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#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.
12,561 次观看 • 2 年前 •via X (Twitter)
10 条评论

DabidarZ2 年前
geometry overlap?!??!

Node2 年前
no, this is the result of marching cubes

Zick2 年前
fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a32 年前
omg obox nanite

Jamir2 年前
🤷🏾♂️

danny2 年前
Great stuff! 👍

Finn2 年前
How will you handle seams between LODs when adding elevation?

Cap2 年前
does this currently work at flat grounds

Node2 年前
wym? you could just render it as a flat plane if you wanted, not sure the point though

golden2 年前
WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑
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