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#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.
12,488 görüntüleme • 1 yıl önce •via X (Twitter)
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DabidarZ1 yıl önce
geometry overlap?!??!

Node1 yıl önce
no, this is the result of marching cubes

Zick1 yıl önce
fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a31 yıl önce
omg obox nanite

Jamir1 yıl önce
🤷🏾♂️

danny1 yıl önce
Great stuff! 👍

Finn1 yıl önce
How will you handle seams between LODs when adding elevation?

Cap1 yıl önce
does this currently work at flat grounds

Node1 yıl önce
wym? you could just render it as a flat plane if you wanted, not sure the point though

golden1 yıl önce
WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑
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#ROBLOX #RobloxDev #rblxdev #RBXDev ODMG Gear on ROBLOX, not meant for the competition. Think it's a pretty good prototype so far.
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