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Secondly, I have something to show everyone in relation to Sonic Prototype 2017, and that is models for the full cast, along with some additional animations. The next couple posts will be discussing their profiles, and additional information.

33,207 views • 1 year ago •via X (Twitter)

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raven1 year ago

4 years of EXE and my involvment with this fandom. 🧵

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raven1 year ago

To start off, I sincerely thank you to those who have followed me through thick and thin throughout the years with my work and with my character, really. Despite the longevity of time, I am forever grateful for any artwork I see that's inspired or based on my creation. Thank you.

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raven1 year ago

Now onto the juicy stuff. To begin, me and my friends have been developing a comic for EXE that covers the extent of his origins, his world, and the beginning of the vessel that will one day become his rival. Spanning 13 issues, this comic will come by issue once each is done.

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raven1 year ago

Lucas A Tails vessel, only recently born into the world of Prototype. He is timid, naive, and tries to not assume the worst of things. Also has bad knees. His levels span two zones, from the Valley to the Mountaintops.

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raven1 year ago

Kyle A Knuckles vessel, a rough guy, tends to keep a brisk space of his surroundings and can be very aggressive when approached. If it moves, he'll try to put it down. He's yet to even see the beast. His levels span two zones, from the Beaches to the Monastery.

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raven1 year ago

Alice An Amy Vessel, cheery, yet still very unsure of how she got here. Curious of her surroundings, she tries to find herself amongst kinder company. However, fate has intents for her that are worse than death itself. Her levels span three zones, the City, the Sewers and ???

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raven1 year ago

Gary An Eggman Vessel, not much can be perceived about his personality. Despite his reserved demeanor, he is seasoned in this world's ways and tries to mind his own... in most cases. His levels span two zones, the Valley and the Tower.

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raven1 year ago

Jake A Metal Sonic vessel, who has been devastated by the nature of this world and the beast that spawned it. He is cold, calculated, and hardly gives a second thought when it comes to something being in the way of his objective. His levels are unknown.

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raven1 year ago

Faker A Sonic vessel. If it sees you, you only have a short amount of time to flee. After that, there's no telling what will happen to your remains in the aftermath. He is anywhere. And if he's not there, he will be soon.

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raven1 year ago

Continuing onto the world of Protoype, there are a number of areas I would like to briefly run down so people can know what to expect in the environment. Prototype has a set number of areas formatted into the shape of a conglomerated island, with areas mixing with one another.

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raven1 year ago

The Valley is a dead grassy plains area, with dying trees, bushes, and scratched wooden totems with cuts that look almost fresh. Dirt cliffs and ripples in the ground of common here, and it is largely uninhabited.

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raven1 year ago

The Mountaintops are a rigged set of paths that mark nothing but death. Able to be traveled to from across large ditches in the Valley, this place has plenty of black thorns that can fatally injure any who are not wary.

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raven1 year ago

The Beaches are gravel filled shores that encompass the outer rim of the island of Prototype, and the final border to the Tide. But there is no water here. Only darkness. It is best to watch your step and find another spot other than these cliffsides and mounds.

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raven1 year ago

The Monastery is a large, ancient-looking location with marble pillars littering it. But in the heart of the surroundings is a large temple. Empty pits, chains, torches fill the place. Some vessels come here for shelter, but some others use it as a spot for easy prey.

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raven1 year ago

The City is a large scrapyard that houses many Badnik vessels who seek shelter. Not many know the true origin of its structures, but they hardly care as long as it grants them protection. Metal is clumped against the walls of this location, and most of its path lead to deadends.

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raven1 year ago

The Sewers are where any and all vessels come to suffer. Most of the City inhabitants tried to blockade this location so no one could get in, and nothing could get out. It is filled with black tar, and heavily damaged stone, with black thorns strewing all across its interiors.

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raven1 year ago

Prototype contains a great many other areas, but I will hold off on discussing them for now. Now, I want to link the thread of official concept art for the game itself. Wonderful work on Shefki's part, your help is appreciated greatly, friend !

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raven1 year ago

And with that, I end this thread with one final post, this being a spot for QNA. PLEASE DIRECT ANY AND ALL CURIOSITIES ABOUT SONIC PROTOTYPE HERE. I will answer what I can as long as it doesn't majorly reveal the narrative. Here's to another year of EXE.

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raven1 year ago

Models done by @SpringyTheC_S btw, her work is fantastic as well (forgor to put it in the thread because of space)

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raven1 year ago

Going to actually be posting more stuff in the thread as the day goes on, but here's some animations samples for the cast, mostly some of their idles.

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