正在加载视频...
视频加载失败
#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.
12,488 次观看 • 1 年前 •via X (Twitter)
10 条评论

DabidarZ1 年前
geometry overlap?!??!

Node1 年前
no, this is the result of marching cubes

Zick1 年前
fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a31 年前
omg obox nanite

Jamir1 年前
🤷🏾♂️

danny1 年前
Great stuff! 👍

Finn1 年前
How will you handle seams between LODs when adding elevation?

Cap1 年前
does this currently work at flat grounds

Node1 年前
wym? you could just render it as a flat plane if you wanted, not sure the point though

golden1 年前
WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑
相关视频
1:06
Sensitive content
#ROBLOX #RobloxDev #rblxdev #RBXDev ODMG Gear on ROBLOX, not meant for the competition. Think it's a pretty good prototype so far.
Node
28,014 次观看 • 2 年前
