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Rive CLI concept console menu, inspired by the epic OG Xbox. We encourage you to think bigger about what can be built with Rive. You can create experiences that break out of typical paginated/scrolling UI, with a mixture of vector and 3D graphics, all in one fluid scene. This...

11,535 views • 6 days ago •via X (Twitter)

31 Comments

JohnLogostini's profile picture
JohnLogostini5 days ago

@rive_app Maybe with this, we will finally see the end of generic flat UI and finally return to the mid-2000s, where UI was cool.

Guido Rosso's profile picture
Guido Rosso5 days ago

@rive_app So ready for it. I think we can take it even further! In the future they’ll talk about the late 2020s like we talk about the mid 2000s

JohnLogostini's profile picture
JohnLogostini5 days ago

@rive_app We just need more creativity. Things have become streamlined, and game UI is treated like OS UI, which have very different goals, And modern tools lean into facilitating this OS look, which is one of the reasons Rive excites me so much and makes me appreciate middleware.

Guido Rosso's profile picture
Guido Rosso5 days ago

would love to get the Xbox team playing with Rive!

Guido Rosso's profile picture
Guido Rosso5 days ago

opus 5.5 is excellent with the Rive CLI. Have an even better project coming soon

Jerry Nkongolo's profile picture
Jerry Nkongolo6 days ago

@aloisdeniel @rive_app It’s the biggest gift you guys gave us it’s really powerful that I’m still scratching what’s possible with rive cli

Guido Rosso's profile picture
Guido Rosso5 days ago

@aloisdeniel @rive_app Thanks Jerry, you’ve been building some awesome stuff with it! Are you entering out Halloween challenge? You should!

Jerry Nkongolo's profile picture
Jerry Nkongolo5 days ago

@aloisdeniel @rive_app Thank you so much Guido, I still am even though it’s kinda tight deadline for me right now

Siddharth's profile picture
Siddharth5 days ago

@rive_app how are you getting the 3D stuff into existence? I get the UI-Rive centric parts of it.. but I don't understand where the actual 3D stuff is being generated and "added into" Rive's renderer.. for lack of better phrasing 😅

Guido Rosso's profile picture
Guido Rosso5 days ago

@rive_app Opus 5.5 created the 3d models and wrote the scripts to load them with Rive's GPU Canvas

Siddharth's profile picture
Siddharth5 days ago

@rive_app superb! so opus writes basic 3d models (assuming .gltf files?) and then all the texturing, shading, animations etc are done within Rive's GPU Canvas?

Luigi Rosso's profile picture
Luigi Rosso5 days ago

@guidorosso @rive_app You can use any format you want as long you can write a decoder for it in our scripting language. We have an in-house port of Draco we use, we'll be making it publicly available as soon as our public libraries feature is out.

Siddharth's profile picture
Siddharth4 days ago

@guidorosso @rive_app thanks both of you for the clarifications! with all this new stuff, I have some ideas on using Rive as an embedded runtime for an interactive media engine I'm building. will take it out for spin! 🥂

ビンセント's profile picture
ビンセント5 days ago

@rive_app 🫶🏻

Guido Rosso's profile picture
Guido Rosso5 days ago

@rive_app 🫶

NZ's profile picture
NZ6 days ago

@drawsgood @rive_app Just curious, how much prompting did it take you to get to this? How much of this did you start with?

Guido Rosso's profile picture
Guido Rosso6 days ago

@drawsgood @rive_app Started last night with the Rive logo and the brand guidelines.

Guido Rosso's profile picture
Guido Rosso5 days ago

@drawsgood @rive_app Btw worth pointing out that you can give the CLI multiple Rive files as a starting point. It can easily merge components from various Rive files for you, which is a huge time saver on its own!

Philippe Roy's profile picture
Philippe Roy5 days ago

@Gbowden25 @drawsgood @rive_app Just put the .rev in the project folder?

Guido Rosso's profile picture
Guido Rosso5 days ago

@Gbowden25 @drawsgood @rive_app Yep or just drag and drop to the agent, like in Codex or Claude Code

VectorBender's profile picture
VectorBender4 days ago

@rive_app Wow incredible!

heisenbergg.'s profile picture
heisenbergg.6 days ago

@rive_app impressive

Grant ❂'s profile picture
Grant ❂4 days ago

@rive_app Crazzzyyyy

Olivér Varga's profile picture
Olivér Varga5 days ago

@rive_app I've been banned from the Rive discord and reddit because of this, but I firmly believe that this AI first approach will really hurt Rive. Don't try to race with the big boys, instead lean into the hand crafted artists and give people masking before fancy 3D AI slop.

Shigeo's profile picture
Shigeo6 days ago

@rive_app Curious, Can i build this in rive without prompting though?

Guido Rosso's profile picture
Guido Rosso6 days ago

@rive_app Of course, all the features are available in the editor too

✌︎ frederik ✌︎'s profile picture
✌︎ frederik ✌︎5 days ago

@LauKitton @rive_app This is amazing !

Guido Rosso's profile picture
Guido Rosso5 days ago

@LauKitton @rive_app Thanks Frederik! Try it out!

The Pixel Punisher💀's profile picture
The Pixel Punisher💀4 days ago

@rive_app Mister the problem is how, release some tutorials or something, Rive advances so fast is hard to keep up 😄

Senju Akashi's profile picture
Senju Akashi4 days ago

@rive_app Is the Opus 5.5 in Rive’s early access the same as Claude’s ? But do we need to upgrade by purchasing another plan, considering we’re in early access and we’ve already got the right Opus 5.5 ? This could also help me build applications using, for example, Rive CLI

Allan - App Developer's profile picture
Allan - App Developer5 days ago

@rive_app rive has a gpu canvas, ok interesting, so how would that compare to using something like flutter_scene, which loads 3d scenes on GPU? Im having some performance issue on web with flutter scene, but i use rive for the UI.

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