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SEN | Advnaced Setting Touch menu. Toggle SEN's Mimetic algorythm between Pegging and BlowJob optimised vibration feedback profiles. #Sextech by

10,808 次观看 • 3 年前 •via X (Twitter)

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We're pushing the envelope AGAIN - STATSports Apex 2.0 has landed and rollout has begun. 🖱️ AI-enhanced Insights for Data-informed Decision Making With faster processing power, Apex 2.0 will integrate on-edge AI processing to deliver instant, actionable insights. Users can make informed real-time decisions, backed by cutting-edge machine learning. 🤝📊 Peer-Reviewed, Industry-Leading Reliability STATSports Apex is the only wearable with independently validated real-time data, offering 100% correlation between live and post-session analysis. The only FIFA Quality-tested system in the industry for live, post-download, and indoor, plus recognized by Microsoft's AI Innovation Awards, Apex 2.0 is setting the standard in sport science technology. 📶 Precision Tracking with Industry-Leading Technology Apex will leverage Differential & Dual Band RTK GNSS, capturing 6 million data points per session for centimetre-level accuracy. Our MEMS kinematic sensors provide 13 degrees of freedom, enabling detailed bio-mechanical assessments. 📈 Real-Time Data Processing & Seamless Connectivity - 96 players now available on live - 70+ real-time metrics processed on-board for immediate feedback through Sonra Live iPad and Watch. - The latest BLE technology, supporting up to 20 simultaneous device connections. - 5G-ready with direct cloud upload, ensuring instant data access for performance staff from anywhere. - USB-C integration for faster downloads and rapid charging. 🖥️ AI-Enhanced Performance Optimisation Apex 2.0 transforms raw data into highly-specific, real-time insights that empower sport scientists, coaches, and high-performance teams to fine-tune training methodologies. ☑️ Available Now STATSports Apex 2.0 is available to order now, here:

STATSports

17,419 次观看 • 1 年前

Grounding can significantly reduce, if not eliminate, jet lag in 15–30 minutes. The earth's electric field varies by location, time of day, season, and lunar position. The body is designed to read these variations. They function as a zeitgeber — a biological clock-setter — processed in the brain's master clock: the suprachiasmatic nucleus of the hypothalamus. Clint Ober — former cable television executive who pioneered the global "earthing" or "grounding" movement — discovered this accidentally during a cortisol study. He measured salivary cortisol every 4 hours for 24 hours in 12 subjects before and after one month of sleeping grounded. Flight attendants in the study commuting between San Diego and New York arrived with cortisol profiles 3 hours off. After 15 minutes barefoot on the ground — cortisol profile reset to local time. Jet lag gone. Dr. James Oschman — biophysicist and cellular biologist — saw this firsthand. A colleague arrived from the West Coast with a bad case of jet lag. He told her to take off her shoes and stand on the grass for 15 minutes. She came back completely transformed. Jet lag gone. Ober's explanation: "The rhythms of the earth reset your circadian profile as soon as you touch the earth." Dr. Gaétan Chevalier — biophysicist and lead researcher at the Earthing Institute, 20+ peer-reviewed studies on grounding — confirmed independently. Multiple reports from people grounding on arrival after long-haul flights. No jet lag. Consistent across locations and time zones. The body picks up the frequency signature of local time and resets its internal clock. The earth's negative charge is stronger during daylight hours when the sun is shining. Weaker at night. Different by location. Different by season. Electrons carry location-specific vibrational frequency. The body is designed to read this. Your circadian system didn't evolve reading light alone. It evolved reading the earth too.

no.mind

21,105 次观看 • 4 个月前

🎥 New! Unlocking Ecosystem Potential and Driving Value with Singtel and Ericsson! ⚡ 💡At the🗼Paris #OSSBSSSummit2024 with Ericsson Software a new #MOU signing between Singtel’s Paragon #platform and Ericsson’s Service #Orchestration & #Assurance heralds a new advance in the simplification and automation of the creation, management and differentiation of #5G network services! Singtel Ericsson ⚡ TM Forum 🌟In 5 words: self-service, API-enabled, zero-touch, cloud-native and real-time – this is the impact of the combined resulting solution for ordering, provisioning and assuring communications services! 🗨️Or in other words, this #innovation readily allows enterprises to easily provision services like #networkslicing, with requests instantly executed through #APIs - The combined offering reduces network setup times, supports diverse use cases, and helps telcos monetize #5G and #edge capabilities while cutting operational costs ✅ 🔹To deep dive further into driving value by assuring quality of connectivity AND enabling superior service experience, it is a pleasure to introduce this live discussion with 🌟Manoj Prassana Kumar, CTO & Vice President, Singtel Digital InfraCo Singtel and🌟Aurelie Zanin, Head of Solution Line, Ericsson Business & Operations Support Systems Ericsson 💡In this special we cover: 🔸Why Singtel took the decision to create the Paragon platform 🔸Progress on the journey to take advantage of Open APIs, Network and Service API’s 🔸How #CSP ’s are advancing in their journey towards differentiated connectivity services 🔸Key focus areas when it comes to Network and Service APIs 🔸Additionally, look out for some excellent takeaways on the impact of #Regulation and attracting application #developers ! ✅ 🗨️ Thanks for Watching! And all feedback welcome And follow Ericsson Software for all the latest developments! All feedback and questions most welcome Warmest wishes, Sally #OSSBSSSummit2024 #Ad #Telecoms #5G #AI #GenAI Mila Violet Dr. Marcell Vollmer #StaySafe #CES2026 #RaviVisvesvarayaSharadaPrasad #Telecom #InfoTech #APISecurity Piggi Sahar Tahvili, Ph.D.| سحر تحویلی #API #Security Brian Ahier Dr. Theophano Mitsa ☦️🇬🇷🇺🇸 Knut Jägersberg #code FAzur #App 💙 #TechForGood 💙 Estrella #Open Baskaran Ambalavanan Marco Cappellari ipfconline Jean-Baptiste Lefevre #Data #Analytics Laurent Alaus Mack Eric T. #DevCommunity Chidambara .ML. #CIO Pinna Pierre - in summer break 😎🤙🏼 Dev Khanna #DataScience Greg Valancius @FrRonconi #OpenAI Siddharth Shah JC Gaillard Lionel Costes #ML

