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Runtime VoxelGI rebake in Godot

173,349 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von passivestar
passivestarvor 2 Jahren

voxel gi on and off

Profilbild von BLENDER SUSHI 🫶 X - 24/7 Blenderian
BLENDER SUSHI 🫶 X - 24/7 Blenderianvor 2 Jahren

Can you show the process from Blender to Godot in most efficient way, but slower like on YouTube. I like the GI realtime render. I want to interactively just make walkaround game

Profilbild von passivestar
passivestarvor 2 Jahren

it's a proof-of-concept addon that is nowhere near to be ready, and there's also a related proposal to potentially bring this workflow to godot natively. regardless of what it ends up being it will take time. the proposal is here:

Profilbild von FR3NKD
FR3NKDvor 2 Jahren

I admittedly haven't played much with voxel GI but here is looking pretty good, maybe I should!

Profilbild von passivestar
passivestarvor 2 Jahren

I guess it's kinda like sdfgi but faster and can be higher res because you can define the bounding box. Can be tricky to get good results with no artifacts though

Profilbild von Rocco
Roccovor 2 Jahren

Imagine playing a game while your friend edits the level geometry in blender, might make for a cool game mechanic i think

Profilbild von Leandro
Leandrovor 2 Jahren

Could you briefly talk about your material setup in blender to make the export seamlessly and effortlessness?

Profilbild von passivestar
passivestarvor 2 Jahren

@ReschkeStudio I pressed Ctrl+Shift+T with node wrangler. That's it 🤷

Profilbild von Nivek
Nivekvor 2 Jahren

Wait, woa woa woa... Godot can do this?!

Profilbild von passivestar
passivestarvor 2 Jahren

@DecieverCypher It can do this!

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