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Roblox hammer pack model ⭐️ -You can get 6 different special hammers - Wood rock iron diamond grass & lava -For only 30$ DMs to suggest #roblox #RobloxDev #Robloxdeveloper

137,865 Aufrufe • vor 5 Monaten •via X (Twitter)

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Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,296 Aufrufe • vor 8 Monaten

GTA 6 drops in 6 months > 0.01% will sell tools and make $50K+ > 0.1% will run servers at $5K/mo > 1% will stream and cover rent > 98.89% will just play be at least 0.1%. (with Claude Code it's easy mission) Some ideas nobody's running yet: 1. Sell FiveM scripts with zero coding experience Claude writes Lua now. server owners pay $50-389 per script on the Cfx Marketplace developers on Tebex report averaging €5,000+/mo within 90 days of launching you don't need to know code. you need to know what server owners are desperate for: - custom job systems - economy balancers - UI panels - vehicle systems - whitelist managers 1 script/week × 7 months = 30 products if each sells 10 copies at $100 avg, DO THE MATH 2. Run a paid RP server as a subscription business this is the one that sounds fake until you do the math 50 members × $15/mo = $750/mo 100 members × $20/mo = $2,000/mo 200 members × $20/mo = $4,000/mo 500 members × $25/mo = $12,500/mo the top servers have WAITLISTS. people paying to get in Claude builds every script you need: jobs, economy, housing, factions, police systems you're not a developer. you're running a private club where members pay to stay then grab gaming UGC clips and run them through an AI UGC engine (shorts, reels, TikToks) BOOM, nearly free user acquisition and you don't need to explain the demand. if they're watching GTA content, they're already dying to play. just show them your server exists 3. Build AI-powered NPC packs for server owners RP servers live or die on immersion. right now most NPCs are lifeless markers on a map connect Claude API to in-game NPCs and suddenly: - shop owners haggle with players - cops interrogate with real dialogue - quest givers remember your backstory - bartenders gossip about other players' crimes no server has this yet. package it as a plug-and-play script at $200-500/server 100 servers and you feel good on what's nobody selling yet 4. Position yourself for the $240M GTA 6 creator economy Rockstar acquired FiveM in 2023. launched the paid marketplace January 2026 currently hiring 4 Creator Platform roles they're building the Roblox of GTA Roblox paid creators $1B in 2025. top 10 averaged $33.9M each GTA 6's player base is older, richer, and already spent $8.6B on GTA Online the creator cut of that $8.6B was zero. because there was no creator economy that changes with GTA 6 even if only 100,000 creators show up and it matches Roblox payouts that's $10K/creator average. top 1% will clear $500K+ for making content inside a video game this is the rare bottleneck where demand is guaranteed 6 months from now every niche will be taken right now most of them are empty the earlier you start, the less competition you face it's your turn ❤️

Ronin

1,487,314 Aufrufe • vor 4 Monaten

🚨REPOST SATURDAY MARCH 14th!!! 🚨REPOST SATURDAY MARCH 14th GET ALL 3 PLAYS THIS SATURDAY 🔥STARTED THE #MLS SEASON 3-0 💵LEAVE A COMMENT AND GET THE BEST BET THIS SUNDAY NIGHT SENT BETWEEN 6-7pmET. 💵CHECK YOUR DIRECT MESSAGES SATURDAY MORNING FOR ALL 3 PLAYS THAT WILL BE SENT TO YOU IF FOLLOWING AND REPOSTED CRUSH THE BOOKIE Saturdays 3 Plays will be sent to you early Saturday morning between 6-8amET and Sundays Best Bet will be sent to you Sunday night between 6-7pmET Right Before Game Time. If you want to make sure you do not miss any of the FreePlays leave your notifications on and check your Direct messages. Thank you to all of my longtime followers for always supporting my page showing love with a repost and a comment I appreciate it and your the reason I do what I do because I made enough money just betting the games for the last 13 years on here and 30+ years of betting in my personal life so I don’t need to spend time sending out direct messages, but I do it because I love betting and sharing winning plays I have met so many people and made so much money and along the way I have be able to put away my money/bankroll from my winnings every year and that’s what my followers should be doing too. My followers just betting for fun it’s cool but you really can make a living betting sports but it’s not going to be from 1 nights plays or even one weeks plays you need to be in it for the long haul and be very disciplined and what I’m saying seems easy but not that many people can do it and that’s what Sportsbook are counting on is you fucking up not sticking to a simple plan and going off and doing something that you can’t afford to do along with some dumb Same game parlay there offering like it’s a good bet haha. Wake up the only way to win in sports betting is the way I’m doing it for 30 years now and that’s by betting straight and never risking high juice. Get all my plays this Saturday with a simple repost and if you want more join for a year and build your bankroll the right way. Details coming soon on how to join. #SportsBetting #CrushTheBookie