Sen. Sally Eaves

10,573 次观看 • 1 年前

HERMES AGENT NOW HAS BOT MODE. YOUR AGENT PROFILES BECOME A ROSTER OF NAMED BOTS. EACH WITH ITS OWN CHAT, AVATAR, AND PERSONALITY. THEY MESSAGE EACH OTHER. sessions mode: you open chats. you manage profiles. you switch between agents manually. bot mode: a roster of bots in the sidebar. click one. you're in its chat. each bot has a name, an avatar, a description, its own memory, skills, and SOUL.md. they can talk to each other. WHAT YOU GET: BOTS PANE: left sidebar shows every agent profile as a bot. avatar, latest message preview, timestamp. click a bot to open its chat. no profile switching. CREATE A BOT: name, title, description. done. advanced: clone from existing profile, pin a model, write SOUL.md, toggle skills. EDIT ANY TIME: right-click a bot. change avatar, title, description. edit its model, skills, toolsets, and SOUL.md live. DUPLICATE: right-click. full clone. config, skills, SOUL.md, memory. everything. AVATARS: geometric faces (7 shapes, 10 colors, blinking eyes that scan while the bot works). upload your own image. or AI-generated portrait (when image backend is set). pixel pet companion bounces beside the avatar while the bot is busy. ROUTINES: recurring tasks per bot. backed by Hermes cron. "summarize my inbox every morning" lives next to the bot that does it. runs land in the bot's own chat history. BOT-TO-BOT MESSAGING: every bot has a persistent Agent Inbox. bots message each other with attribution: "[Message from agent 'researcher']" their SOUL.md teaches them the protocol. including how to reply. @ MENTIONS: type @ researcher in any chat. the active bot hands the message off. waits for the reply. reports back. "@ researcher have a look at this" → researcher reads the message → researcher responds → active bot delivers the response to you HOW IT WORKS UNDER THE HOOD: a bot IS a Hermes profile. isolated config, memory, skills, credentials. lives at ~/.hermes/profiles/ / bot mode is a UI over that primitive. no core patches. no background daemons. no extra storage. everything is standard Hermes. bot-to-bot messages = real CLI handoffs: hermes -p chat -c "Agent Inbox" -q "..." routines = plain Hermes cron jobs namespaced [bot: ] . show up in hermes cron list too. INSTALL: git clone ~/.hermes/desktop-plugins/hermes-bots reload plugins: Ctrl+K → "Reload desktop plugins" or restart the app. a Bots tab appears next to Sessions. a Routines tile docks beside the conversation. PUBLIC BETA: this is a one-day public beta test. install it. try it. report bugs. feedback goes to the GitHub repo. then it ships in the main Desktop app for everyone. P.S. If you noticed there is a pet of Rebecca from cyberpunk edgerunners will soon finish and drop a set of characters. Any fans of Cyberpunk in Hermes community?)

