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sci-fi panel with Flow Blocks easily 💧 #Houdini

102,528 views • 1 year ago •via X (Twitter)

24 Comments

Mattias Malmer's profile picture
Mattias Malmer1 year ago

fun stuff! the distort node is another favourite. especially if you run the "flow_projectnondivergentmultigrid" on the distortion vector field before you pipe it in.

tinybugbot's profile picture
tinybugbot1 year ago

I liked your post about the flow_projectnondivergentmultigrid, but I still don't understand what it is.

Mattias Malmer's profile picture
Mattias Malmer1 year ago

It is a node that makes a velocity field nondivergent. This makes your distortions area preserving so you get more of a natural physical flow to it all. The non divergent flow is central to fluid simulations.

tinybugbot's profile picture
tinybugbot1 year ago

thank you, i'm going to use it to understand.

GloberZune's profile picture
GloberZune1 year ago

OOOOOOOOH I like that :o I'm wondering how to replicate this effect in blender

Rohan Dalvi's profile picture
Rohan Dalvi1 year ago

This is so cool.

Neural Day Dreams's profile picture
Neural Day Dreams1 year ago

make it purple, and its covenant tech

Pepper's profile picture
Pepper1 year ago

Pardon??? do you have any tutorial you’d recommend for learning this workflow?

tinybugbot's profile picture
tinybugbot1 year ago

no tutorial needed, just connect the SDF to the height port of the preview material. you can use flow blocks, noises, shapes, or any other nodes as the first input.

Pepper's profile picture
Pepper1 year ago

Congrats, you just sold me on houdini. I absolutely love this kind of workflow already with programming shaders, i had no idea it was so intuitive. Can you add nodes to your graph that execute shader-like code to manipulate the data flowing through them, or just existing nodes?

Maitland's profile picture
Maitland1 year ago

@tinybugbot you can put opencl anywhere. also, most prebuilt nodes, you can go in and see how they work or edit them or grab parts of them for something else.

Pepper's profile picture
Pepper1 year ago

@tinybugbot Oh my god 😮‍💨 the millisecond i’m done with this current project im learning how to use it, that’s absolutely amazing

Maitland's profile picture
Maitland1 year ago

@tinybugbot the context he is working in here is called "copernicus." there are many ways to do it but i like to put a "copnet" (2d) on the "solaris stage" (lookdev/rendering). I make my 3D inside the copnet using "sopimport" and "sopinvoke" (sorry if that doesnt' make sense, it will :D)

Pepper's profile picture
Pepper1 year ago

@tinybugbot I appreciate it!! i’m sure it will really quickly, it all seems super intuitive and i’m bookmarking all of this lol this is insanely up my alley

𝖅𝖊𝖉 𝕰𝖗𝖊𝖛𝖆𝖓𝖆𝖞𝖊𝖓's profile picture
𝖅𝖊𝖉 𝕰𝖗𝖊𝖛𝖆𝖓𝖆𝖞𝖊𝖓1 year ago

This is so tasty... I guess it's time for my Houdini arc

proc0's profile picture
proc01 year ago

An alien tech building with this architecture 🤯

Lmao's profile picture
Lmao1 year ago

waass??

Theo Daley's profile picture
Theo Daley1 year ago

This is next level - let's goooo!

mxgn0.0's profile picture
mxgn0.01 year ago

Thank you so much

Antonio Bonet's profile picture
Antonio Bonet1 year ago

That's nuts lol

van ✠'s profile picture
van ✠1 year ago

Sorcery

fxzt's profile picture
fxzt1 year ago

👍👍👍

мой ресентимент's profile picture
мой ресентимент1 year ago

Wait, thats not fair

1's profile picture
11 year ago

Cool

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