CRUSH THE BOOKIE

10,146 Aufrufe • vor 6 Monaten

And this? This is the very first piece of artificial limestone, YES, CaCO3, YES, hard as f and YES, waterproof, what I made from… Wood ash ONLY!!! 100% caveman tech! Now look at the color of this thing. How would you describe it? May I say it has the color of the pyramids? Hell yeah! Why? BTW: this is just the binder. Add original, natural limestone and fossils and you’ll en up with “natural” limestone. (With a bit of potassium residue.) Any questions? The secret recipe maybe? Anyone interested? Here you go: 1. Burn 🔥 everything around you and collect the wood ash 2. Burn natural limestone (calcination) to produce quick lime Steps 1. and 2. can be combined into one step. 3. Make wood ash lye the traditional way, by dripping drip 💧 water on wood ash and collecting the water that went through the ash. Any vessel will do but an oak barrel is the traditional way doing it. I used a plastic bucket with holes at the bottom. The wood ash lye is mostly KOH and K2CO3. What we need is CaCO3. We need to change the letter K to letters Ca. We’ll do it by adding the letters Ca to the liquid. 4. Add quick lime (CaO) or hydrated lime, slaked lime (Ca(OH)2) to the lye until it stops bubbling in vinegar. (We badly miss a decent video at this point, Marcell!!!) 5. Add (or don’t add) fossils = natural limestone rubble to the mix, stir well 6. Get rid of of the excess liquid through a nub Now any expert can tell you that this will never make a stone because of two reasons: 1. Billions of years and 2. High pressure are needed Well, no. The first point is just total nonsense, and although the second has something in it, it is false. Virtually ANY pressure will make it, including my current technique of squeezing it in a kitchen cloth. I’m not kidding. No pressure- no stone, that is correct. But only a minimal level of pressure, using my bare hands is enough to push the freshly made CaCO3 molecules close enough for crystallization (calcit) to begin. And here we are.