YanXbt

29,332 次观看 • 1 个月前

【📢IGLive: dunknatachai 】 #dunknatachai #dunkdunk summary about NAVORI 🌻- it’s already today the 17th there’s something i’m really excited about cause i’ve put a lot of effort into it. Right now they’re already setting up the store—the kiosk that Dunk designed myself. i just want to tell everyone that we’ll definitely see each other tomorrow. definitely Iit’s the very first day and Dunk don’t want to miss it. even though i have an outing and even though i’m still on that outing right now my heart is already at the Navori pop-up booth. the pop-up booth you know—the one i’ve been planning and working on. so i think i’ll stop by in the evening around 6:00–6:30pm or so. you can come meet me there. it’s at Central Chidlom on the 2nd floor! it’s located along the walkway between Chidlom and Embassy right in the middle. the area is called Marketplace. we can meet right there along the connecting walkway. you can search for it on google maps. it’s the Navori booth - the booth has a very cute and colorful design and it’s a kiosk that i personally designed and put a lot of care into. so i’d really love for everyone to come and support it tomorrow. we’ll see each other in the evening. and if you’d like to know what new menu items Navori is launching you can stop by as early as the morning. the booth opens from the morning and you can go check it out - reserve items buy them - try them and review them before anyone else. cause tomorrow there will be exclusive menu items available only at Central Chidlom. i’ve added so many of them. i actually bought one today and it’s the Uber Drink. there will be another Uber Drink as well but this one is the latte version. as for the other Uber Drink it’s going to be a secret. you’ll find out tomorrow. i’m honestly super excited about the Uber Drink cause this is the first time Navori has ever made a beverage. normally we have pastries and mooncake-style treats to eat right? but sometimes if you don’t have a drink afterward your throat can get a little dry even though the snacks are delicious. so we’ve added drinks now. i want everyone to enjoy the pastries and when your throat gets just a tiny bit dry you can take a sip of the Uber Latte alongside them. tomorrow i’ll reveal another menu item too. i’ll be announcing one more drink and it’s also part of the Uber line. and as for the pastries i can tell you this much—there will be new flavors tomorrow. about… 8 flavors in total. i’m getting excited already. and there will also be one brand-new special flavor as well. am i giving away too much? Is it not a surprise anymore? let’s leave it at that. there will be lots of brand-new additions tomorrow. things so new that nobody has ever tried them before. of course nobody has tried them—they haven’t even been released yet. anyway i ’d love for everyone to come and give them a try

🇻🇳Jaidee’s aunt Bamnie🐣

18,987 次观看 • 3 个月前

The non-arbitrary era begins today… We’re throwing in our biggest contribution to Bitcoin we could come up with Digital Matter Theory represents an opportunity for all who seek to identify new purpose and value that can be derived from the discoverable patterns within a block We recorded a detailed breakdown of DMT as a concept and explain the operations to formally register the existence of patterns and deploy, mint, and transfer NATs (Non-Arbitrary Tokens) in ▶️ watch here or on YouTube 👇 All of this juice is also in the docs we just published 👇 In there you will find the JSON syntax to mint the very first NAT deployments $NAT $BMT Let the DMT pill consume you 💊 Summary: In this episode, we delve into the intricate universe of Digital Matter Theory (DMT) and its potential applications in the blockchain space. We discuss how DMT enables the creation of non-arbitrary tokens by recognizing patterns in data. Safeguarding the provenance of these elements allows the launch of unique projects tied to them, leading to a diverse ecosystem of tokens. We delve into hybrid tokens, a result of minting NFTs harboring fungible aspects. By parsing through Bitcoin data, meaningful patterns can be codified and used for creating projects. We touch upon the inception of bitmap and the role of communities like Yuga Labs or Rare Sat Society in relating patterns within Bitcoin data to create ecosystem value. We also discuss the concept of 'bit informatics', where the search through Bitcoin's blockchain for patterns holds immense potential for creating new tokens or games. In the process, we unravel the creation and utilization of Nats or Non Arbitrary Tokens. Throughout, we draw parallels between DMT and the early days of NFT, stressing the need for a unified method for creators. We underscore the value potential of non-arbitrary data in the metaverse and the chance to create ecosystems through the recognition of patterns. As with every episode, we invite listener feedback, and encourage questions via YouTube and Twitter. For those wanting to dive deeper into this captivating subject, follow and subscribe for future videos. 🚀Sign up to receive our Ordinal Takeover Newsletter for weekly updates! Disclaimer: The views and opinions expressed by The Block Runner are for informational purposes only and do not constitute financial, investment, or other advice.

ᴛʜᴇ ʙʟᴏᴄᴋ ʀᴜɴɴᴇʀ Podcast 🟧

316,038 次观看 • 2 年前

Added a requested feature by many: Connect apps to windows in workspaces. For the interested ones, here is a full list of the changes made, written by AI: - Pin an app to a workspace so it opens there wherever you launch it from, using a Hyprland window rule - Pin an app to a numbered place, or to several places at once - Put several apps in one place; whichever is open takes it - Search every app installed on the machine, not just what is running - Read names and launch commands from desktop entries - One button opens everything the workspace is missing, one window per empty place - Terminal apps like nvim and btop open in your terminal under a class the pin can match - A pin corrects itself when a launch opens a window under a different class, as webapps and terminal apps do - A pin remembers the command that opened it and the readable name of the app - Split a slot the other way, so a column becomes a top and a bottom - Split that half again, three levels deep: columns, then rows, then columns - Drag the divider at every level, including the one inside a split - Extra windows become real places instead of a temporary stack while you work in the panel - Editing a shipped layout makes a copy called custom-xxxx and leaves the original alone - Capture builds a layout plus pins from the windows already on screen - Drag one tile onto another and the two swap their apps - Hold a tile near an edge and that half lights up; drop it there and the place splits, your app takes the half, and the place it came from disappears - Hover a tile for two arrows that split it either way - Right-click a tile to split, merge, remove, even out, clear its apps, or put an app in it - Right-click a workspace to hand it back to Hyprland, capture it, or clear its apps - App names are drawn inside the tiles they live in - The tile you are carrying follows the cursor with its name and target - A layout per monitor, sitting between the per-workspace choice and the profile default - Clicking a workspace takes you to it - The panel scrolls when it grows taller than the screen - Single-key shortcuts are gone; Esc closes, everything else is pointed at - Sixteen command-line commands: status, workspace, json, profiles, apply, layouts, set, reset, pin, unpin, capture, launch, open, close, show, hide, toggle - Full command-line documentation in docs/cli.md

