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sick retro-fantasy RPG just got a release date - brutal combat + VIBES - FromSoft inspired - Iron Pineapple said 'These devs really get it' - 50+ melee weapons, 100+ enemies - 2-person dev team - one of the best games we’ve published Queen’s Domain, coming PC & console...

35,142 Aufrufe • vor 2 Tagen •via X (Twitter)

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Steve Jobs: The difference between good people and great people is 50-to-1 “I’ve always considered part of my job was to keep the quality level of people in the organizations I work with very high. I mean that’s what I consider one of the few things I can contribute individually myself — versus the team that work with — is to really try to instill in the organization the goal of having only A players.” Steve argues this is especially important in technology where there’s a huge range between the best person and the worst person: “In a lot of fields, the difference between, say, the worst taxicab driver and the best taxicab driver to get you across town in Manhattan might be 2-to-1. The best one will get you there in 15 minutes, the worst one will get you there in half an hour… Or the best cook and the worst cook, maybe it’s 3-to-1… But in the field that I’m in. In software in particular. The difference between the best person and the worst person is about 100-to-1 or more.” He continues: “The difference between a good software person and a great software person is probably 50-to-1 or 25-to-1. Huge dynamic range. And therefore, I have found — and not just in software but in almost everything I’ve done — it really pays to go after the best people in the world.” But as Steve points out, this isn’t always easy: “It’s very painful when you have some people that are not the best people in the world, and you have to get rid of them. But I’ve found that my job has sometimes been exactly that, to get rid of some of the people that didn’t measure up. And I’ve always tried to do it in a humane way, but nonetheless it has to be done and it’s not ever fun.”

Startup Archive

45,192 Aufrufe • vor 8 Monaten

> reflecting about Starknet outpost starknet outpost is hands down imo one of the best thing we’ve ever done, in terms of projects, in terms of the quality of founders , devs, vibes. the whole residency program felt less off like a program but more like a home but with a catch, “a home with insanely cracked devs and founders”. it’s been one hell of a crazy ride at the outpost, and I’m just too saddened that it’s coming to an end right now, well of course all good things comes to an end.. this straight up felt like a whole fucking movie with action scenes, emotional scenes and finally the movie ended with a really high note. none of this outpost would have been possible without all these devs who showed utmost trust and those who shared the same vision as us which was “playing the long term game”. there were quite a lot of ups and even greater downs but at the end what matters is, it all turned up right and the best. there were a lot of instances where these devs could have just straight up said dude “fuck off im done” with all the things that happened, but they choose to stay and it was all because of the way they chose to back their friends each other. im just soooo bullish on all of the founders, devs and team that took part in our outpost literally sat alongside everyone spent countless nights along with the devs leaving out all my personal time (my gf was pissed ofcz) all because of one reason, all these founders were soo fucking bullish on their products and wanted to go big and weren’t here for grant farming. and yesterday after three intense months, we’ve arrived just to that moment. the demo day. a day where all the late nights, the pivots, the breakthroughs, and pure perseverance came together. also none of this would have been possible without my friends on ground (Akshat ,mandar.hl , @sahilxfr ,uddalak , prathik.ai ) huge gg well guys we’ve come to an end of the pune outpost. and wanted to put this heartfelt note along with a video that just shows how close to our heart this. btw we played this video yday during the demo day, i got pretty emotional and couldn’t even do my talk properly cuz that’s the depth of how close these mfrs were. bullish on friends that I made here. Anish (buildbuildbuild arc) Suhrad Suhas 🦀 Gupta Jii (Avadam.eth) Akshat prathik.ai itsmukesh.eth @0xkeyaru KamalBuilds🗽 Agnik pratham - oss/acc 🐲 kshitij Shreyas Papinwar Gaus @abhishekb740 Aaronvern Suyash Agrawal heramb apologies if I missed anyone.

