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Robots don't fail because they can't move. They fail because they don't understand what happens next. Markov Robotics tested every model on Hugging Face against this problem. LTX passed first, by a wide margin. LTX compresses video into fewer tokens than any other model, built to run physical AI...

135,521 Aufrufe • vor 8 Tagen •via X (Twitter)

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Elon Musk just said on camera that America CANNOT beat China with humans alone. His exact words: "We definitely can't win on the human front." This is the richest man on the planet. Advisor to the president. And he's saying the US is cooked without robots. Here's why he's probably right: China is about to hit 3x the total US electricity output. Elon says electricity is a direct proxy for industrial capacity. Three times the electricity means roughly three times the manufacturing power. They have 4x the population. And Elon said something that'll piss a lot of people off: "The average work ethic in China is higher than in the US." America's birth rate has been below replacement since 1971. More people retiring every year. Fewer entering the workforce. No amount of policy, tariffs, or reshoring fixes that math. His solution: Optimus. He literally called it "the infinite money glitch." Because you can use robots to build more robots. Here's what makes this different from every other robotics play: 3 things are hard about humanoid robots. 1. Real-world AI 2. The hand 3. Scale manufacturing And the hand is harder than EVERYTHING else combined. Tesla had to custom design every single actuator, motor, gear, sensor, and control system from physics first principles. There is no supply chain. Nothing comes from a catalog. Not a single component. But they've solved it. Optimus has full human-hand dexterity with all degrees of freedom. No other company has demonstrated this. Not even in demos. Then you layer on what Elon described as a "recursive multiplicative exponential": Exponential growth in digital intelligence. Multiplied by exponential growth in chip capability. Multiplied by exponential growth in electromechanical dexterity. And then the robots start building robots. He's targeting 1 million Optimus units per year at Gen 3. Ten million at Gen 4. The first use case? Any operation that runs 24/7. Factories, warehouses, refineries, every continuous operation on the planet. Robots don't sleep, don't overheat, don't quit. And here's the part that should terrify every other country: America can't build enough ore refineries because Americans don't want refining jobs. China does 2x more ore refining than the rest of the world COMBINED. They dominate rare earths. The US literally mines rare earth ore, puts it on a train, ships it to CHINA for refining, then ships the finished product back. Optimus wants to fix that. Not by convincing Americans to take refining jobs but by making humans optional in the process entirely. And Elon also said something else that went completely under the radar: "Pure AI, pure robotics corporations will FAR outperform any corporations that have humans in the loop." He compared it to spreadsheets replacing human computers. Entire skyscrapers used to be filled with humans doing calculations. A laptop replaced all of them. Now imagine replacing some cells in your spreadsheet with humans again. It would be WORSE. That's his prediction for the future of corporations. Mixed human-AI companies lose to pure AI-robotics companies. Not by a little. By orders of magnitude. The race isn't AI models anymore. It's not chatbots or benchmarks or who scores higher on some test. The race is physical. Whoever builds the robot army first wins the entire global economy. China has the workers. The factories. The electricity. The refining. The supply chains. America has one card left to play... And it's a 5'11" humanoid robot that Elon calls the infinite money glitch. This is either the move that saves American manufacturing. Or the most disastrous science project in history.

Ricardo

49,857 Aufrufe • vor 6 Monaten

Robotics has a massive, silent bottleneck. It isn’t just data collection—it’s the brutal 1x speed of the physical world. Genesis AI Genesis AI just unveiled Genesis World 1.0, and they are attempting to turn the notorious Sim2Real gap into a pure compute problem. Evaluating a robotics foundation model across edge cases usually means hundreds of hours of physical lab testing. With Genesis World 1.0, what traditionally takes nearly a week of continuous, real-world operation is being compressed into 30 minutes in simulation. What makes this different from just dropping a robot model into an off-the-shelf game engine? 1️⃣ Nyx Renderer: A custom, real-time path-traced engine rendering noise-free 1080p frames in under 4ms. Game engines use rasterization tricks that confuse AI; Nyx uses physically accurate multi-bounce lighting so the model's "eyes" see exactly what real sensors see. 2️⃣ Quadrants Compiler: A custom Python-to-GPU compiler to run heavily parallelized multi-physics simulations (rigid bodies, fluids, deformables) natively across architectures. 3️⃣ Evaluation First: They aren't rushing to train on synthetic data. They are using this purely for closed-loop evaluation to perfect the physics first, currently claiming an impressive 89% correlation with real-world hardware tests. If the industry can accurately evaluate models in simulation without the physical world bottleneck, humanoid development stops moving at wall-clock time and starts scaling with compute.

Humanoids daily

17,240 Aufrufe • vor 2 Monaten

That's sick! 🤯 Genesis AI simulates robots playing yo-yo! 🪀 Genesis AI just open-sourced Genesis World 1.0, and it might be one of the most important infrastructure releases in robotics this year. Robotics is still bottlenecked by the 1× speed of the physical world. Every model needs to be tested on real hardware, slowly, expensively, with limited coverage. Genesis World 1.0 from Genesis AI flips that equation: One hour in reality becomes 100 days in simulation. That turns a wall-clock bottleneck into a compute problem. And compute problems are solvable. The technical stack they rebuilt from scratch is serious: → GPU-accelerated cross-platform compiler via Quadrants, 10x faster launch time and up to 4.6x runtime vs the initial Genesis release → Penetration-free multi-physics contact solvers, the thing that makes simulation actually trustworthy → Unified rigid AND deformable physics in a single engine → Nyx, a high-performance path-traced rendering engine purpose-built for physical AI The sim-to-real gap has historically been the graveyard of robotics research. Policies that work beautifully in simulation fall apart on real hardware. Genesis World 1.0 is a direct attack on that problem. And it's fully open-source. The companies that master simulation infrastructure will train better robots faster than anyone else. Find it here: Genesis World 1.0: Quadrants: Nyx: Theophile Gervet, Zhou Xian congrats! 👏🏼 ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

57,061 Aufrufe • vor 2 Monaten