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Roblox's occlusion culling is so mesmerizing to look at in wireframe mode. It just works... and it's instantaneous too. This is incredible technology.

182,451 次观看 • 1 年前 •via X (Twitter)

9 条评论

Max ¯\_(ツ)_/¯ (AFK) 的头像
Max ¯\_(ツ)_/¯ (AFK)1 年前

IT EVEN WORKS IN REAL TIME WITH PHYSICS. I don't know if any game engine out there has something similar to this right now. This is nuts.

asimo3089 的头像
asimo30891 年前

This is so thrilling. Does it work with terrain?

Pietrym 的头像
Pietrym1 年前

i wonder how many people actually realize how huge of a deal this is

Dysche 的头像
Dysche1 年前

Is this already public? Or still in beta? I can't find much on it.

NicholeXD 的头像
NicholeXD1 年前

i tried to get it work on studio to not success, How did you get this to work?

Rosaria-Leah 的头像
Rosaria-Leah1 年前

Wait, is this out, now?

murat 🍥 的头像
murat 🍥1 年前

any clues as to how it works?

srth 🇲🇩🇷🇴🇺🇲 的头像
srth 🇲🇩🇷🇴🇺🇲1 年前

it works pretty well for me, ive had fps double in one game even, but its definitely not the ultimate solution to fix rendering lag, some games dont really benefit too much from oc, especially experiences that are already cpu heavy

Kimber 🐾 的头像
Kimber 🐾1 年前

This will be huge for optimization, games will no longer run like piss just to look decent

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