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Introducing Immutable Audience: the growth engine for pre-launch Steam games. (btw we didn’t spend $50k on a viral launch agency - so if you think this is cool just share it for free i guess) Game marketing is broken. Every year PC studios spend billions to grow their games,...

18,409 views • 2 days ago •via X (Twitter)

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Games marketing is broken. After raising over $50M to support and work with hundreds of studios over the last 6 years, I find that the biggest problem is studios’ lack of direct connection with their players. Over the last six years, I’ve watched talented teams struggle because they never had a clear way to reach, learn from, and grow with players over time. Without that connection, everything becomes harder - validation, iteration, community growth, and retention all turn into guesswork. For most of the games industry’s history, platforms have controlled identity, communication, and distribution, which are invaluable to a game’s success. Apple limited how studios could collect and use player contact information outside the App Store, and Steam still doesn’t give studios access to the contact details of players who wishlist or sign up for playtests. Studios are left without a direct relationship with the audience they’re trying to serve. As a result, studios rely on fragmented tools and spreadsheets to manage players across different stages of development and live operations, with no continuity from first contact through long-term engagement. Today, that changes with the launch of FirstLook 1.0. FirstLook is the first Player Relationship Platform built specifically for games. It gives studios everything they need to connect with players across the full lifecycle, including playtests and feedback, community and communications, analytics, rewards, and creator programs, all in one place. We’ve been building under the radar, but FirstLook already powers hundreds of studios, from indies to publishers like Krafton, ArenaNet, and Skybound Entertainment, connecting millions of players with the developers who make the games they love. As part of the launch, we’re introducing a brand new limited time free plan, with access to all our features for up to 500 players. You can set this up now in under 10 minutes. If you want to learn more, book a demo and we guarantee that you will save you time and money and help you grow. Links in comments!

Eden Chen

95,122 views • 6 months ago

We want Turkish subtitles support in GTA VI. Please Rockstar Games Rockstar Support As Turkish gamers, we have played every game developed and published by Rockstar Games studio with great excitement and made good reviews and comments for each games. We are among the top 4 and 5 countries worldwide that gave positive comments for GTA 4 and GTA 5 on STEAM. Similarly, the same goes for Mafia, another game brand owned by Take-Two. Turkey is the third and fourth country with the most positive reviews on Steam worldwide for Mafia D.E. and Mafia 2 Classic. But unfortunately, there is no Turkish language support in any Rockstar game. We, the gamers, do not ask for much. We just want to experience the new GTA game with Turkish subtitles in our own language and play it with understanding. If GTA 6 is released with Turkish subtitle support, one of the countries where it will sell the most will be Türkiye. I guarantee that. All our content producers, all our internet provider brands, all our artists, all our sports club fan pages and all our game media channels have joined hands on this issue on social media. We all shout out the same demand; #WeWantGTA6inTurkish Even very small budget independent studios have the courage to release games with millions of words with Turkish language support, and as a result, they are satisfied and release their future games in Turkish. Because we Turks give a lot of support to every game that has our language support. You are Rockstar Games. You are the pinnacle of the gaming industry, the biggest. I am sure that the cost of this is much lower for you. However, the happiness it will create is so great that we want to experience GTA 6 in our own language as a member of your family. Please only provide us with subtitle support. We are aware of your greatness and magnificence and we have a small but very big request from you. Please let GTA 6 be in Turkish. We love you and wish you success as Turkish players in the development process of GTA 6. The video I shared features the volunteer work of the Turkish voice-over team, Tan Productions. Turkish suits the games very well! Turkish Gamers Community.

