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#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.
12,488 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

DabidarZ1 год назад
geometry overlap?!??!

Node1 год назад
no, this is the result of marching cubes

Zick1 год назад
fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a31 год назад
omg obox nanite

Jamir1 год назад
🤷🏾♂️

danny1 год назад
Great stuff! 👍

Finn1 год назад
How will you handle seams between LODs when adding elevation?

Cap1 год назад
does this currently work at flat grounds

Node1 год назад
wym? you could just render it as a flat plane if you wanted, not sure the point though

golden1 год назад
WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑
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