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Scouting Kevin Savage: ▪️Lefty PG balances scoring/distributing ▪️Wealth of competitive intangibles ▪️Strong with ball, advanced right hand ▪️Vision, good passer off the dribble ▪️Likes his pull-up (high release) 5pm CBS Sports HQ announcement:

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007 First Light | Hands-On Impressions and Details ▪️Gamespot: "Could be 2026's GOTY and the best Bond game ever", "shaping up to be a phenomenal IO Interactive game" ▪️CGM: "IO Interactive might be the perfect Bond studio" ▪️Metro: "007 First Light passes the James Bond authenticity test" ▪️Blends old and new Hitman games ▪️Takes players 'through linear sections that funnel into sandboxes and then back, on loop' ▪️Ensures players get "movie-like explosive action and setpieces" + improvised problem-solving "that is authentic to 007" ▪️The game starts out with Bond in the Royal Navy on a mission in Iceland ▪️As a younger Bond, he can be impatient and maybe a bit more reckless ▪️The Iceland mission gets him noticed, goes through training and joins MI6 ▪️Many gadgets to use, Q Lens lets you see enemies through walls and hack things ▪️You can also fire a laser to cut things like ropes or explode devices ▪️'Bluffing' mechanic is fun - one example sees Bond knock out a guard, only to be caught by another on patrol ▪️Bond quickly activates the Bluff skill and convinced him that the unconscious guard had suffered a medical emergency and had fallen on his own ▪️Combat: Punching, blocking, parrying, sidestep, grab nearby objects, bash them against walls ▪️Action is super smooth and feels "utterly transcendent", harkens a bit to Batman Arkham ▪️Enemies can be tough, especially when they gang up ▪️You can blind enemies with the Q Watch's laser or hack something on them to knock them off balance ▪️One mission sees Bond scrambling across rooftops after assassins attack his apartment ▪️Many 'wide-linear' missions ala Hitman with tons of options ▪️Eavesdrop on NPCs or talk to characters to gain info ▪️You can hit NPCs with a poison dart as a distraction ▪️One example sees Bond overhear a chat about a journalist and impersonates him to get past security ▪️Players will have to pay attention however, as you'll need to remember details if asked ▪️"Intense" boss fights, one described as "the James Bond version of the often lauded Mr. Freeze fight" ▪️Firefights can get very chaotic, requiring all of Bond's tricks (stealth, hand-to-hand, gadgets, guns and improvisation) to succeed ➡️ ➡️ ➡️ IGN Video ▶️ Gamespot Video ▶️ #007FirstLight #JamesBond #PS5 #Xbox #Steam

Shinobi602

383,995 görüntüleme • 4 ay önce

Astro Bot | New Hands-On Previews and Details ▪️"Primed to be a big hit", "feels like a 3D Mario game" ▪️"Tight, responsive experience", Astro still has his trusty jump, attack, charged spin attack, and versatile laser-hover ability ▪️Difficulty Modes: Easy, Normal, Hard (hard will "challenge seasoned platforming fans") ▪️Overworld consists of multiple galactic maps, each full of colorful planets with their own unique levels ▪️Some planets are harder than others. Hovering over them reveals their difficulty level ▪️Completing some 'hard' levels unlocks other, new hard levels ▪️80 levels to visit packed with hidden bots, puzzle pieces, boss battles, goofy power-ups, coins, and challenges that lead to other secrets ▪️Levels are full of fun, interactive bits: bouncy inflatable balls roll down a waterslide with you, gooey paint buckets, shiny bolts, and colorful spray paint cans all with detailed physics ▪️Sky Garden Level: Consists of multiple connected floating islands giving a vision of idyllic paradise with pink robo-flamingos in blue ponds, cherry blossom trees whose petals float across the ponds ▪️Swinging Sentries Level: "Hard" level featuring multiple platforms with enemies swinging spiky ball-and-chain weapons ▪️Slowdown Showdown Level: Astro throws an hourglass item to slow down enemies, platforms, and environmental hazards "that move impossibly fast" ▪️Construction Derby Level: A miles-high construction site with cranes, beams, scaffolding, etc. A "sumo-bot" guards a helipad halfway through the level, forcing Astro to target his vulnerable backside ▪️Astro can collect a new item that pumps him full of air in order to reach new hidden heights ▪️Astro can now explore underwater for hidden bots and treasures ▪️Exploration is rewarded - for example, an underwater area concealed by a bubble holds a secret bot whose themed after Rivet (Ratchet & Clank) surrounded by enemies you have to defeat in order to rescue ▪️New ability: A robotic dog partner clings to Astro’s back, granting a jet-powered boost that serves as both an attack and air boost ▪️Tons of PlayStation themed bots to discover - a game menu indicates how many bots are hidden throughout each stage, and PlayStation symbols mark hidden cameo bots ▪️DualSense haptics and adaptive trigger implementation as great as Astro's Playroom was ▪️Wako Tako: Big octopus boss battle seen in the trailer - Astro lands on a shipwreck and gets a new item: "extend-o frog boxing gloves". These allow Astro to punch from far away, swing across grapple points, do slingshot style attacks, etc. Boss fight has many "twists and turns" ▪️Mythical companions join Astro's journey, like discovering bot versions of Kratos and Atreus under a capsized floating canoe #AstroBot #PS5

