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#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.

12,488 views • 1 year ago •via X (Twitter)

10 Comments

DabidarZ's profile picture
DabidarZ1 year ago

geometry overlap?!??!

Node's profile picture
Node1 year ago

no, this is the result of marching cubes

Zick's profile picture
Zick1 year ago

fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a3's profile picture
a1b18c3b-3b59-41c9-be5b-799e546986a31 year ago

omg obox nanite

Jamir's profile picture
Jamir1 year ago

🤷🏾‍♂️

danny's profile picture
danny1 year ago

Great stuff! 👍

Finn's profile picture
Finn1 year ago

How will you handle seams between LODs when adding elevation?

Cap's profile picture
Cap1 year ago

does this currently work at flat grounds

Node's profile picture
Node1 year ago

wym? you could just render it as a flat plane if you wanted, not sure the point though

golden's profile picture
golden1 year ago

WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑

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