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SAROS | Final Previews & Boss Fight Gameplay: • GOTY Contender • Challenging yet rewarding • High risk, high reward • A showcase for the PS5 • "Returnal was our Game of the Year [...] and Saros has somehow managed to eclipse it" • Jane Perry (Serene, Returnal) returns...

269,781 просмотров • 5 месяцев назад •via X (Twitter)

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My spoiler free thoughts on Saros so far: I’m definitely finishing this way faster than Returnal. I’m almost at 10 hours now, and if tomorrow goes well, I might actually wrap it up. The game is clearly more approachable, especially if you already understand this style of gameplay. That doesn’t mean it’s “easy”. There’s still plenty of challenge, and the boss fights and the whole gameplay loop have been really good so far. It’s just not the same level of punishment as Returnal, where one death could wipe basically everything and make a whole run feel wasted if you didn’t beat the biome boss. The game looks incredible, and the haptic feedback is on point again. Housemarque really knows how to get the most out of the DualSense and make every action feel great. The atmosphere also deserves a mention. The way the environments, sound design, and pacing come together makes every area feel alive. It’s not just pretty visuals, it’s the whole vibe of the world pulling you in. I’ll admit I would’ve loved the difficulty to match Returnal, but I get why they toned it down. A huge percentage of players didn’t even beat the first boss in Returnal, and Saros gives you ways to adjust the experience. You can push it harder or make it more forgiving depending on how you want to play. It’s also the type of game where the quality genuinely matches the price. You can feel the production value everywhere. And without going into spoilers, the story has my attention. It’s not something spectacular, but it’s engaging enough that I actually care about what’s happening, which rarely happens for me in games. I’m genuinely glad I picked it up. I had a great time today and didn’t even notice the hours passing. If you were interested in Returnal but bounced off the difficulty, or you always wanted to finish it but couldn’t, Saros is absolutely worth trying. The boss fights and the gameplay so far have been really good.

𝙉𝙄𝙆𝙁𝙊𝙍

20,019 просмотров • 4 месяцев назад

I got the true ending in Saros and here is my review: -Incredibly addictive gameplay, makes you think “just one more run,” you really don’t want to stop -Visuals are amazing, runs great on PS5 Pro -Awesome DualSense features -Art direction is something special, mix of HR Giger and Dune with overwhelming, striking imagery -Brilliant sound design and a soundtrack that constantly drives you forward -Great level design, exactly the right mix of exploration, combat, and platforming sections -Facial animations are a clear step forward -Fantastic voice acting -Rewarding upgrade system, every run actually makes you stronger -Unbelievable boss fights, not only visually impressive but extremely demanding, beating them feels like pure dopamine -Shield mechanic to deflect enemy projectiles is great -I wouldn’t say it’s easier than Returnal, but rather more accessible, with difficulty that can be adjusted up or down through modifiers -WTF story moments -Great accessibility features (colour blindness, controller remapping and more) -The game works great for short play sessions -Playtime of around 15–20 hours -Interesting narrative, but Returnal’s story had a stronger impact on me -Enemy and weapon variety could be better -Not a fan of 30 FPS cutscenes -Conversations could be much more dynamic, with characters often just standing completely still SAROS is a true PS5 gem, driven by incredibly well-crafted and highly addictive gameplay. Its visual style and sound design rank among the very best the industry has to offer. While it may not be perfect in every aspect, the overall experience is so compelling that it hardly matters. If you’re looking for a game that completely pulls you in and doesn’t let go until after the credits roll, this is exactly what you’re looking for. My verdict: 9/10 #SAROS Code provided by PlayStation

GermanStrands

26,183 просмотров • 4 месяцев назад

Wuthering Waves PS5 Performance Test • Test Setup PS5 Slim (brand new, clean, no dust) Room temperature: 22°C with AC • Map Issue Yes, it's real. The new map is locked to around 2 FPS when opened from the menu, making it extremely laggy. • Stuttering Problems The game has severe stuttering. In some areas, it even freezes for 4–5 seconds, making the experience frustrating. • My Observation From my testing, the game appears to be running at a very high internal resolution on PS5 instead of relying on aggressive upscaling. For example, DLSS Quality at 1440p renders the game internally at approximately 1707×960 before upscaling it to 2560×1440. On PS5, however, it looks like the game is rendering at or near 2560×1440 internally and then upscaling to 4K. If that's true, it's an extremely demanding target for a base PS5. • Is This Fixable? Yes. If the game is indeed using such a high internal resolution, lowering it and using better reconstruction or dynamic resolution scaling could significantly improve performance. Running at such a high internal resolution on a base PS5 doesn't make much sense, and the game has suffered from performance issues for nearly 12 months. • Final Thoughts Kuro Games needs to address this. At this point, we can't keep blaming players, their hardware, or the engine. If the high internal resolution is the cause, it should be adjusted. If it isn't, then something else in the game's optimization is seriously wrong. #WutheringWaves #Gacha

