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#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.
12,561 görüntüleme • 2 yıl önce •via X (Twitter)
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DabidarZ2 yıl önce
geometry overlap?!??!

Node2 yıl önce
no, this is the result of marching cubes

Zick2 yıl önce
fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a32 yıl önce
omg obox nanite

Jamir2 yıl önce
🤷🏾♂️

danny2 yıl önce
Great stuff! 👍

Finn2 yıl önce
How will you handle seams between LODs when adding elevation?

Cap2 yıl önce
does this currently work at flat grounds

Node2 yıl önce
wym? you could just render it as a flat plane if you wanted, not sure the point though

golden2 yıl önce
WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑
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