchi & Mochavor 1 Jahr

Honestly I wish live2d cubism had something similar to sub dividing the bone into several smaller ones. It would make adding a straight line of rotation deformers much easier. Thank you for the tutorial!! My love is split between rigging live2d and 3d models XD ~🎃

Profilbild von NateSquared
NateSquaredvor 1 Jahr

I was gonna say you could just turn off deform on the root bone but someone already caught that

Profilbild von Ayetherah (C3O3-PO3)
Ayetherah (C3O3-PO3)vor 1 Jahr

Wow! What a great and useful tutorial! It's a shame I will ignore it! And do it my own way! With infinitely more JANK to it!

Profilbild von CaptainChar VT
CaptainChar VTvor 1 Jahr

that thing is huge

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