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#ROBLOX #RobloxDev #rblxdev #RBXDev Procedural chunk loading for terrain, which contains a level of depth system, chunks further away are going to render with less triangles then those closer.

12,488 次观看 • 1 年前 •via X (Twitter)

10 条评论

DabidarZ 的头像
DabidarZ1 年前

geometry overlap?!??!

Node 的头像
Node1 年前

no, this is the result of marching cubes

Zick 的头像
Zick1 年前

fire🔥

a1b18c3b-3b59-41c9-be5b-799e546986a3 的头像
a1b18c3b-3b59-41c9-be5b-799e546986a31 年前

omg obox nanite

Jamir 的头像
Jamir1 年前

🤷🏾‍♂️

danny 的头像
danny1 年前

Great stuff! 👍

Finn 的头像
Finn1 年前

How will you handle seams between LODs when adding elevation?

Cap 的头像
Cap1 年前

does this currently work at flat grounds

Node 的头像
Node1 年前

wym? you could just render it as a flat plane if you wanted, not sure the point though

golden 的头像
golden1 年前

WE’RE GETTING FPS OUT OF THIS ONE 🔥🔥🤑🔥🤑

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