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Working map soundscapes in Sourcelike The Source Engine remake in Godot
74,050 views • 2 months ago •via X (Twitter)
20 Comments

this is really well done, definitely the best recreation of source i've seen

City 8 mentioned raaaagh on that note, i'm not sure what variant of rp_city8 you're using here, but I know most of them have at least some triggers in and there, do those work in Sourcelike as of now?

It's stock rp_city8, intersection logic for triggers is implemented but I'm leaving them for later as most logic entities require heavy networking integration.

Is it possible to relight and rebake lighting in Godot like using VoxelGI and Godot's GPU lightmap

Yes but light tends to leak through walls a lot due to BSP geometry having low thickness.

Hell yeah!!

Very nice!

How do these function? Trying to do something similar in unity

This map makes me miss active HL2 RP.

I love the half life ambience, good to hear it!

Looks wonderfull

City 8……

Will this engine be used in Sourcevoid: Online?

That war room is so crisp aaaaah

What about the weapons? When will the weapons be implemented?

already loving this

Keeping tabs....

@yacineMTB he's cooking

if it has the same level editor I'm sold

Very cool