Mustafa

18,711 views • 10 months ago

There’s something you need to understand. As children, we seek games to feel safe. To feel free. We play to explore, to express, to create a world where we belong. And as adults, we don’t stop playing… we just change the rules. We still search for games. We search for meaning. We search for ourselves. This is my game. This is my temple. This is my truth. When I step into the role of the Dominant, it is not fiction. It is a sacred space where I channel everything I’ve lived through…the pain, the silence, the power I had to build from nothing. I don’t wear this crown for show. I forged it from my own bloodline of wounds. And when I dominate, I don’t escape myself. I become more of who I truly am. It sharpens me. Grounds me. It reminds me of the order beneath the chaos…and my place in it. And for those who kneel… This isn’t about weakness. This isn’t about humiliation. This is your path to uncover the parts of yourself you were never allowed to feel. The shame. The need. The longing. The craving to be seen, to be guided, to be stripped down to your essence. You think you’re submitting to me. But you’re submitting to your own truth. And I simply hold the mirror. Domination is not abuse. It is a ritual of remembering. A return to polarity. A sacred dynamic that reveals who we are beneath the performance of control. So yes…this is a game. But it’s a divine one. It is the game of healing. The game of power and surrender. The game of coming home to yourself. And I am here… not just to lead you into it. But to lead you through it. As a Queen does. As a Goddess remembers. Dubai Mistress RT @AgnesFagg RT Findom 60k RT FinDom 72.5k+ ♥ RTfindom 18K RTFemdom1 33.7k FeetFinder.com FinDom #DubaiMistress #DubaiGoddess #findom #femdom #humilliation #sph #cbt #blackmail

Gigi Ora 25K

17,060 views • 10 months ago

If you’re still into web3 gaming, here’s why you need to pivot to Fableborne: 1. We have true, data backed, battle-tested conviction in Fableborne from a core loop, player progression, and marketability perspectives. 1a. Pixion Games, our studio creating Fableborne, has killed 5 games prior to Fableborne. Emotional ties, hard work, and lots of time went into those 5. But as we know in game dev, you have to cut your losses when you know it won’t be a hit. Gaming is a hits driven business. You either create a mega hit, or you die. The space is too consolidated to be good, great or exceptional. You need to be a hit. 1b. So why didn’t we kill Fableborne and why do we believe it will be a hit? If you’re doing it right, each game you “kill” should get you one step closer to your hit title. Time not wasted, and taking learnings along the way. As I said above, we’ve performed marketability tests and battle tested Fableborne over and over. When the data is as strong as it was for Fableborne, you go all in. Now it’s up to our team to execute and deliver. 1c. Speaking of the team, how do we know that the people looking at this data I’m talking about know how to use it and execute upon it? I can go on and on about every one of our 25 team members, but let’s look at 2 key players: The man leading the charge Kam, our founder, does not lose. I see lots of Pokemon and Magic The Gathering TCG fans in Web3. Well Kam was given the impossible task of talking Yugioh at Konami, and beating out these two giants. He grew Yugioh to a 9 figure market in Europe and crushed them both. If that isn’t impressive to you, I SUMMON POT OF GREED AND DRAW TWO ADDITIONAL CARDS! We have Maria | Fableborne. Lots of you web3 mfs post about the Grand Exchange and say RuneScape streets raised you. Maria, who leads our Product and Game design was the product manager at Jagex/Runescape for their live-ops and player UA funnels. I give you free armor trimming in Fableborne. TLDR, our team is stacked and the best in web3. 1d. Now does all of the above guarantee success? Of course not. But in this space you have the luxury of being able to place bets on success. Our conviction in Fableborne is more than strong. Our testing (pre-tge might I add not after 🥴) indicates we could have a hit on our hands. Which is why we are also confident in Fableborne leading the charge for $POWER and Power Protocol. You don’t launch a token without max, data backed, battle tested conviction, and we have it in droves. 2. The game creates viral, organic hype. Much to the dismay of our community, Fableborne has only been live and playable for about 10-11 weeks in the last 14 months. Believe it or not. Yet it’s still touted as one of, and to many, the best game in web3. When we turn it on, it has taken over the timeline and CT mindshare every single time. Millions in earned media from true organic UGC. We haven’t done massive creator prize pools, info-fi slop, “ambassadors” who are paid shills renamed as ambassadors who are ambassadors for 50 different companies, etc. we’ve worked with some creators for sure, but the hype is real at large. For example, we’ve worked with Kyroh, but it was not part of any of his deal to acquire 3% of our NFTs. He does that because he has max conviction and wants to be king. 2a. The above has been with Fableborne at ~35% of its full potential. It will only get more fun, more complete of an experience, more powerful. Some of these new systems will be available for you in S4 👀 I’m running out of characters. Join us. join Fableborne. Sentiment on gaming is at an all time low . Probably means there’s no better time to get in. If web3 gaming needs a hero , it just might be us . Gn

Tcaff 🎮👨‍🍳

25,538 views • 1 year ago