Bjarne Øverli

39,045 次观看 • 22 天前

Keet Mobile 4.0.0 Changelog 🍐 Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development. Improvements - Faster room loading with optimised icons and image-preview caching. - Media previews respect maximum image size to save bandwidth. - Added a system-update banner to keep you informed of important upgrades. - Cleaner room creation flow and refined DM request handling. - Down arrow and room avatar colours match desktop application. - Bottom tab bar is now hidden until onboarding is complete. - Clearer username error messages and progress indicators on slow networks. - Better feedback form now includes your username automatically - Call experience tweaks: hangs up cleanly; DM ring logic improved; Android auto-end in background. - Introduced hang-up icon for when call ends in rooms. - Device naming screen now auto focuses the input field. - Updated confirm device screen. - Software version list now shows Hyperdiscovery and lists WebRTC as keet-webrtc. - Refreshed onboarding pages and UI text updates. - Improved audio record UX and many Fixes - Fixed avatar rendering issues. - Removed grey bars at the top of several pages. - Stopped the tooltip from appearing when the username is already set. - Aligned the error-log message-field layout. - Resolved cursor and emoji picker jumps when switching between emoji and keyboard input. - Corrected chat text input width. - Restored fullscreen video previews. - Fixed image loading status indicators. - Adjusted code block spacing for messages sent from mobile. - Prevented locked recordings from following you when leaving a room. - Fixed a crash when opening a room on Android. - Stopped unnecessary FlatList re-renders. - Center aligned preview images. - Resolved chat UI breakage after double tapping the emoji picker icon. - Corrected contentFit on image messages. - Ensured pinned messages remain visible during a call. - Fixed speaker tooltip content overflow. - Calls: fixed orientation breaks, crash when app is killed, call-ring answer now opens the screen. - Resolved unrecoverable error when sharing a file from Google Files. - Eliminated flicker when searching usernames. - Disabled button presses while a tooltip is visible. - Fixed Discover Communities being cut off on small devices. - Disabled bottom tab presses when no identity is set. - Corrected tooltip orientation on tablets. Keet Desktop 4.0.0 Changelog Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development Improvements - Introduced system-banner UI for updates and notices. - Added a 'Quit' button to uncaught error screens. - Displayed an app loader before the app initialises. - Added a toast notification and an informative banner when sending a DM request. - Consistent avatars between DM rooms and member views. - Added support to medium sized file previews in chat. - Smoother last message rendering in the room list. - Added a chat loader on start up when no cache is available. - Clearer version display in the software section and added hyper db version to the list. - Updated texts for system and migration banners. - Refactored DM request actions and block member logic. Fixes - Prevented image preview blinking while loading. - Fixed crash when removing an avatar file from a deleted message. - Onboarding status is now remembered after a restart. - Eliminated room menu blinking via useDeferredValue. - Prevented Rive animation from disappearing when switching monitors. - Stopped creation of duplicate DM rooms for the same member. - Resolved broken file preview when a file lacked a name. - Restored missing styles on error pages. - Prevented error pages from appearing behind the loader. - Corrected emoji rendering on macOS. - Repaired chat voice message playback. - Fixed useRoomConfig imports. - Corrected file item height in room info. And more

