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Saving/Loading preset colors has been implemented into the Sparking Zero Color Customizer! I also plan on letting you save basic colors instead of the entire material, but this is a nice QoL feature and I'm glad it works as well as it does.

22,960 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von UltIMa647 | On 🟦☁️!
UltIMa647 | On 🟦☁️!vor 1 Jahr

Also since I don't think I posted about it when I properly finished it, .json saving/loading is 100% functional now. Can share the colors you make with ease now 👏

Profilbild von UltIMa647 | On 🟦☁️!
UltIMa647 | On 🟦☁️!vor 1 Jahr

Couple other examples I grabbed while testing this, haven't implemented texture changing with this yet but I plan on letting users toggle what gets transferred when loading a color.

Profilbild von Articho the CAC
Articho the CACvor 1 Jahr

This single-handedly will make me get the PC Version too

Profilbild von Goten
Gotenvor 1 Jahr

Very soon

Profilbild von Coon Annihilator
Coon Annihilatorvor 1 Jahr

Amazing work man

Profilbild von Sal
Salvor 1 Jahr

Bro’s putting this as a DLC at this point , so good

Profilbild von Exo🎮🎧
Exo🎮🎧vor 1 Jahr

are you thinking of adding a custom aura color system ?

Profilbild von Avan
Avanvor 1 Jahr

Thank you very much for this mod, is awesome! Do you think you could also modify the cpu so that it doesn't always fall to the ground after being hit it with a charged smash in 1p vs cpu mode? That CPU recovers in the air. It would be great, thanks again!

Profilbild von Arcane season 2
Arcane season 2vor 1 Jahr

Quick question, for example if I colour goku base (super) gi green and transform will it stay green?

Profilbild von UltIMa647 | On 🟦☁️!
UltIMa647 | On 🟦☁️!vor 1 Jahr

At the moment no, but I've been testing different event handlers to figure out when the best time to load colors would be in-battle. It's planned so don't worry, just need to iron out the method a bit more for those 👍

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