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Saving/Loading preset colors has been implemented into the Sparking Zero Color Customizer! I also plan on letting you save basic colors instead of the entire material, but this is a nice QoL feature and I'm glad it works as well as it does.

22,960 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля UltIMa647 | On 🟦☁️!
UltIMa647 | On 🟦☁️!1 год назад

Also since I don't think I posted about it when I properly finished it, .json saving/loading is 100% functional now. Can share the colors you make with ease now 👏

Фото профиля UltIMa647 | On 🟦☁️!
UltIMa647 | On 🟦☁️!1 год назад

Couple other examples I grabbed while testing this, haven't implemented texture changing with this yet but I plan on letting users toggle what gets transferred when loading a color.

Фото профиля Articho the CAC
Articho the CAC1 год назад

This single-handedly will make me get the PC Version too

Фото профиля Goten
Goten1 год назад

Very soon

Фото профиля Coon Annihilator
Coon Annihilator1 год назад

Amazing work man

Фото профиля Sal
Sal1 год назад

Bro’s putting this as a DLC at this point , so good

Фото профиля Exo🎮🎧
Exo🎮🎧1 год назад

are you thinking of adding a custom aura color system ?

Фото профиля Avan
Avan1 год назад

Thank you very much for this mod, is awesome! Do you think you could also modify the cpu so that it doesn't always fall to the ground after being hit it with a charged smash in 1p vs cpu mode? That CPU recovers in the air. It would be great, thanks again!

Фото профиля Arcane season 2
Arcane season 21 год назад

Quick question, for example if I colour goku base (super) gi green and transform will it stay green?

Фото профиля UltIMa647 | On 🟦☁️!
UltIMa647 | On 🟦☁️!1 год назад

At the moment no, but I've been testing different event handlers to figure out when the best time to load colors would be in-battle. It's planned so don't worry, just need to iron out the method a bit more for those 👍

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