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#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.

12,561 次观看 • 2 年前 •via X (Twitter)

10 条评论

DabidarZ 的头像
DabidarZ2 年前

geometry overlap?!??!

Node 的头像
Node2 年前

no, this is the result of marching cubes

Zick 的头像
Zick2 年前

fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a3 的头像
a1b18c3b-3b59-41c9-be5b-799e546986a32 年前

omg obox nanite

Jamir 的头像
Jamir2 年前

🤷🏾‍♂️

danny 的头像
danny2 年前

Great stuff! 👍

Finn 的头像
Finn2 年前

How will you handle seams between LODs when adding elevation?

Cap 的头像
Cap2 年前

does this currently work at flat grounds

Node 的头像
Node2 年前

wym? you could just render it as a flat plane if you wanted, not sure the point though

golden 的头像
golden2 年前

WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑

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