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har har har har profil fotoğrafı
har har har har1 yıl önce

Why those feet be like this tho

VINAI profil fotoğrafı
VINAI1 yıl önce

You don't need to move away the Root bone from the Mesh but simply disable Deform checkbox in the bone properties in edit mode, no vertex group will be created. Learn just 2 days before from @cgcookie CORE Rigging course. Is it possible to use bendy bones to get the same effect

・Pixeleon・ profil fotoğrafı
・Pixeleon・1 yıl önce

I do this but 1 additional step is I then auto smooth at 0.5 each bone. This way the bends softer and more flowey.

💾 ID-Ten 💙 - Tech Gremlin VTuber 😈 profil fotoğrafı
💾 ID-Ten 💙 - Tech Gremlin VTuber 😈1 yıl önce

Holding onto this for later. 👀

SnyderDragdire profil fotoğrafı
SnyderDragdire1 yıl önce

youre telling me you can subdivide bones... why has no one shared this till now😭

Pitchibara 🐹🚂🍫 || Vtuber Couple Pitchi & Mocha profil fotoğrafı
Pitchibara 🐹🚂🍫 || Vtuber Couple Pitchi & Mocha1 yıl önce

Honestly I wish live2d cubism had something similar to sub dividing the bone into several smaller ones. It would make adding a straight line of rotation deformers much easier. Thank you for the tutorial!! My love is split between rigging live2d and 3d models XD ~🎃

NateSquared profil fotoğrafı
NateSquared1 yıl önce

I was gonna say you could just turn off deform on the root bone but someone already caught that

Ayetherah (C3O3-PO3) profil fotoğrafı
Ayetherah (C3O3-PO3)1 yıl önce

Wow! What a great and useful tutorial! It's a shame I will ignore it! And do it my own way! With infinitely more JANK to it!

CaptainChar VT profil fotoğrafı
CaptainChar VT1 yıl önce

that thing is huge

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