Keet

25,883 次观看 • 1 年前

Wuthering Waves, and what's next... A visit to Kuro Games headquarters an exclusive interview with CEO Solon by YTN Team Full Video: Q: Looking back, what first motivated the team to take on such an ambitious project? A: From the very beginning, we realized something important: when a goal feels difficult but the result is exciting, people’s eyes light up. That moment tells us the challenge is worth pursuing. We genuinely enjoy tackling hard problems, because we believe meaningful achievements only come from doing things that are difficult but right. Q: Your early projects gained attention very quickly. How did that affect the team? A: When our first product launched, the response exceeded expectations. At the time, it almost made us believe we already had everything figured out. But that confidence was quickly tested. We lacked experience in long-term content planning, sustainable version updates, and large-scale operations. Many issues only became apparent after launch, forcing us to learn by solving problems in real time. Q: How did those early lessons shape Punishing: Gray Raven? A: In hindsight, many early versions of our games didn’t fully reach their potential. Those shortcomings became invaluable lessons. When developing Punishing: Gray Raven, we consciously avoided repeating those mistakes. We studied player ecosystems, observed how other successful titles operated, and anticipated feedback before it arrived. That preparation laid the groundwork for a project that has now sustained itself for nearly six years. Q: When did the concept for Wuthering Waves take shape? A: With Wuthering Waves, our goal was very clear from the start: to create something players had never experienced before. We drew inspiration from works like Death Stranding, Annihilation, and outstanding domestic animation. Themes such as resonance, abstract spaces, supernatural phenomena, and strong audiovisual expression naturally pointed us toward an open-world action game. Q: Sound and “resonance” play a major role in the worldbuilding. Why was that important? A: We wanted sound to be more than atmosphere, it needed to be a narrative force. The idea of a world-altering resonance, a low-frequency “lament” capable of reshaping reality, became the foundation of the setting. From there, the world, its conflicts, and its powers gradually took form. Kuro aims to create concepts players have never experienced before. Inspirations include: - Supernatural themes. - Strong mechanical and emotional imagery. - Music as a storytelling medium. Q: How do you ensure cohesion between story, gameplay, and world design? A: Alignment is critical. Story, environment, and gameplay must reinforce each other. That requires long-term planning, especially when multiple versions are developed in parallel. Early coordination allows level design, systems, and IP development to inspire one another, which improves both efficiency and creative momentum. The goal is to avoid disconnected content between versions and maintain narrative and gameplay cohesion. Q: What does Version 3.0 represent for Wuthering Waves? A: Version 3.0 is a major milestone. It introduces an entirely new region, new characters, upgraded combat systems, and a significantly improved open-world traversal experience. Every version aims to deliver the best experience possible while continuing to surprise players. Q: How does the team handle player feedback? A: We monitor feedback through community data, sentiment analysis, and post-version reviews. Both positive and negative responses are carefully analyzed and reflected in future updates. Continuous iteration is essential to long-term success. Q: Early story reception was mixed. How did the team respond? A: We recognized that narrative presentation needed improvement. By optimizing production pipelines and increasing investment, later versions achieved much stronger storytelling clarity and delivery. Players can now more clearly feel the depth, direction, and long-term potential of the world. Q: Kuro Games is known for polish. How central is that philosophy? A: We believe every visible part of the game must meet high internal standards, like - Visual effects - Skills - Environmental details -Music and audio design or promotional content must meet a high standard. We want players to feel the identity and power of Wuthering Waves both inside and outside the game. We know that early story reception was weaker, but significant effort has been invested in: - Clearer storytelling - Stronger presentation - More emotionally impactful performances and scenes. Q: How do community events factor into long-term development? A: Long-term IP growth depends on emotional connection. Community events, both online and offline, help us understand player expectations while strengthening that bond. It’s a two-way relationship. Q: Looking ahead, what is Kuro Games’ long-term vision? A: Our goal is to become a globally influential action-game developer. Upcoming projects (e.g., Nami, still in development) are focused on: - Delivering unique action combat experiences. - Creating something clearly distinct within the action game genre. The story of Wuthering Waves is planned years in advance, with major narrative arcs already outlined. Q: Finally, how would you describe Kuro Games’ current phase? A: From Zhuhai to Guangzhou, we’re in a strong upward phase. Our growth is driven by a commitment to meaningful, high-quality experiences. Staying true to that original intent is what will continue to guide us forward. #WutheringWaves #punishinggrayraven

Naru

72,974 次观看 • 9 个月前

Would you believe an AI agent can test a real VR action game in real time, the way a person plays it? Meta XR Operator makes it possible. As far as I know, this is the first time. I am not talking about tapping a menu or replaying a recorded click path, but genuinely moving, shooting, and using the same game mechanics a human player does. In NeonReach VR, which is a real (and open source) action game, rings spawn 12m out and come at you somewhere between 1.5 and 5.5 m/s, getting faster over a 90 second ramp. There are three kinds: straight, weaving side to side, and spinning. Every shot is a full slingshot cycle, so you press, pull back, aim, then release. Obstacles arrive at head height and cost you a life if you don't get out of the way. You have ten lives. Here is why the game is hard for an AI agent. Even though Meta XR Operator gives the agent everything it needs to observe the app and act inside it, the agent still cannot play. One agent turn takes 10 to 15 seconds. One throw is four steps that have to happen in order, because the press has to latch before the pull, and they cannot be batched into a single call. So a throw costs about 45 seconds. A fast ring only exists for 2.3 seconds. One action takes 20x longer than the target is alive. Prompt tuning does not close a gap that size. What works is a three stage path: EXPLORATION, then SKILL, then SCRIPT. 1/ EXPLORATION. The agent drives the live app and works the game out on its own. It verified the coordinate mapping by setting a pose and reading it back, then derived the launch model. The more useful output was the traps it found. For example, the player's own body collider silently deflects a ball released inside it, with no error and no log line. That produced two confident wrong conclusions before anyone caught them. 2/ SKILL. All of that gets written down as a reusable SKILL.md plus an aim solver. There is a section that separates what was actually verified from what was assumed, so a wrong conclusion cannot quietly turn into doctrine. This stage also produced the trick that mattered. Set timeScale to 0 and a throw becomes atomic in game time, so however long the agent spends thinking never shows up in the shot. 3/ SCRIPT. The agent then compiles everything into a player script, a loop that observes, decides, and throws, calling the MCP servers directly from Python with no model in the hot path. Round trips drop from 10 to 15 seconds down to something between 1 and 16 milliseconds. The loop runs at 23 Hz, about 0.75 seconds per throw, roughly 60x faster than the agent doing it turn by turn. The result is that it plays like a person, which you can see from the attached video. It tracks the rings, works out where each one is going, throws with whichever hand is free, moves out of the way of the obstacles, and does not wait around to see whether the last throw landed. Shipping settings, no difficulty edits, no health locks, no slow motion. It plays until it actually loses. The takeaway generalizes beyond games: an agent does not have to be the player. Even following the same rules as a player, it has too much latency between moves. Having the agent write the thing that acts bypasses that constraint entirely. Try it yourself: or explore the agent-created skill and scripts: Based on NeonReach VR by Dilmer, with no code changes. I only upgraded its Meta XR Core SDK to v205, which ships Meta XR Operator. Our blog post, Introducing Meta XR Operator: Close the Build-Test-Verify Loop for VR: Disclosure: I work at Meta. And this represents my own opinion. #XR #VR #AI #MetaQuest #Unity #GameDev