Brother Akash 🥷

15,584 Aufrufe • vor 1 Jahr

I finished the DLC for Ninja Gaiden 4: The Two Masters. Here’s a quick little analysis. I liked it quite a lot. It lasts around 3 hours (I played it on Hard). It has small references to the previous games, and that’s definitely appreciated. You can tell they refined the combat system even more and made the game harder, because the three chapters really kicked my ass is a not stop action combat. Maybe I’m just rusty, but enemies respond much better during combat now. One good thing is that when you lose, you can now skip the death dialogue. If you run out of health and press the button, it immediately restarts, which makes everything feel smoother (that was one of the things I had been asking for). However, things like being able to save the game at UMI or the HDR issues were not added or fixed, which is a shame. I liked the new stages — especially the “hell” one. It feels like a sea without water. You can tell this game was designed to be played at night, because in daytime stages the characters look kind of weird. Maybe it’s just something you have to get used to. Yakumo’s new weapon is incredible. Ryu’s new weapon, on the other hand, I didn’t fully understand. It’s simple, but it feels like it’s missing hits — I noticed it felt kind of empty. It’s more of a “connector” weapon than anything else. It’s great that they added the option to customize which weapons you want to use, or even equip them all together. The new enemies definitely add challenge (there are 4 new enemies or bosses), and I liked the final boss — I’m not sure if more than the others in the base game, but I really enjoyed it. To sum it up, I liked the DLC. However, I feel like they’re going to release a BLACK version, because it’s missing unlockable content, costumes, and characters like Ayane. That honestly makes me sad. A game with such a fun combat system really needed that extra content. If this DLC had been included in the base game, it would have been incredible. Later I’ll talk about the new 100-level mode (it has 3 accessories to unlock — they’re probably for the new weapon). But overall, it’s a good, very playable DLC, just lacking in content. Great job by PlatinumGames and Team Ninja — but please learn to listen a bit more to the fans who have been supporting you for years. Adding more costumes or another playable character is enough to make us happy. 🥷 🥰 Team NINJA PlatinumGames Inc. Super Ninja™

Bayonetta Stuff

21,548 Aufrufe • vor 7 Monaten

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NIB

36,506 Aufrufe • vor 10 Monaten

here's what's actually working in SEO in 2026 vs what's getting people cooked: 1. small sites blasting AI content on their own domain are done. the algo update is sharp — you'll see a euphoric jump on ahrefs, your team will be doing high-fives, and one week later you'll never recover. one article a day max. manually edited. don't blast your URL or you don't come back. 2. content quality is fully commoditized. google can't tell good content from bad anymore so it just defaults to ranking the biggest domain. a blog post on a high-DR site with literally just a title in the body will outrank most of the internet. domain authority is the only tiebreaker left. 3. parasite SEO is the cheat code. listicles on publications you have an in with. facebook groups. reddit threads. quora. medium. linkedin posts. anywhere big that lets you publish — write it, index it, send real chrome traffic to it (google reads chrome data as a ranking signal), and it ranks. 4. AI overviews CTR went from 1% to 2.4% on cited pages. sounds like a recovery. it's not. position one used to get 30% clicks. publishers are still cooked. brands and end users win, everyone in between gets eaten. 5. people freaking out about their search console impressions exploding are NGMI. half of that is bots, scrapers, rank trackers, and chatGPT itself doing a search every time it answers a query. it's not real demand. bonus: starbucks launched a "describe your mood, get a drink" feature on chatGPT. peak NGMI. there are 50 better AI use cases for them — push notifications based on purchase history, revenue optimization — anything other than vibes-to-latte. watch/listen here ↓