Shinobi602

353,912 görüntüleme • 2 yıl önce

Indiana Jones and the Great Circle | Previews & Details ▪️You can feel the DNA of Chronicles of Riddick/Wolfenstein games ▪️Surprisingly a bit like Hitman in stealth systems and the way levels are designed ▪️There are many mysterious locked chambers, complex ancient mechanisms, and ritualistic challenges to solve ▪️Examples of puzzles: stealth section to find a golden medallion inside a Nazi base, unlocking a door that unexpectedly opens up a spike pit under your feet, reflecting multiple beams of light across a room to retrieve a mask ▪️Linear storyline, but there are open areas which include side characters, hidden secrets, added rewards, and photo opportunities ▪️One open area sees Indy in an Egyptian bazaar, passing through crowds and finding a stall, which offers up a conversation with the owner and an opportunity for a side quest ▪️These sections are "packed with detail", hidden passages, scattered documents, etc that add context to the story ▪️You'll be able to revisit these areas once you’ve unlocked them and return to find more at a later time ▪️Whip: Useful combat tool, can drag onrushing Nazis in a fight, and also used to grab object in the environment, smash them, swing with, or use as a climbing rope ▪️Camera: Indy packs a film camera that players can use to take pictures of their adventure for "Adventure Points". It also helps offering pointers for puzzles and deepening the story ▪️Journal: Acts as a sort of de facto hint system, with Indy's own notes helping to guide you. Discoveries, documents, photos, physical maps you find in the game world are also stored there ▪️Lighter: Can help illuminate dark places or maybe ward off some snakes ▪️Indy also uses other tools throughout the world, like picking up a spear to throw into a wall that acts as a swinging point, breakable bottles to distract enemies, hammers to use in combat, etc ▪️Skills: There are dozens to unlock but not through a traditional skill tree. You'll find "Skill Books" hidden in the world, each of which open up the ability to unlock a new skill ▪️You can unlock a skill through earning and spending "Adventure Points", which you get by making discoveries, taking photos, etc ▪️One skill book teaches Indy "True Grit" for example, which lets him take a fatal blow in a fight but then retrieve his hat, dust himself off, and keep fighting ▪️Disguises: Throughout the game, opportunities arise where Indy can change into different sets of clothes to blend in and enter forbidden areas ▪️One example sees Indy dressing as a worker in Giza to enter a Nazi HQ at a dig site. There he finds a group of enemies playing cards inside a tent, and is immediately forced to fetch them a drink. You can go undetected by playing your role ▪️Another example has Indy dressing as a priest at the Vatican, though your disguise won't fool everyone ▪️Not centered around combat like past MachineGames titles, but gives you many ways to defend yourself ▪️UI is very light for "true immersion" in a fight, fistfighting is a mix of punches, dodges, grabs, pushes, blocks and parries, with the aim of breaking down an enemy's defenses until you can deliver a 'custom finisher' ▪️You can also use the whip to create more space in a fight or use environmental elements to finish enemies off quicker ▪️For tougher fights, Indy also has his revolver to finish off a threat quickly, though ammo is limited, as well as temporarily grab enemy weapons like a machine gun Previews IGN: VGC: Xbox Wire: #xbox #gamescom2024 #IndianaJones