Xiang Wei

54,900 次观看 • 1 个月前

IS THE SANGH PARIVAR OUT OF TOUCH WITH GEN-Z? RSS chief is holding a mega outreach to connect with Gen-Z. To understand them. That, by itself, is puzzling. After all, the RSS is the world's largest citizen-based voluntary organization. Its gargantuan cadre works in every nook and cranny of this country and therefore, by logical extension, the Sangh should have had its finger on the pulse of crores of Indians. Yet the very need for such an outreach suggests there may be a gap. The Jantar Mantar Gen-Z upsurge appeared to expose the Sangh Parivar's inherent ponderousness and the lack of any credible interlocutor to engage the protestors. This prompts a basic question: Why doesn't the Sangh get Gen-Z? Is it just a function of age? The Sangh top brass is long in the teeth. Its views are often cosseted by the social mores of an era gone by. It is ill at ease with the woke echo chamber that shapes parts of Gen-Z's outlook on life, ambitions, love, sex, gender and much in between. RSS leaders have, over the years, expressed reservations about pre-marital sex and live-in relationships, while the organisation initially opposed the decriminalisation of homosexuality before later saying it did not view homosexuals as criminals and that the issue should be approached as a social one rather than a criminal one. The reaction to this mismatch has been a trifle incongruous, with Sangh "uncles" dismissing the Jantar Mantar protestors as "five-star fringe" that shouldn't be confused with the "real Gen-Z". The "real" Gen-Z for these Sangh ideologues was a sanskari younger version of themselves. Those that paid oblations at religious sites, undertook arduous pilgrimages and contributed to "nation building". But all this answers why the Sangh doesn't get Gen-Z. It doesn't tell us why the saffron parivar didn't see the Gen-Z mood shifting. Here are two possible reasons. First. The feedback loop has, over time, been blinkered by ideology. The Sangh often envisions India through one lens. Perhaps, when it comes to Gen-Z it could think about using a kaleidoscope. The former instinct makes it more likely for it to bracket some grievances as subversion and some protests with suspicion, as seen in its early characterisation of the Jantar Mantar mobilisation. Second. A notion of political invincibility may have convinced sections of the Sangh Parivar that only it knows what's good for the public and the national interest. That's not to say the Sangh isn't prepared to revise its fusty approach. Bhagwat's own outreach is one way of showing that even the Sangh's avuncular top brass is contrite and cares for what Gen-Z thinks. Bhagwat has created an important opportunity for the entire Sangh to open a bridge to Gen-Z. Let's hope the Saffron parivar can narrow the gap with India's future.

Rahul Shivshankar

22,835 次观看 • 1 个月前

i wanna talk about the scene immediately after tuna melts for a sec because there’s so much symbolism in this scene and it’s honestly really interesting to me because at first glance it could quite easily be one that’s overlooked. sure, it obviously shows shane is tightly wound after running away from ilya in tuna-melt-gate but there’s deeper layers to it as well. the most obvious (imo) is shane ordering a ginger ale and being unable to get one, when in the scene immediately prior we’ve just witnessed him be given one without even asking at ilya’s house. it really plays into the whole ginger ale as a metaphor for shane’s “true self” and that even when he tries to let parts of the real him slip through he meets obstacles to prevent that happening, whereas with ilya he’s allowed to be himself and totally at ease. there’s also the moment where the waiter asks if anyone will be joining them and removes the extra place setting. it highlights the space in shane’s life thats left empty because he isn’t able to publicly fill it. he can’t have anyone sat at that place setting because he can’t be seen in public with the person he loves, so it stays empty. its also a sort of parallel for the final episode, when that extra space at the hollander’s dining table is filled by ilya. this is just a tiny thing and probs me thinking too much into it but i love the choice to have shane studying the menu the whole time. he’s holding it in a way that it sort of shields him from his parents and puts a barrier between them, so it’s kind of like a physical “wall” that he has up to protect himself. then when his parents want to go to the tennis, shane’s immediate instinct is to lie so they can get in, which yuna (correctly) points out isn’t who he is. it really represents to me how comfortable shane’s become in living the “lie” of his life and hiding his true self - and yuna’s words are a harsh reminder to him that he’s really not as okay with that as he’s been telling himself he is. it sort of snaps him out of it for a moment and reminds him that there is a real discomfort for him in lying to the people he cares about. finally the little nod at the end to shane’s parents suspecting that maybe he might be gay - his dad says “swedish princess” really incredulously as though he knows that was never going to tempt shane. this was probably more meant to be referencing how fame and events that are all about appearances aren’t shane’s scene at all but it definitely could be read as them suspecting a little bit considering they say in episode 6 that they had done for a while.