Marcell Fóti 🪨

59,398 Aufrufe • vor 4 Monaten

RULE #6 OF THE PRIMAL DIET Do not eat rock salt. Salt is a rock, and our body cannot process rocks. It has a toxic effect, different from the sodium found as a nutrient in plant or animal foods. Water dissolves rocks, and plants eat rocks, then animals eat plants, and we eat the plants or animals. This for us is food, the minerals are made into nutrients, becoming bio-available. Rock salt is very different from the sodium found in food. According to Aajonus, rock salt is an explosive: "I just want to make sure that you understand salt is dangerous. Salt is an explosive. It is more volatile than nitroglycerin. If you had a pure cake of sodium as big as a football it would take out all of New York City. Just like a 200 ton hydrogen bomb could take out New York City and all of its buildings. So [...] the government, the military gave General Electric 2 billion dollars to make a weapon, out of salt. My father worked on the project for 6 years. It was so untenable they could not make it into a bomb, thank God. Because one and a half degree temperature change a completely isolated sodium could set it off. So they could never temper it, never break it down and ulitize it." — Aajonus Rock salt is a mineral formed from sodium chloride (NaCl). When eating rock salt, during digestion, the sodium is separated from the chloride, so the sodium ion becomes isolated. Isolated sodium is more volatile than nitroglycerin, this is when it becomes an explosive. So during digestion and after, this isolated sodium creates micro-explosions in the blood, destroying other nutrients and killing cells. Aajonus describes in detail what is happening on a cellular level: "When the cell eats normally, there’s a whole network – smorgasbord of nutrients – anywhere from 97 to 117 nutrients…all your vitamins…all your minerals, fats …all the 60 varieties of cholesterol that can be formed …all the different proteins – pyruvates – all 22 amino acids. Everything is in this smorgasbord. When a cell eats, it gets the whole dose and it’s completely nutrified. When salt is eaten, it causes explosions of these nutrients so you may only get 27 or 57 of these nutrients into a cell at once. So every cell becomes deficient any time you use salt with a meal. Not only that, it dehydrates cells." Additionally, when the isolated sodium doesn't explode right away, it can draw other isolated sodium ions to itself, creating sodium clusters, and the magnetism of them can rip off the guts of cells. This makes using rock salt the second worst thing next to cooking in standard diet practices. "One million red blood cells are destroyed by one little grain of salt.", claims Aajonus. Of course, this is not noticeable right away, but long term, it creates significant damage. When part of raw foods, even during digestion, sodium is always bound to other nutrients, they are always connected on a chemical level, it doesn't get isolated and therefore doesn't have this damaging effect. This is why it is key to get sodium from food only. The body detoxifies the unusable, isolated, form of sodium by sweating it out when possible (the body is throwing it off, don't put it back in). Salt also ends up getting stored like most toxins that the body cannot process because they are in excess, which can lead to headaches when it finally gets detoxified. People who have been eating raw and salt-free for many years will often have an immediate reaction when eating salt: Aajonus explains that is what a healthy body does, it has the resources to immediately repeal a toxin instead of "giving up" and storing it somewhere in its tissues, getting more damaged from it. Rock salt also starts tasting too strong, which people report when eating salted cheese after having only eaten raw unsalted cheese for a while. What about salt licks? First of all, herbivores do this, not carnivores. What about sodium needs, and salt cravings? Needs are not the same with raw and cooked foods, but in either case, you get enough sodium from eating raw foods, there is plenty in raw milk, raw celery juice, raw tomatoes, and raw oysters. At least one or two of these foods can easily be added daily to anyone's diet. "Celery contains lots of sodium. The blood is very high like the ocean in sodium, Celery meets that almost perfectly without causing the clumping of the sodium molecules that rock salt does. Salt will destroy red blood cells very quickly, numbs nerves, burns them, ages prematurely inside even without noticing it, until it hits all of a sudden." — Aajonus Note: This is about eating salt. When used in bath, salt doesn't penetrate through the skin, and draws toxins out. It can still be drying and people without moisturized skin could get skin irritation from it.

The Primal Diet by Aajonus Vonderplanitz

18,211 Aufrufe • vor 2 Jahren

Here's your blueprint for building in GTA 6 ecosystem before it goes mainstream: the ideas on what to build in GTA 6 ecosystem went crazy, now let me show you HOW first, understand the size of what's coming: 1: GTA 5 generated over $8 billion in lifetime revenue 2: GTA Online alone pulls in $800 million per year just from in-game purchases analysts predict GTA 6 will hit $3.2B in YEAR ONE and one firm says $7.6B in the first 60 days this will be the biggest entertainment launch in history. not gaming. entertainment and do you know what happens in GTA 6 now??? no dominant servers. no established tools. no go-to creators. no infrastructure. NOTHING the people who build now will own categories for the next decade Steps which you can do RIGHT NOW: Step 1: Pick your lane there are 4 and you only need one: - Builder: tools, bots, dashboards for server owners - Operator: run a server, community, or paid service - Creator: clips, guides, streams, newsletters - Seller: digital assets (scripts, lore packs, voice packs, skins) if you code or use n8n → Builder if you're good with people → Operator if you already make content → Creator if you can write or design → Seller --------- Step 2: Learn the stack while nobody's watching - Lua basics (the language behind GTA mod frameworks) - how FiveM servers work (the architecture transfers to GTA 6) - Discord bot development (every server needs one) - AI tools you can plug in (Claude API, ElevenLabs, n8n) you don't need to master any of this you need to be 2 months ahead of everyone else that is the ADVANTAGE --------- Step 3: Join the communities forming right now the Discord servers and X accounts building for GTA 6 are tiny today join now. contribute. help server owners for free the people who show up early become the trusted names when 100M players flood in, those names become the gatekeepers in potential it's yours 6-7 figs + successful own community as the game will be launched lol, I know even the guys who buy PS5 to play in GTA in 6 months... the biggest gaming launch which EVER existed --------- Step 4: Ship ONE thing before launch Builder → Discord bot kit for RP servers Operator → niche RP server (racing league, police sim, business world) Creator → daily GTA 6 newsletter or TikTok clip page Seller → AI character backstory packs or NPC voice packs one product. shipped. before anyone else has one --------- Step 5: Build in public for 90 days post weekly progress on X, Tiktok, Youtube the person documenting the ecosystem for 3 months before launch will look like a veteran on day one by release you will have: - one shipped product - a small audience that trusts you - relationships with 10-20 other builders - enough knowledge to move fast while everyone else is still googling basics --------- CONCLUSION every platform shift follows the same pattern Roblox made devs millionaires. Fortnite paid creators $700M+. FiveM turned one Australian dev into Rockstar's official partner GTA 6 is the next one and it's BIGGER than all of them the difference? right now you're reading this before 99.9% of the world even thinks about it most people will download the game, play for 2 weeks, and go back to scrolling a small number will build inside the ecosystem while it's empty and own their lane for years nobody is talking about this not on youtube. not on linkedin. not in any newsletter this is one of the biggest builder opportunities of the decade hiding behind a video game i'm writing a full article on this right now: "How to build and monetize in GTA 6 ecosystem using AI (RESOURCES)" if this post gets 1,000 LIKES ❤️ i'll publish it next week follow so you don't miss it gl