Shinobi602

163,474 görüntüleme • 2 yıl önce

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,743 görüntüleme • 1 yıl önce

Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 görüntüleme • 1 yıl önce

Doom: The Dark Ages | New Hands-On Impressions and Gameplay Full Video ▶️ ▪️"Doom 2016 was focused on run and gun, Doom Eternal evolved into jump and shoot, the core combat principle of Doom: The Dark Age is to stand and fight" ▪️The story is very prominent this time, with 'lavishly realized' cutscenes and twisted looking characters ▪️Gothic castles loom over battlefields, enemies use a mix of medieval weapons and sci-fi guns, characters are donned in plated armor, etc ▪️Previewers still found themselves moving and strafing, but the new shield allows you to hold your ground, block or parry attacks and deflect projectiles ▪️You can't deflect every attack (red means you can't, green means you can) ▪️The shield bash attack lets you speed across the battlefield and deliver a powerful crushing blow ▪️You can rev up the shield like a chainsaw and throw it, where it can bounce between lesser enemies such as Imps like a pinball, or lodged straight into stronger enemies to stun them ▪️The shield is also useful against other enemies with shields, where you can hit them with super shotgun rounds to the point their shields are molten, then throw your shield to ignite the entire group ▪️Shield is the center of combat, guns have upgrades but no more alternate fire modes so your choice of guns is "one of build synergy" (examples: rapid-fire bullets can ricochet off an enemy you lodged your shield into or bullet superheat enemies so they explode when you throw your shield at them, etc) ▪️"Seriously satisfying" using the giant Atlan assault mechs to take on Titan demons ▪️Atlan Mech Combat: Use the right trigger to unleash combos, starts to fill up a special meter, at halfway you can deliver a powerful stomp that sends a shockwave that splits open the ground where lava spills out and hurts the enemy. Filling it completely allows you to deal a finishing move ▪️You also use giant airplane hanger sized machine guns with your giant mechs. Perfectly dodging incoming enemy attacks powers up both barrels of the gun for extra power ▪️Doomslayer rides cybernetic dragons complete with twin cannons and laser wings above cities, where he battles Hell Carrier airships ▪️After taking out each carrier's defenses, you can land on them, leap off your dragon and fight through demon hordes to their central power core to bring them down ▪️On top of directed action sequences, there are also large, open ended levels that you can return to at any time that give the player the freedom to tackle objectives in any order and progress at their own pace ▪️Scour the landscapes in different directions where you can discover brand new guns to add to your arsenal, gold to spend on upgrades, health and armor, etc ▪️The large areas but "still dense with breathtaking discoveries and diverse encounters" ▪️There are mini-bosses that are locked behind a 'morale meter', where you have to take out dozens of lesser enemies before your attacks can hurt them ▪️Some areas feature almost no combat at all, like caves that challenge you to use your shield to solve environmental puzzles, and others are super dangerous like a swamp area where a giant tentacle emerges and kills you in an instant ▪️Reaver Chainshot: A new weapon that fires a charged up cannon ball attached to a chain, which you can retract and use again, "deliriously good fun" ▪️6 levels of difficulty to choose from, from Aspiring Slayer to Ultra Nightmare ▪️You can adjust things like parry timing, attack damage, speed, etc Previews IGN ➡️ Gamespot ➡️ Eurogamer ➡️ #DoomTheDarkAges #PS5 #Xbox

