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Saving/Loading preset colors has been implemented into the Sparking Zero Color Customizer! I also plan on letting you save basic colors instead of the entire material, but this is a nice QoL feature and I'm glad it works as well as it does.

22,960 views • 1 year ago •via X (Twitter)

10 Comments

UltIMa647 | On 🟦☁️!'s profile picture
UltIMa647 | On 🟦☁️!1 year ago

Also since I don't think I posted about it when I properly finished it, .json saving/loading is 100% functional now. Can share the colors you make with ease now 👏

UltIMa647 | On 🟦☁️!'s profile picture
UltIMa647 | On 🟦☁️!1 year ago

Couple other examples I grabbed while testing this, haven't implemented texture changing with this yet but I plan on letting users toggle what gets transferred when loading a color.

Articho the CAC's profile picture
Articho the CAC1 year ago

This single-handedly will make me get the PC Version too

Goten's profile picture
Goten1 year ago

Very soon

Coon Annihilator's profile picture
Coon Annihilator1 year ago

Amazing work man

Sal's profile picture
Sal1 year ago

Bro’s putting this as a DLC at this point , so good

Exo🎮🎧's profile picture
Exo🎮🎧1 year ago

are you thinking of adding a custom aura color system ?

Avan's profile picture
Avan1 year ago

Thank you very much for this mod, is awesome! Do you think you could also modify the cpu so that it doesn't always fall to the ground after being hit it with a charged smash in 1p vs cpu mode? That CPU recovers in the air. It would be great, thanks again!

Arcane season 2's profile picture
Arcane season 21 year ago

Quick question, for example if I colour goku base (super) gi green and transform will it stay green?

UltIMa647 | On 🟦☁️!'s profile picture
UltIMa647 | On 🟦☁️!1 year ago

At the moment no, but I've been testing different event handlers to figure out when the best time to load colors would be in-battle. It's planned so don't worry, just need to iron out the method a bit more for those 👍

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