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Runtime VoxelGI rebake in Godot

173,460 views • 2 years ago •via X (Twitter)

10 Comments

passivestar's profile picture
passivestar2 years ago

voxel gi on and off

BLENDER SUSHI 🫶 X - 24/7 Blenderian's profile picture
BLENDER SUSHI 🫶 X - 24/7 Blenderian2 years ago

Can you show the process from Blender to Godot in most efficient way, but slower like on YouTube. I like the GI realtime render. I want to interactively just make walkaround game

passivestar's profile picture
passivestar2 years ago

it's a proof-of-concept addon that is nowhere near to be ready, and there's also a related proposal to potentially bring this workflow to godot natively. regardless of what it ends up being it will take time. the proposal is here:

FR3NKD's profile picture
FR3NKD2 years ago

I admittedly haven't played much with voxel GI but here is looking pretty good, maybe I should!

passivestar's profile picture
passivestar2 years ago

I guess it's kinda like sdfgi but faster and can be higher res because you can define the bounding box. Can be tricky to get good results with no artifacts though

Rocco's profile picture
Rocco2 years ago

Imagine playing a game while your friend edits the level geometry in blender, might make for a cool game mechanic i think

Leandro's profile picture
Leandro2 years ago

Could you briefly talk about your material setup in blender to make the export seamlessly and effortlessness?

passivestar's profile picture
passivestar2 years ago

@ReschkeStudio I pressed Ctrl+Shift+T with node wrangler. That's it 🤷

Nivek's profile picture
Nivek2 years ago

Wait, woa woa woa... Godot can do this?!

passivestar's profile picture
passivestar2 years ago

@DecieverCypher It can do this!

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