Shinobi602

141,675 görüntüleme • 1 yıl önce

Avowed | Hands-On Preview Details ▪️You play as the "Envoy", a fully customizable character traveling to the "Living Lands" (the setting of the game) on orders from the leader of the Aedyr Empire, a nation of humans and elves ▪️The Living Lands have a sort of Wild West frontier vibe where people head there in search of a better life, full of "rough and tumble" type inhabitants ▪️As the emperor's Envoy, most people immediately look at with mild distrust or full hostility as they see the Aedyr Empire trying to establish a foothold there ▪️You are sent there to investigate the "Dream Scourge", a soul plague that's infecting everything, and you need to learn how to stop it ▪️The game is not fully open world, but is made up of "open zones" that are large and interconnected, similar to The Outer Worlds ▪️Obsidian has made it a focus that each area is fully handcrafted and has interesting things to do, bandit camps, ruins to explore, half-destroyed hovels, undead soldiers, etc ▪️Features an open class approach to combat, where your backstory (war hero, arcane scholar, etc) determines your starting weapon, but you can find other options as you play like spears, swords, shields, pistols and can freely wield them ▪️You can store two weapon loadouts at a time and swap between them instantly, including mid-attack combo ▪️Hitting enemies damages health and also builds up a stagger meter that leaves them stunned when maxed out, allowing to do weapon-specific special moves for a lot of damage ▪️You can sneak around stealthily and get enemies from behind or use the environment to your advantage (like shooting fiery berries to start a fire) ▪️Some encounters can be bypassed entirely through stealth, or through dialogue convos if you have the right stats ▪️Combat is described as fast and fluid, managing your stamina meter to dictate your attacks, dodging unblockable enemy attacks, charging up your weapons for stronger hits, and being able to dual-wield like double swords, spear and pistol, etc "always feels like you have something up your sleeve" ▪️Some previewers however felt the combat was also "undeniably on the easy side" ▪️Eurogamer worries the Living Lands might not be as strange as Obsidian hopes it feels like, as there was nothing that popped out as unique or wildly original ▪️Structured leveling system, spend skill points in named skill trees like "Fighter" or "Ranger" ▪️Unlock special abilities that run on cooldown timers, mix and match different skills like the Fighter's dash-tackle and the Ranger's magic vines that entangles enemies ▪️There are many choices to make in the game, like happening upon a smuggler in a cage in the first outpost you encounter, whereby she's immediately distrustful of you, and it's up to you whether to release her or not ▪️One of the first places you visit is "Paradis", the main hub/point of civilization in the Living Lands, and you have to find the "clavager", essentially the town's mayor who went off to investigate some Dream Scourge reports ▪️After that, you're free to explore wherever you like, sidequests immediately become available, and they will impact your main story and vice versa ▪️Choices in sidequests "heavily impact individual characters, groups of characters, and entire settlements, factions of people, and the states of the regions that you go through. They will also impact the choices that are even available to you. Later in the game, you'll be locked or locked out of or presented with new choices based on the choices you made much earlier in the game" ▪️Exploring off the beaten path can often be rewarding, like happening upon a ruined tower that doesn't show up as any icon on the map. Investigating it triggered tripwire traps with swinging blades, inviting phantom enemies, and climbing up to the end revealed a chest with a high-quality piece of armor ▪️You can set up camps in different areas and talk to your companions, learn their backstories, etc which are all optional ▪️Writing is more grounded compared to the "relentless zaniness of The Outer Worlds", though still retains Obsidian's trademark humor but feels more natural to dialogue and less pressured to be quippy and quirky ▪️Kai, the bluish-green "Aumaua" companion from past footage, accompanies you early on. Companions are a 'constant presence', commenting on landmarks you pass by, during combat, and "generally feeling like a fellow traveler rather than trailing quietly behind you" Gamespot: Eurogamer: IGN: #Avowed #Xbox

Shinobi602

278,635 görüntüleme • 1 yıl önce

Sub: General Naravane says🚨👇 🆘General Naravane clarified last year that his job was to write the book and hand it over to the Publisher, which he has done. ▪️He says, now the ball is in the publisher’s and Ministry of Defence’s Court. ▪️General Naravane is a student of RSS run Jnana Prabodhini School, Pune. ▪️Definitely, General Naravane is more PATRIOTIC than Narendra Modi or Amit Shah or Rajnath Singh or even Ajit Doval for that matter, by virtue of him defending our borders, our Nation. ▪️The General, who took education in RSS school, who served the Nation with pride and honour, was abandoned by RSS bred Modi Regime❗️How shall the Bhakts, Godi Media, defend this❓ ▪️The problem is not about National security then. It is about Narendra Modi and Amit Shah led Regime’s Insecurity. Their failures to deal with China, the USA and the superpowers, getting exposed is the problem. ▪️The author of the article in Caravan, a veteran Military Officer and a distinguished defence analyst, Shri. Sushant Singh Sushant Singh is also more patriotic than any of the Ministers in Modi Regime. ▪️It is for the Nation to decide now and force the lesser Patriotic, dubious politicians to release General Naravane’s book. And to hold Modi Regime to account on the details in the book. P.S. - Modi Regime couldn’t decide on giving CLEAR ORDERS within 2 hours. And it’s been over two years it hasn’t decided about clearing General’s book for publication. Modi Regime turns out to be the most indecisive Regime in the history of India.