frances 🏒

191,345 次观看 • 8 个月前

Tim Cook just told eight billion people what the next decade is going to cost them. He didn’t mention chips. He didn’t mention software. He didn’t mention revenue. He diagnosed something permanent about human nature. Cook: “Whatever you do with your life, be a builder.” That wasn’t a commencement speech. That was a verdict on the century. On one side, the people who make things. On the other, everyone who watches them do it. For twenty years the internet blurred that line. You could scroll, react, repost, and convince yourself you were participating. Artificial intelligence just closed that window. Permanently. If your reflex is to consume, AI will feed you content until you are perfectly, comfortably irrelevant. If your reflex is to build, AI just handed you the output of a thousand engineers on a single screen. Same technology. Opposite trajectories. The fork happens the second you touch it. This is the most lopsided advantage ever given to ordinary people. One person with the right architecture now ships what entire departments couldn’t build three years ago. One creator with the right process now produces what agencies billed seven figures for. The leverage is not marginal. It is generational. And it only compounds if your default setting is creation. Cook: “The best founders… spend most of their time building, piece by piece.” Not theorizing. Not consuming someone else’s roadmap. Not waiting for the perfect model to arrive. Stacking. Quietly. Relentlessly. Brick by brick while the crowd argues about whether the building is even real. The gap between the person building and the person commenting on the build is about to become the defining fracture of this century. Not wealth. Not credentials. Not access. Orientation. Whether your hands move toward the tool or away from it. Cook: “True builders believe their work will one day be bigger than them.” That has never been more literal. We are constructing intelligence that will outlast the species that designed it. What you lay down today compounds across decades you will never see. The divide ahead is not rich and poor. It is not credentialed and uncredentialed. It is the people who build and the people who watched. You either pick up the tools or you become the foundation someone else pours.

Dustin

169,723 次观看 • 5 个月前

PRESS STATEMENT RE: SULEIMON OLUFEMI IN SAUDI ARABIA DEATH ROW, SETTING THE RECORDS STRAIGHT It has come to the notice of the Nigerians in Diaspora Commission (NIDCOM) an open letter published in some Nigerian newspapers by Amnesty International and addressed to President Bola Ahmed Tinubu to intervene in the case of Suleimon Olufemi who has been on death row in Saudi Arabia for more than 20 years. Though on the surface, Amnesty International purports to be fighting for his release , it deliberately left out some facts. Here are the facts: Suleimon Olufemi left Nigeria for lesser Hajj (Umra) in Saudi Arabia and decided to check on a friend in Jeddah where there was an incident where a police officer was killed and he was arrested amongst those in the vicinity for murder. Unfortunately for him, while some got prison sentences, he got a death sentence. With the legal age of the child of the policeman that was killed now over 18 years, the family could decide to pardon him or hold on to the death sentence. After a series of diplomatic interventions, and several meetings with the family which included NiDCOM’s former Legal Director, (Barrister Abdullahi Bello), they insisted Suleimon Olufemi. must pay blood money (Diyya) to the tune of $570, OOO dollars. This was about three and a half years ago and Amnesty International was no where to be found then, when we approached them to collaborate to raise the funds required since they had also shown interest in the case. In any case , NIDCOM, in conjunction with the Association of Nigerians in Saudi Arabia, championed by the Yaro brothers raised the $570, OOO dollars which has been paid into an account opened specifically for this purpose with financial support from Governor Babajide Sanwo-Olu of Lagos State and Seyi Tinubu, who contributed about $150,000 dollars while the rest was raised through go fund me initiated by the Yaro brothers. (This was under President Mohammadu Buhari’s tenure). Now, the money has been paid. The Ministry of Foreign Affairs, Nigeria Embassy in Saudi Arabia have been engaging the Saudi Authorities on when Suleimon Olufemi will be released. With the funds raised and diplomatic moves being made by the Minister of Foreign Affairs who has also briefed Mr President , we are optimistic that the Saudi Authorities will pardon Suleimon Olufemi who has been in jail for well over 20 years now for an offence that really cannot be proven that he committed He apparently was in a wrong place at a wrong time. We appreciate the role of Amnesty International but we also encourage Amnesty to be factual and not just be self seeking in this pathetic case. The NIDCOM Chairman has been in touch with the Sulaimon Olufemi family wherein she received the aged parents on December 30, 2020 in NIDCOM office in Lagos. We appeal to the Saudi Arabia Authorities to release Suleimon Olufemi from prison having paid the imposed blood money in the spirit of fairness, justice and cordial diplomatic relationship between Nigeria and Kingdom of Saudi Arabia. E-signed. Abdur-Rahman Balogun Director of Media, Public Relations and Protocols NIDCOM Abuja. December 23, 2025. Cc Government of Nigeria abikedabiri Punch Newspapers Visser-Mabogunje Lola NTANetwork TVC News LEADERSHIP NEWS ARISE NEWS Channels Television BBC News Africa BBC News Africa Legit.ng | Leading the way LEADERSHIP NEWS BusinessDayNG

