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Runtime VoxelGI rebake in Godot
173,349 次观看 • 2 年前 •via X (Twitter)
10 条评论

voxel gi on and off

Can you show the process from Blender to Godot in most efficient way, but slower like on YouTube. I like the GI realtime render. I want to interactively just make walkaround game

it's a proof-of-concept addon that is nowhere near to be ready, and there's also a related proposal to potentially bring this workflow to godot natively. regardless of what it ends up being it will take time. the proposal is here:

I admittedly haven't played much with voxel GI but here is looking pretty good, maybe I should!

I guess it's kinda like sdfgi but faster and can be higher res because you can define the bounding box. Can be tricky to get good results with no artifacts though

Imagine playing a game while your friend edits the level geometry in blender, might make for a cool game mechanic i think

Could you briefly talk about your material setup in blender to make the export seamlessly and effortlessness?

@ReschkeStudio I pressed Ctrl+Shift+T with node wrangler. That's it 🤷

Wait, woa woa woa... Godot can do this?!

@DecieverCypher It can do this!