Raju Parulekar

51,075 görüntüleme • 7 ay önce

🇦🇪 Epstein Files Rock the UAE’s Elite A UAE online influencer is seen in a new video urging followers not to engage with the “Epstein Island scandals.” A good Muslim, he says, ignores gossip, doesn’t repeat everything he hears, and stays silent so falsehood dies. Interacting with the content only feeds the algorithm. Bury it and move on. The fallout is already significant. Reporting by Drop Site and other outlets, drawing on recently surfaced leaks and the DOJ’s 2026 release of the Epstein files, is shaking the UAE’s corporate credibility and exposing elite backchannels that operated out of public view. Here’s what to know: ▪️ DP World shake-up: Sultan Ahmed bin Sulayem resigned as chairman and CEO on Feb. 13 after emails revealed extensive contact with Epstein, including a 2009 message referencing a “torture video.” Canada’s CDPQ suspended future investments pending clarification. ▪️ Strategic normalization role: Drop Site reporting shows Epstein helped cultivate early UAE-Israel commercial and political ties years before the Abraham Accords, using his network to connect Emirati and Israeli elites behind closed doors. ▪️ Diplomatic scrutiny: UAE diplomat Hind Al-Owais faced backlash over emails discussing introducing her 13-year-old sister to Epstein’s circle. ▪️Separate disclosures that fragments of the Kaaba’s Kiswa (from Islam’s holiest site) were allegedly shipped to Epstein’s Florida estate in 2017 also sparked outrage. A photo included in the disclosures shows Epstein and bin Sulayem examining a piece of the Kiswa laid out on the ground. ▪️ Backchannels exposed: Files show Epstein discussing with bin Sulayem meetings the latter had with figures such as Vladimir Putin and David Cameron. Epstein also had had insight into sensitive Gulf political discussions, including UAE-Qatar tensions. Read Drop Site’s reports from Ryan Grim and Murtaza Hussain linked below.

Drop Site

87,716 görüntüleme • 6 ay önce

In from Ohio last week was Chloe Taynor - just an 8th grader but already has a national reputation as a 2-way talent for Indiana Magic Gold 2030 Rogers/Fritsche Chloe added velocity while dropping relative stress on her elbow. We are thrilled to have her as one of our PVS athletes helping keep her healthy and strong with our App as she enters high school next year!!!! Great stuff Chloe !! Her before and after in the 🎥 below illustrates the important topic of arm lay back. Timing and “Layback" in throwing refers to a key biomechanical position in overhand throwing mechanics. The term describes the moment when the throwing arm reaches “maximum external rotation” just before acceleration and release. This is a major problem in Softball, because the sequencing of the act of throwing is often incorrect Ideally, we want The elbow up/near shoulder height. You will see the The forearm and hand "lay back" behind the body (the ball points somewhat backward or away from the target). At this point the shoulder is in extreme external rotation (the upper arm rotates outward), creating a stretched, loaded position in the shoulder and arm muscles/tendons. Layback acts like stretching a rubber band or "cocking" the arm — it stores elastic energy. When the body rotates forward (hips and torso leading), the arm rapidly internally rotates and whips through, generating much higher velocity and power. Better layback often leads to harder, more efficient throws with less arm strain (when mechanics are sound). This is something we test every girl for at the beginning of our sessions and at the end. Layback Matters in Softball Throwing Because it ▪️Increases throwing velocity. Elite throwers show significant layback to maximize the "whip" effect. ▪️Improves efficiency. When proper body sequencing is present hips → torso → shoulder → the arm produces layback naturally without forcing the arm alone. ▪️Reduces injury risk. Good / well timed layback comes from whole-body drive rather than arm-only effort. Prep Softball 🥎 Benjamin Rosenberg Kayla Lombardo EXTRA INNING SOFTBALL Line Drive Media Young Athletes Fitness tagup Top Preps #1 Scouting and Promotional Services Rona Dorsey Frank Russo P413 Sports Softball Recruiting Reposts Brad Everett Carlos Arias

