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Runtime VoxelGI rebake in Godot

173,460 görüntüleme • 2 yıl önce •via X (Twitter)

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passivestar profil fotoğrafı
passivestar2 yıl önce

voxel gi on and off

BLENDER SUSHI 🫶 X - 24/7 Blenderian profil fotoğrafı
BLENDER SUSHI 🫶 X - 24/7 Blenderian2 yıl önce

Can you show the process from Blender to Godot in most efficient way, but slower like on YouTube. I like the GI realtime render. I want to interactively just make walkaround game

passivestar profil fotoğrafı
passivestar2 yıl önce

it's a proof-of-concept addon that is nowhere near to be ready, and there's also a related proposal to potentially bring this workflow to godot natively. regardless of what it ends up being it will take time. the proposal is here:

FR3NKD profil fotoğrafı
FR3NKD2 yıl önce

I admittedly haven't played much with voxel GI but here is looking pretty good, maybe I should!

passivestar profil fotoğrafı
passivestar2 yıl önce

I guess it's kinda like sdfgi but faster and can be higher res because you can define the bounding box. Can be tricky to get good results with no artifacts though

Rocco profil fotoğrafı
Rocco2 yıl önce

Imagine playing a game while your friend edits the level geometry in blender, might make for a cool game mechanic i think

Leandro profil fotoğrafı
Leandro2 yıl önce

Could you briefly talk about your material setup in blender to make the export seamlessly and effortlessness?

passivestar profil fotoğrafı
passivestar2 yıl önce

@ReschkeStudio I pressed Ctrl+Shift+T with node wrangler. That's it 🤷

Nivek profil fotoğrafı
Nivek2 yıl önce

Wait, woa woa woa... Godot can do this?!

passivestar profil fotoğrafı
passivestar2 yıl önce

@DecieverCypher It can do this!

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