Ronin

94,293 Aufrufe • vor 5 Monaten

you're paying $20/mo for something your $500 GPU can already do. Gemma 4 26B A4B QAT MoE + Hermes Agent running on a single RTX 4060 (8GB VRAM). Built a vision capable, 100% free, 100% local, private AI assistant that lives in my Chrome browser. No API keys. No cloud. No subscriptions. 100% vibe coded. 0% handholding. It has full context of whatever's on my screen can answer questions, summarize pages, extract data, and see images. Same local model handles everything, no external calls, ever. keep reading for the model and hermes agent tips i learnt while building this locally. Here's the exact setup for anyone running local LLMs on 6-8 GB VRAM: llama.cpp server flags (on my NVIDIA RTX 4060 8gb VRAM): -m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf --cache-type-k q8_0 --cache-type-v q8_0 -c 150000 --port 8080 Throughput with quantization: Prefill: 200-250 tokens/sec Decode: 20-25 tokens/sec reduce context if oom on 6 gb vram card. Key learnings: - Quantize KV cache to q8 for faster prefill/decode. Prefill goes from 100-150 (unquantized) to 200-250 tok/s (q8). - But watch out, once actual context grows past ~50k tokens on high entropy workloads, q8 KV quantization can cause hallucinations. Low entropy workloads are mostly unaffected. If you see it happening, drop the quantization. This is common across all local models. - In Hermes Agent settings -> Memory & Context, bump compression threshold from default 0.5 to 0.7. Default triggers way too frequent context compression and eats time. Up next: add persistent memory, web search, tool calling, streaming output and whatever you suggest. Running a 26B MoE with vision + 150k context window on 8GB VRAM would've sounded impossible 6 months ago. Works the same on the NVIDIA RTX 3060 Ti, 3070, 4060 Ti, 5060, 2080, or any 8GB card. VRAM is the only requirement. Local AI agents are closer than people think. You just need to know where the knobs are. Model's Unsloth quant hugging face link in the comments. Have you tried Hermes agent by Nous Research yet? What are you building with local LLMs? Drop it below, let's see what this community is shipping.

Alok

36,691 Aufrufe • vor 2 Monaten

My Prediction Market Tools list + Trading Workflow A) Tools I use: - Betmoar: Filtering + Analysing specific smart money wallets - Hashdive: Spotting volume and OI changes + whale flows - Polymarket Analytics: Comparing markets across different Prediction Markets - Polycule: Trading on the go - Polysights: Advanced Metrics related to volatility and trends B) My workflow: 1) I usually trade sports + crypto price prediction markets since I have some kind of expertise there 2) I use Betmoar to filter and find interesting markets. Try to enter new markets as early as possible since there are significant mispricings 3) I then use Hashdive to see what OI changes and whale flows are like for a particular market 4) Polymarket Analytics to compare markets across PM and Kalshi to see where I can get the best price 5) Trade directly through PM and Kalshi for now to execute if im on my laptop and Polycule when I'm not 6) I also check in daily on smart money wallets I follow on BetMoar to see if they've made any interesting trades recently I don't focus on Arbitrage, LPing or delta-neutral trades at all. Prefer to either take directional trades where I have an information edge or I'm early Sometimes I'll 'gamble' on sports markets because it's fun C) Takeaways for you: - Only trade in markets you have in-depth knowledge/edge - Being early is lucrative in prediction markets - Pro tools can save you hours trying to find alpha - Don't use too many tools. Use a few and master them instead - Everyone has their own process. Don't copy mine it won't work for you. The point of this tweet was to educate you on how you can build your own process LMK if there's any other useful tools I should check out that could optimise my workflow further!