PVS Baseball

175,543 görüntüleme • 5 ay önce

🔴 I listen to the pro-regime side a lot. That means I do not just painfully listen through hours of what the regime lobbyists talk about in podcasts and interviews, but also to what the Woke Right says. I listen to their lies and try to get an understanding of the truth. Remember: Propaganda is always a mix of both. I listen to projection, deflection, and try to detect which accusation is a confession. Sometimes it's one word. Between two hours of coordinated propaganda, the truth seems to slip through. One word that caught my attention, that nobody else listening to this might have caught. In his recent interview with Russian agent "America is a cancer," Elizabeth Lane (or whatever her real name is), Tucker has a moment where he talks about how disappointed he is that he couldn't deliver on his (assigned) job: to prevent Trump, through his personal relationship and manipulation, from starting a war with the Islamic Republic. Tucker failed, and he is still not over it. He has talked about it multiple times and always displays how this personal failure gets to him. Then Tucker explains what he thinks Trump's plan or vision was when he started the war: kill the Ayatollah, the regime would collapse, and then a pro-Western leader - he corrects himself, "king or something" - would be in Iran. You tell me who Tucker was referring to when describing Trump's vision for a free Iran. I take from this detail the following things: ▪️Trump is aware of the Crown Prince Reza Pahlavi's popularity and massive political base inside Iran. He is aware that a free Iran after elections will include the Crown Prince leading Iran. And he was counting on that part of the equation when he started the war to be the outcome. ▪️All of the noise the regime lobby made up - that Trump called him the "loser prince," that Trump doesn't like the Crown Prince, doesn't take him seriously - we all knew that it was regime propaganda, but I want to reiterate that it was, and continues to be, all just lies. ▪️The part that remains open in my head to this day is: what changed? How did people inside the White House (Vance including regime lobbyists as Vance's friends and advisers) change Trump's mind? Regarding the rest, here is my assessment: ▪️Everything they describe here that the pro-Iran side is doing (vs. the pro-regime side they are both on) is what THEY are doing themselves. They had placed certain "operatives" in Trump's orbit, and they thought they could control/manipulate Trump and put him in The Truman Show. ▪️They did fail in part. Trump did and does listen to people like the late Lindsey Graham, Mark R. Levin, and Laura Loomer. They keep naming these people specifically over and over again. They hate that they can't get rid of them. They are all glad that Lindsey Graham is no longer with us. ▪️They do mention Charlie Kirk as well - as part of "their allegiance". I could write a novel about how I think all of this fits together, what truly happened and what didn't. I did write a long text explaining it, but I deleted it again. It's a different topic for a different time. I'll just repeat the obvious: Nobody has profited politically more from Charlie's death than the Woke Right. And again: Russia, the regime, and the Woke Right are all joining forces to get Tyler Robinson to walk free. Nobody is trying harder to save the man who killed Charlie by blaming everyone else (especially Israel) for his death. They put the deflection campaign out there one hour after his death (narrative control). ▪️There is one part of the interview where the Russian agent talks about how you can control Trump (anyone, for that matter) by the intel you present him with and the decisions that person makes based on that intel. I agree with her 100%. It is what I've been saying the entire time: This is a war of information, with some people surrounding Trump telling him the truth and these people surrounding Trump manipulating him in favor of saving the regime. ▪️Tucker emphasizes again how mad he is that he/they can no longer feed Trump false intel ("he lives in a biosphere where no new information comes in"). Their frustration about losing this power to some degree is a good sign. ▪️Tucker also put Marco Rubio on that list of people he considers problematic. After naming Mark Levin, he directly names Rubio. My observation is that they left Rubio out of their 'campaign of taking people down' until they saw that Vance was losing support and Rubio was gaining it instead. Now the regime's media is producing LEGO videos targeting Rubio. The Woke Right will, this is my guess, start escalating its attacks against Rubio moving forward. ▪️Why? Because they are all politically united and aligned behind the following things: 1. blaming Israel for everything, 2. making Vance (their guy) president in 2028, and 3. saving the Islamic Republic.

