Loading video...

Video Failed to Load

Go Home

#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.

12,561 views • 2 years ago •via X (Twitter)

10 Comments

DabidarZ's profile picture
DabidarZ2 years ago

geometry overlap?!??!

Node's profile picture
Node2 years ago

no, this is the result of marching cubes

Zick's profile picture
Zick2 years ago

fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a3's profile picture
a1b18c3b-3b59-41c9-be5b-799e546986a32 years ago

omg obox nanite

Jamir's profile picture
Jamir2 years ago

🤷🏾‍♂️

danny's profile picture
danny2 years ago

Great stuff! 👍

Finn's profile picture
Finn2 years ago

How will you handle seams between LODs when adding elevation?

Cap's profile picture
Cap2 years ago

does this currently work at flat grounds

Node's profile picture
Node2 years ago

wym? you could just render it as a flat plane if you wanted, not sure the point though

golden's profile picture
golden2 years ago

WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑

Related Videos