Loading video...
Video Failed to Load
#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.
12,488 views • 1 year ago •via X (Twitter)
10 Comments

DabidarZ1 year ago
geometry overlap?!??!

Node1 year ago
no, this is the result of marching cubes

Zick1 year ago
fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a31 year ago
omg obox nanite

Jamir1 year ago
🤷🏾♂️

danny1 year ago
Great stuff! 👍

Finn1 year ago
How will you handle seams between LODs when adding elevation?

Cap1 year ago
does this currently work at flat grounds

Node1 year ago
wym? you could just render it as a flat plane if you wanted, not sure the point though

golden1 year ago
WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑
Related Videos
1:06
Sensitive content
#ROBLOX #RobloxDev #rblxdev #RBXDev ODMG Gear on ROBLOX, not meant for the competition. Think it's a pretty good prototype so far.
Node
28,014 views • 2 years ago