diana bloom

16,535 görüntüleme • 1 ay önce

DID ISRAEL KILLED CHARLIE KIRK? People ask all the time why I think israel is involved in the assassination of Charlie Kirk, and it's actually very basic. The choice of perpetrators behind the Charlie Kirk assassination is a simple binary: either Tyler Robinson acted alone...or it was an expansive conspiracy/cover-up involving key people from multiple agencies going all the way to the top and involving a particular international jewish-israeli element. That's it. There's no middle ground. Why? Because influence flows downhill, and there's always a bigger fish that can come along and eat any smaller fish that might have attempted this crime. Let's look at a few examples to drive this home: ▪️Neither TPUSA nor Charlie's security team have the power to manage national media, pave over the crime scene (on a Sunday morning in Utah County!), deny GRAMA requests, or interfere with state or federal investigations ▪️Neither the State of Utah, the LDS Church, nor the Christian Evangelical pastor network involved with TPUSA have the power to stop Joe Kent or the FBI from investigating any leads, international or otherwise ▪️The totally cucked Trump administration doesn't have the power to resist the withering financial influence and political organizational might of the israeli-jewish lobby, who would SURELY be livid that someone took out their Greatest Ally TOP GOY Charlie Kirk. ▪️We are in the midst of watching israel & the jewish lobby take our country to war against Iran in direct opposition to our own national interests. And the administration seems completely powerless to resist. ▪️Thomas Massie, an immensely popular multi-term incumbent, couldn't prevail in his most recent election despite record fundraising and national support. The jewish-israel lobby just threw infinity money and resources at the election on order to defeat him. ▪️Marjorie Taylor Green was run out of town. ▪️Joe Kent & Tulsi Gabbard were both forced to resign. It's clear who has preeminence and power in this country. If organized jewry were innocent in this, wouldn't it use its influence and power to get to the bottom of this heinous crime against their golden boy Charlie Kirk? Wouldn't the mega jewish donors to TPUSA move heaven & earth to pressure every one of their connections to turn over every rock, and use their media influence to foment massive public support for a real & thorough investigation into this crime against their man Charlie Kirk—in whom they'd invested nearly endless resources over several years? But that's not what we see. Instead, the zionists, neocons, jewish donors & the rest of organized jewry seem to be unanimous in their condemnation of Tyler Robinson while smearing those who don't believe the Tyler narrative as antisemites. There isn't ONE dissenting jewish donor to TPUSA who doesn't believe the Tyler narrative? Not one?! Really? Lol Does anyone really think Charlie's security team, TPUSA, the Mormon Church, the state of Utah, the Christian zionist Evangelical church network, Erika Kirk/Tyler Bowyer/Blake Neff/Andrew Kolvet, the FBI, or even Donald Trump have the power to stand up to the jewish billionaire class + israel? Of course not. Only organized jewry + israel has the power, influence, & penetration across all the institutions necessary to organize & cover up this crime. It is THE. APEX. PREDATOR. at the top of the food chain. When you talk about the suspects in a crime, you talk about means, motive & opportunity. We could discuss motive, but it's not even necessary at this stage. We need only ask: Who has the means to pull this off? Who has the power and connections to affect all the variables in play? There's really only one entity that does. So it's that simple: either Tyler did it all by himself, or organized jewry +israel did—operating through its agents, allies and front groups. There's no in-between option. And that's why silent officials in the Trump administration suspect israel... (and why they're likely remaining quiet). And if you don't suspect a jewish-israeli role, or at the very least their complicity, then maybe it's time you think it through to its logical end. The choice is binary. There just isn't any middle ground. If you don't think it was Tyler alone, then your theory must account for all variables. And there's only one "suspect" that does.

Sam Parker 🇺🇸🧯

81,482 görüntüleme • 1 ay önce