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#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.
12,561 views • 2 years ago •via X (Twitter)
10 Comments

DabidarZ2 years ago
geometry overlap?!??!

Node2 years ago
no, this is the result of marching cubes

Zick2 years ago
fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a32 years ago
omg obox nanite

Jamir2 years ago
🤷🏾♂️

danny2 years ago
Great stuff! 👍

Finn2 years ago
How will you handle seams between LODs when adding elevation?

Cap2 years ago
does this currently work at flat grounds

Node2 years ago
wym? you could just render it as a flat plane if you wanted, not sure the point though

golden2 years ago
WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑
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