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Runtime VoxelGI rebake in Godot

173,349 次观看 • 2 年前 •via X (Twitter)

10 条评论

passivestar 的头像
passivestar2 年前

voxel gi on and off

BLENDER SUSHI 🫶 X - 24/7 Blenderian 的头像
BLENDER SUSHI 🫶 X - 24/7 Blenderian2 年前

Can you show the process from Blender to Godot in most efficient way, but slower like on YouTube. I like the GI realtime render. I want to interactively just make walkaround game

passivestar 的头像
passivestar2 年前

it's a proof-of-concept addon that is nowhere near to be ready, and there's also a related proposal to potentially bring this workflow to godot natively. regardless of what it ends up being it will take time. the proposal is here:

FR3NKD 的头像
FR3NKD2 年前

I admittedly haven't played much with voxel GI but here is looking pretty good, maybe I should!

passivestar 的头像
passivestar2 年前

I guess it's kinda like sdfgi but faster and can be higher res because you can define the bounding box. Can be tricky to get good results with no artifacts though

Rocco 的头像
Rocco2 年前

Imagine playing a game while your friend edits the level geometry in blender, might make for a cool game mechanic i think

Leandro 的头像
Leandro2 年前

Could you briefly talk about your material setup in blender to make the export seamlessly and effortlessness?

passivestar 的头像
passivestar2 年前

@ReschkeStudio I pressed Ctrl+Shift+T with node wrangler. That's it 🤷

Nivek 的头像
Nivek2 年前

Wait, woa woa woa... Godot can do this?!

passivestar 的头像
passivestar2 年前

@DecieverCypher It can do this!

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