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🤫Shhhhh, hidden material secrets like Custom Primitive Data can be super helpful. They are kinda like Material Instances, but not.... Cleverlike Creator School: #UEFNTips #UETips #UEFN #UE5 #GameDev #fortnite Cleverlike Studios
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@cleverlike Don't forget to chain it with their ISM sibling PICD. Then they work when packed into instances as well!

@cleverlike Even more powerful when used with texture collections 👀 You can have whole classes of assets use one single master material

@cleverlike This ⬆️

@cleverlike Are there any downsides/negatives to this? Would it not be 3 draws still since it is applying different values 3 times?

@cleverlike @PrismaticaDev covers this very well in this video.

@cleverlike click and drags while real wiqqaz put letterds into code editers... winner.... keep on keepin on cheif.

@cleverlike NP

@cleverlike This is insanely useful! Thanks for sharing!!

@cleverlike You are very welcome. And pass it on, there are others who would love to have this info :)

@cleverlike yo @tropicalvirtual , you see this?

@cleverlike @tropicalvirtual Thanx for passing it on. :)

@cleverlike @tropicalvirtual for sure!! …this is really cool, thanks for sharing

@cleverlike Is there a situation in which you would choose to do this instead of an instanced material ?

@cleverlike My only pet hate with CPD is it’s Painfull to work with in the material graph when everything is always black.

@cleverlike I wonder if there is a setting in the engine we can address so that the default is a different color. 🤔

Any color would be better then black as all my assets in the content draw, meshes/ materials etc are not visible, just black and hard to tell whats what but would be better to actually have the viewport reflect what the material looks like in general before converting parameters to CPD
