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Runtime VoxelGI rebake in Godot

173,460 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля passivestar
passivestar2 лет назад

voxel gi on and off

Фото профиля BLENDER SUSHI 🫶 X - 24/7 Blenderian
BLENDER SUSHI 🫶 X - 24/7 Blenderian2 лет назад

Can you show the process from Blender to Godot in most efficient way, but slower like on YouTube. I like the GI realtime render. I want to interactively just make walkaround game

Фото профиля passivestar
passivestar2 лет назад

it's a proof-of-concept addon that is nowhere near to be ready, and there's also a related proposal to potentially bring this workflow to godot natively. regardless of what it ends up being it will take time. the proposal is here:

Фото профиля FR3NKD
FR3NKD2 лет назад

I admittedly haven't played much with voxel GI but here is looking pretty good, maybe I should!

Фото профиля passivestar
passivestar2 лет назад

I guess it's kinda like sdfgi but faster and can be higher res because you can define the bounding box. Can be tricky to get good results with no artifacts though

Фото профиля Rocco
Rocco2 лет назад

Imagine playing a game while your friend edits the level geometry in blender, might make for a cool game mechanic i think

Фото профиля Leandro
Leandro2 лет назад

Could you briefly talk about your material setup in blender to make the export seamlessly and effortlessness?

Фото профиля passivestar
passivestar2 лет назад

@ReschkeStudio I pressed Ctrl+Shift+T with node wrangler. That's it 🤷

Фото профиля Nivek
Nivek2 лет назад

Wait, woa woa woa... Godot can do this?!

Фото профиля passivestar
passivestar2 лет назад

@DecieverCypher It can do this!

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