Yash Palod

31,761 Aufrufe • vor 1 Jahr

We ranked a B2B SaaS brand #1 on ChatGPT for their category in 7 days. (And it's being used by marketing teams at Webflow, Chime, and Deepgram) This platform tracks AI visibility + generates cited content automatically across ChatGPT, Perplexity, Claude, and Gemini... → No more 6-12 months waiting for Google rankings to move → No more $60K agency dashboards that only show problems → No more 10 different tools to track, create, and publish content → No more manual content gap analysis taking 20+ hours weekly → No more AI slop that ChatGPT refuses to cite Just connect your data sources → autonomous visibility tracking + content generation system. Here's how it works: → AI Citation Scanner (tracks mentions across ChatGPT, Perplexity, Claude, Gemini) → Competitive Gap Analysis (identifies where competitors get cited and you don't) → First-Party Data Integration (connects Zendesk, HubSpot, Drive, product docs) → AI Content Generator (creates authoritative content with human review checkpoints) → Direct CMS Publishing (publishes to Webflow, Contentful automatically) → Performance Measurement (tracks results across traditional + AI search) Companies using this infrastructure: • Webflow: 40% traffic lift + 5X content velocity • Chime: 3X AI citations in 30 days • Deepgram: 24X organic traffic (37K → 1.5M visitors in 60 days) Built with AI-assisted workflows. Runs on human + AI collaboration. 30-day results vs 6-month SEO cycles. Want to see how you rank in AI search? Like + comment "SEO" + repost, and I'll DM you the free scanner. (must be following)

Aryan Mahajan

28,538 Aufrufe • vor 10 Monaten

I told you to claim your free 16GB NVIDIA GPU for learning Local LLMs. Now I’m going to show you how to double its inference speed without touching the hardware. Google Colab gives you an enterprise grade NVIDIA Tesla T4 GPU for free, roughly 4 hours every single day. It is the absolute perfect sandbox for learning AI engineering, testing inference flags, and pushing massive context windows. The local AI timeline is moving way too fast. If you aren't using Multi Token Prediction (MTP) yet, you are leaving massive performance on the table. I just pushed DeepMind’s Gemma 4 26B to 64.9 t/s on this exact free tier. Let's look at the raw benchmark data running on an Ubuntu Linux environment with the latest compiled llama.cpp binaries and quantized GGUFs from Unsloth via HuggingFace: # Qwen 3.5 9B (Dense): Base: [ Prompt: 626.7 t/s | Generation: 21.0 t/s ] With MTP: [ Prompt: 539.1 t/s | Generation: 24.8 t/s ] # Gemma 4 26B QAT (MoE): Base: [ Prompt: 634.2 t/s | Generation: 48.3 t/s ] With MTP: [ Prompt: 572.1 t/s | Generation: 64.9 t/s ] If you are paying attention, this single Colab notebook reveals 3 massive observations about the current state of local LLMs: # 1. The MTP Speedup (Software Overclocking) Standard autoregressive decoding guesses one token at a time. MTP acts like a highly optimized, built in speculative decoder. It predicts multiple future tokens at once and the main model verifies them in parallel. The result? Zero accuracy loss and a massive throughput increase. Gemma jumped from 48 to 65 t/s just by flipping a flag. # 2. The MoE Paradox (Bigger is Faster) How does a 26B parameter model absolutely destroy a 9B model in raw speed on the exact same hardware? Architecture. Qwen 3.5 9B is a dense model. it activates all 9 billion parameters for every single token. Gemma 4 26B is a Mixture of Experts (MoE) model. It routes data efficiently, activating only 4B parameters per token. You get the reasoning capabilities of a 26B model with the compute cost of a 4B model. 3. Thinking Efficiency When I ran the exact same complex prompt on both models, the larger MoE spent significantly fewer "thinking" tokens to arrive at the correct answer. A smarter model doesn't just give better answers; it gets to the point faster, saving you compute cycles and preserving your context window. # Want to run this yourself? Here are the exact llama.cpp CLI commands. For Qwen (MTP is baked into the main model): ./llama-cli -m Qwen3.5-9B-UD-Q4_K_XL.gguf -p "Explain quantum computing." -n 2000 -c 8000 -ngl 99 -fa on --spec-type draft-mtp --spec-draft-n-max 4 --spec-draft-p-min 0.7 For Gemma (Using a separate lightweight draft model): ./llama-cli -m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf --model-draft mtp-gemma-4-26B-A4B-it.gguf -p "Explain quantum computing." -n 2000 -c 8000 -ngl 99 -fa on --spec-type draft-mtp --spec-draft-n-max 4 --spec-draft-p-min 0.7 Stop waiting for a $3,000 rig. Boot up Colab, pull these models, and start building your stack. I’ve put together a completely free, cell by cell Google Colab notebook that automates this entire workflow so you can test it yourself in 5 minutes and learn. Link to the notebook is in the comments below. Experiemt with different MTP parameters, context windows and post your results in the comments.

