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#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.
12,488 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

DabidarZvor 1 Jahr
geometry overlap?!??!

Nodevor 1 Jahr
no, this is the result of marching cubes

Zickvor 1 Jahr
fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a3vor 1 Jahr
omg obox nanite

Jamirvor 1 Jahr
🤷🏾♂️

dannyvor 1 Jahr
Great stuff! 👍

Finnvor 1 Jahr
How will you handle seams between LODs when adding elevation?

Capvor 1 Jahr
does this currently work at flat grounds

Nodevor 1 Jahr
wym? you could just render it as a flat plane if you wanted, not sure the point though

goldenvor 1 Jahr
WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑
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