Nigerians in Diaspora Commission

46,483 次观看 • 9 个月前

The goal wasn’t to make something cinematic. Just make an ordinary day feel real. Made with Seedance 2.5. Prompt: Create a 30-second, 1080p ultra-realistic personal home-video of a young Korean woman confidently claiming she can sing, only to completely fall apart mid-song in a noraebang (karaoke room). No reference image. MAIN SUBJECT Young Korean woman in her early 20s, casual and confident energy, natural makeup that's slightly smudged from a night out, expressive face that goes from cocky to distressed in seconds. Long black hair in loose waves, a claw clip half-holding it up, small hoop earrings catching the disco light. Wearing an oversized denim jacket over a graphic tee, black mini skirt, ankle boots, holding a wireless karaoke mic like it's a real microphone. Maintain the same face, hairstyle, clothing, body proportions, and appearance throughout the entire video. SETTING A small, slightly worn private noraebang room late at night. Neon-colored wall lighting cycling through pink, blue, and purple, a low vinyl couch, a coffee table with empty snack bags and soju/beer cans, a big screen playing a lyrics video with over-the-top visuals, a disco ball casting light spots, a tambourine on the table, a song-selection remote, and mirrored wall panels reflecting the room. Slightly tacky, glowing, chaotic in the best way. CAMERA / VISUAL AESTHETIC Raw personal footage filmed by her friend on a phone, strong handheld vlog shake throughout. Lighting shifts constantly with the neon cycle, causing exposure and color shifts across her face. Autofocus hunts between her face and the flashing screen behind her. Camera swings and dips with the friend's own laughter, mild motion blur during her more dramatic mic-swinging moments, visible digital noise in the dim room, colors slightly oversaturated from the neon wash. No stabilization, no cinematic polish — it should feel like real footage that'll end up in a group chat. 00:00–00:05 — THE CONFIDENT INTRO She grabs the mic with both hands, striking a mock-serious pop-star pose as the intro music starts. She looks dead into the camera, completely deadpan and confident. "Okay watch this. I'm actually good." 00:05–00:10 — STRONG START The first line of the song hits and she nails it — eyes closed, hand on chest, fully committed to the performance. The camera pushes in slightly, genuinely impressed, catching her hitting the note clean. Her friend's voice off-camera: "Okay wait—?!" 00:10–00:15 — THE CRACK The song hits a higher note and her voice visibly strains, cracking halfway through. Her eyes snap open in panic mid-note. She tries to recover by belting harder, which makes it worse. The camera shakes as the friend starts laughing, frame briefly clipping the ceiling. 00:15–00:20 — FULL COLLAPSE She completely loses the melody, mumbling half the lyrics she doesn't know, gesturing wildly with the mic to compensate. She turns away from the camera in embarrassment mid-line, then spins back in for a dramatic (bad) finish, hair flying. The frame overshoots trying to follow her spin, briefly blurring. 00:20–00:25 — GIVING UP She drops onto the couch mid-song, still holding the mic up weakly, mumbling the last few lines into the cushion instead of singing them. The score screen pops up on the TV behind her with a visibly low number. She peeks at the score, winces hard, and covers her face with a couch pillow. 00:25–00:30 — FINAL MOMENT She lowers the pillow slowly, mic still limp in her other hand, and stares into the camera in mock devastation. "...We're never speaking about this again." Her friend, still laughing off-camera, zooms in too close on her defeated face — she weakly swats the lens away — and the footage cuts abruptly to black. AUDIO Natural location sound only: Karaoke backing track playing from the room's speaker (muffled, roomy), her actual singing — strong at first, then cracking and falling apart — her friend's genuine off-camera laughter throughout, mic feedback crackle, couch cushion thud, tambourine jingling faintly when knocked, and handheld camera noise. No added music. No narration. No artificial sound effects. Spoken lines: "Okay watch this. I'm actually good." / "Okay wait—?!" (friend, off-camera) / "...We're never speaking about this again." FINAL FEEL Chaotic, glowing, late-night noraebang energy — the universal experience of confidently starting a karaoke song and immediately regretting every choice that led to that moment. Funny, cringe-in-a-good-way, genuinely unscripted. No polished performance. No actual singing talent required — the comedy comes from the real vocal crack, real panic, and the gap between her confidence and her execution.

Oogie

28,073 次观看 • 28 天前