Alok

170,442 Aufrufe • vor 2 Monaten

Contact sheet prompting is the hottest AI video technique right now 🤯 One image in → 6 consistent frames out → cinematic video ads in minutes. But everyone's doing it manually. I automated the entire workflow in n8n + Airtable. Here's why contact sheet prompting is blowing up: You give AI one reference image, and it generates a grid of consistent shots — same face, same outfit, different angles. Instant storyboarding, full creative control, no photoshoots. The problem? It's super tedious: → Write the prompt manually → Generate the contact sheet → Crop each frame by hand → Feed frames into a video model one by one → Repeat for every product This n8n automation handles all of it: → Upload character image + product image → AI analyzes both and writes the contact sheet prompt → Nano Banana Pro generates a 6-frame grid → System extracts each frame automatically → Kling 2.5 generates smooth transitions between frames → You get 5 video clips ready to stitch Approval checkpoints at every stage, no surprises. What lands in your Airtable: → AI-generated creative prompt → Core hero image (model + product) → 6-frame contact sheet → 5 cinematic video clips → Full control before each generation step Contact sheet prompting on autopilot. I filmed a 20 minute Loom video showing you exactly how I set it up. Want the Loom + the complete n8n workflow + Airtable base? > Comment "SHEET" > Like this post And I'll send it over (must be following so I can DM)

Mike Futia

53,751 Aufrufe • vor 9 Monaten

Enter the Wild: Ape Fortune Collection, Free Mint on 26th June! Ape Fortune Collection - 777 NFTs grants holders access to unique benefits and rewards at the heart of the Bored Slot ecosystem. Where Only the Brave Dare! 🎰Game Summary: Bored Slot redefines online gaming by combining the thrill of live slots with a dynamic token ecosystem. The unique 'Play, Earn, Mine' model leverages Banana Points, enabling apes to unlock new levels and mine $SPC and tokens, enhancing rewards! 🐒Holder Utilities: 1. Exclusive Access: Enhanced gameplay with special access to high-tier slots. 2. Greater Rewards: Amp up with powerful gameplay multipliers for higher potential earnings. 3. IRL Perks: Score VIP event invites and exclusive merch—only for NFT holders. 🎁Loot Box: Exclusive in-game treasures acquired during spins, act as wild cards, boosting your gameplay and stacking up until a special reveal date. Each box accumulates and opens to award substantial Banana points, Merchandises and Game Credits! 🔓NFT Perks: Phase 1 - Normal, Rare, Legendary Tiers: Each tier unlocks distinct slot experiences. - Loot Boxes tied to NFTs: They're yours even if traded, enhancing your NFT’s value in the secondary market - Boost Your Gameplay: Banana points accumulated daily to your Bored Slot account! And of course, tiers matter! 🌟Future Enhancements and Considerations: - NFT Holder + Ape Club Owner Boost: Potential for increased Gross Gaming Revenue (GGR) in future phases. - Game Multipliers: Maximize your Banana Points farming by holding the NFT! Owning an Ape Fortune NFT is akin to holding the key to a hidden treasure trove. These Banana NFTs unlock a world of unique benefits and rewards, transforming the Bored Slot experience into a primate paradise. Mint Details: Price - FREE Supply - 777 Date - 26 June 2024, 9pm SGT Chain - ETH Hammer that '🍌' below, you legendary Apes! Ignite the mayhem!

Bored Slot Official

17,611 Aufrufe • vor 2 Jahren