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Saving/Loading preset colors has been implemented into the Sparking Zero Color Customizer! I also plan on letting you save basic colors instead of the entire material, but this is a nice QoL feature and I'm glad it works as well as it does.

22,969 次观看 • 2 年前 •via X (Twitter)

10 条评论

UltIMa647 | On 🟦☁️! 的头像
UltIMa647 | On 🟦☁️!2 年前

Also since I don't think I posted about it when I properly finished it, .json saving/loading is 100% functional now. Can share the colors you make with ease now 👏

UltIMa647 | On 🟦☁️! 的头像
UltIMa647 | On 🟦☁️!2 年前

Couple other examples I grabbed while testing this, haven't implemented texture changing with this yet but I plan on letting users toggle what gets transferred when loading a color.

Articho the CAC 的头像
Articho the CAC2 年前

This single-handedly will make me get the PC Version too

Goten 的头像
Goten2 年前

Very soon

Coon Annihilator 的头像
Coon Annihilator2 年前

Amazing work man

Sal 的头像
Sal2 年前

Bro’s putting this as a DLC at this point , so good

Exo🎮🎧 的头像
Exo🎮🎧2 年前

are you thinking of adding a custom aura color system ?

Avan 的头像
Avan2 年前

Thank you very much for this mod, is awesome! Do you think you could also modify the cpu so that it doesn't always fall to the ground after being hit it with a charged smash in 1p vs cpu mode? That CPU recovers in the air. It would be great, thanks again!

Arcane season 2 的头像
Arcane season 22 年前

Quick question, for example if I colour goku base (super) gi green and transform will it stay green?

UltIMa647 | On 🟦☁️! 的头像
UltIMa647 | On 🟦☁️!2 年前

At the moment no, but I've been testing different event handlers to figure out when the best time to load colors would be in-battle. It's planned so don't worry, just need to iron out the method a bit more for those 👍

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