Kaito

50,372 просмотров • 2 месяцев назад

The SAROS story controversy further seperates many sheep and insecure tourists from the actual gamers passionate about gaming and who respect nuanced art. 1. SAROS is a supremely GAMEPLAY focused game, and the gameplay is exceptional. There's actually not a huge amount of story in it. You get sparse sprinkles of story here and there, but it's usually vague, infrequent and takes a complete backseat to the gameplay. So people complaining about its story are missing the forest for the trees about the kind of game this even is. 2. The overwhelming majority of the game the story actually follows the exact cookie cutter bland, 'man has love interest he's trying to save' plot thread that is trite and that so many of the haters wanted. It's not till the very end that you get the twist and curveball that not all was what it seems, and all I can say is thank heavens it did. The twist that Arjun isn't just another brooding, stoic, gruff bad ass good guy hero, and that Nitya isn't just a damsel that needed saving, but was instead escaping him and facing acceptance, loneliness and purpose challenges of her own, is one of the more interesting and thought provoking aspects to the story and to their characterisation. Prior to that, if anything they're both a bit dull and been there done that. After the twist, where you find out he's actually flawed, has a history of debauchery, drunken escapades, guilt, internal conflict, anger management, a darker past and so on, there's layers to unravel and moral conundrums to explore. But I guess that sort of thing takes too much mental maturity for tourists and snowflakes to contend with. 3. As I covered before, anti-hero villain playable male main characters in games aren't actually common. I had to go back 28 AAA single player releases (not including remasters/remakes) to find the last I could remember where you had to play a potential bad guy, which was Alan from Alan Wake II (though there's moral abiguity there) which released back in 2023, so the haters are complaining about something exceedingly rare. 4. Imagine watching a single clip or few of the ending of a show instead of the entire show itself; missing all context, characterisation, build up, insight, developments etc throughout, and thinking that was enough for you to judge the shows story or the entire show lol. No logical or well adjusted person would seek to judge narratives in art in this way, and yet that's what many of these Karens do. We should not be giving value to the opinions of these types of people. ---- Ultimately, haters are showing themselves up yet again, and each time come off seeming more and more like detatched tourists who aren't truly passionate about art or gaming, only having their extremely narrow preferences regurgitated and constantly pandered to. And frankly, they're incredibly boring. #PS5Pro gameplay video. #SAROS #PS5

NIB

54,769 просмотров • 4 месяцев назад

You can't compare Cyberpunk 2077 launch to GTA 6 and here's exactly why Cyberpunk 2077 was the CDPR's first installment to feature a futuristic city with tons of NPCs and fast moving cars, something which was never done before on Witcher games. The gameplay video from Cyberpunk 2077 shown off in 2019 had a clear text showing "work in progress - does not represent the final look of the game" After the launch disaster of Cyberpunk 2077, Marcin Iwiński also explained that the reason the game had so many bugs is that the game was designed for PC first in mind, then scaled down to consoles that still had a hard drive (PS4 and Xbox One) an extremely difficult task on its own, combined with the fact that the game development progress took a major hit during the pandemic. Rockstar Games on the other hand has a much different engine and experience working on large scale open world game filled with tons of NPCs and fast moving cars, including the fact that they're developing this game for current gen consoles first, then scaling it up for a PC release not vice versa. Are we guys suddenly forgetting the fact that Rockstar Games managed to get GTA V running on a PS3 console which had 256mb of VRAM and 256mb of RAM at that time? The reason Rockstar Games has shown zero gameplay of GTA 6 is because historically they save the gameplay showcase before the game launches, GTA 6 Trailer 2 came out in 2025 and all footage for that Trailer was captured on a base PS5 with a mix of gameplay and cutscenes. They'll obviously show off more gameplay on August 27th, but comparing Cyberpunk 2077 to GTA 6 isn't exactly fair for both companies. On one hand, it was CDPR's first time making that kind of genre of a game and on the other hand, it isn't Rockstar Games first time making a Grand Theft Auto game.

NikTek

104,273 просмотров • 1 месяц назад