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Glenn Beck

123,581 Aufrufe • vor 2 Monaten

storytime with kai #2 ⭐️ 🐧 i feel like i’ve told you this before but i have a scar near my chest here 🐧 the reason i got the scar was because…i got hurt really bad when i was a kid and that left a scar 🐧 …just kidding! i do have a scar but i didn’t get it when i was a kid, i got it during ‘run away’ 🐧 it’s actually not a scar, it’s a stretch mark 🐧 as you guys know, in comparison to our debut days, my body suddenly grew starting ‘run away’ 🐧 and because of that, one day when i woke up, i saw that i suddenly got a stretch mark and it actually looked cool so i like this stretch mark 🐧 people usually get stretch marks in strange places but because it was here…i actually didn’t know it was a stretch mark at first, i suddenly got a red scar and it looked as if somebody had scratched me so i was like “did somebody scratch me..?” and it was quite deep so i wondered what it could be and how i found out that it was a stretch mark because my body had grown was…there’s a person in our protocol team who said that he got similar stretch marks 🐧 he said that he used to have a small frame but when he started working out and his body grew bigger, he got stretch marks and i found out what it was through that protocol team member…i found out 2 years after i got it so i was like “that makes sense, i used to have a small frame during our debut and my body suddenly grew during ‘run away’ so that’s why i got the stretch mark, huh?”

💬

99,552 Aufrufe • vor 9 Monaten

Introducing Immutable Audience: the growth engine for pre-launch Steam games. (btw we didn’t spend $50k on a viral launch agency - so if you think this is cool just share it for free i guess) Game marketing is broken. Every year PC studios spend billions to grow their games, and yet: - they don’t know which channels are actually working - only a fraction of wishlist sources can be tracked - of those people who DO wishlist games, the rate of those who go on to purchase is falling After 8 years building games ourselves, and working with over 700 studios, the need for something new was obvious. So, we built Audience. How it works: 1. Audience pulls in real time data from your players across Steam, social media, ad platforms, influencers and more 2. It stores this marketing data in your player CRM, and uses our Enhanced Attribution to identify the one channel driving 80% of your wishlists 3. Finally, it generates a custom growth audit, reviewing your real time data against winning strategies from hundreds of games to identify the most effective ways to get you wishlists each week During Audience’s beta we’ve already seen incredible results. We helped one game grow by over 300k wishlists in 2 months, and then more than *doubled* the rate of those players who converted into paying customers, compared to relying on Steam alone. For the last few months the team at Immutable has been heads down building. We’re incredibly grateful to our community for your support as we onboard the world. Slowly, then all at once. To celebrate the launch, we’re offering one month of Audience for free to any studio that signs up by commenting on this video. And for the first 100 studios that comment, we’ll create you a custom growth plan for free. Comment “Audience” and we’ll send it through.

Robbie Ferguson | Immutable

25,270 Aufrufe • vor 1 Monat

How do you summarise 2 days of greatness? I’ve been thinking about this a lot! 3 weeks ago, on 29th-30th December, 2023 ‘VIBES WITH DR ADAKU LAGOS 2.0’ occurred in Nigeria and it was truly everything and more. A music, technology (web3) and wellbeing festival with a twist! The impact was clear and so rewarding. On day 1 (developers day), we had Aleo coding workshops with 100 software developers. It was a day full of excellence: multiple workshops primarily consisting of technical coding workshops educating devs on building ZK blockchain apps on Aleo which were 'learn and earn'. Alysia 👩‍💻☕ and I put our heart and soul into everything and it was truly so rewarding to be able to do this in Nigeria! The education and engagement didn’t stop after day 1, we’ve been doing troubleshooting, more education, code reviews and connecting everyone to more learn and earn opportunities with projects like puzzle who also did a workshop on the day. Thank you to Aleo / @f3annee for making this a reality, big shoutout to IzzyOAP too, their Nigeria ambassador! Aleo Community | Nigeria We had all sorts of developers from smart contract devs, web2 devs, creators, even musicians who also code! As well as the coding workshops we also had: monetisation workshops led by Victoria Ajayi - Chief Financial Officer at TVC, group therapy led by Lagos based therapist Sandy Brown, meditation led by Good Faith Yoga, free food, drinks, snacks, merch, networking, games and so much more! That was just day 1! On day 2 - the concert/vibe/creator day- we had performances, my full set, body art, health/wellbeing and natural hair panels, games, giveaways and so much more (video coming up next!) Search through the following hashtags for more! #aleonigeria #aleozkhouselagos #aleolagos #vwda2023 #vwda

DR ADAKU

12,026 Aufrufe • vor 2 Jahren