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Silver Palace • Detective ARPG from Silver Studio, published by Elementa • Unreal Engine 5 • Setting: Silvernia - a Victorian-era city powered by a mysterious energy called Silverium • Open-world exploration with real-time action combat • Switch between party members mid-fight to chain skills and combos • Investigate...

64,556 просмотров • 4 месяцев назад •via X (Twitter)

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three․ws is the 3D AI agent layer of the open web. Anyone can generate a 3D avatar, give it an LLM brain, register it on-chain across multiple blockchains, embed it anywhere, and let it earn and spend money on its own. Agents have embodied WebGL identities that express emotion through morph-target blending, animate, respond to voice, API calls, and datastreams, hold their own wallets, and persist memory. Open source, live today. It starts with generation. Forge turns a text prompt, one to four photos, or a rough sketch into a textured downloadable GLB. Selfies become rigged avatars in about a minute. Quality tiers run from draft to 200k-poly PBR. From there every model can be auto-rigged, restyled, retextured, segmented, embedded, or deployed on-chain. The same engine ships as a REST API, an x402 pay-per-call twin, and a 3D Studio MCP server with 15 tools. The brain runs on IBM Granite via IBM watsonx plus Claude (users may decide which model they prefer), with a structured tool-loop. A multi-LLM mode streams Claude, GPT, Qwen, ModelScope, and Groq side by side. An empathy layer blends emotion from protocol events rather than a state machine. Voice covers cloning, a Voice Lab, real-time ARKit-52 lip-sync, and mic-driven lip-sync. Skills install from IPFS, Arweave, or HTTP, and memory is pinned to IPFS with R2 and Postgres modes. Identity is cross-chain, not Solana only. ERC-8004 contracts (Identity, Reputation, Validation) deploy on any of 15+ EVM chains, alongside a program-free Metaplex Core analog on Solana. Every agent gets a stable ID, owner wallet, EIP-712 delegated signer, IPFS manifest, a cryptographically signed action log, and EIP-7710 delegated permissions for agent-to-agent authorization. While multichain, the THREE token is only available on Solana with no plans to go cross-chain, the team has no plans to endorse or support any other coins. Then the economy. $THREE is the platform's only token and pay-per-use currency, with holder tiers and rewards. x402 powers pay-per-call micropayments in USDC and soon THREE on Solana, with pay-by-name resolution, a Bazaar marketplace, arbitrage, and on-chain skills. All production ready and shipped, ready to be integrated in partnered projects, open-source by default for anyone to adopt. Three ships a Pump.fun intelligence stack. Launch a coin for your agent, score every launch 0 to 100 with the Oracle conviction engine, scan new coins in their first 90 seconds, track smart money against coins that actually graduated, rank traders by provable on-chain record, and watch autonomous agents trade live in the Sniper Arena. The 3D AI Agent world is multiplayer. Every Solana token gets a live deterministic 3D world with peer avatars, chat, emotes, and voxel building thanks to Coin Communities. There is a walkable City, an authoritative Colyseus-backed Walk with AR passthrough, a Club with rigged dancers and micro-tips, friends, presence, and DMs, and an IRL mode that places agents in your real environment, private by physical location. AR is shipped today on WebXR and iOS Quick Look. Robotics is the long-horizon extension. For builders: Scene Studio, Scene Composer, an Animation Studio that sells clips for USDC, a glTF validator, an web component, five widget types, a WYSIWYG embed editor, hosted Launchpad pages, claimable *.threews.sol names, an OAuth 2.1 server, an MCP server with paid tools, published SDKs, and an OpenAPI spec. Listed across IBM, AWS, Alibaba Cloud, BNB Dappbay, the MCP Registry, and Solana Mobile Seeker. Architecture is four layers (viewer, runtime, identity, embed) on a single event bus. The roadmap is four phases: foundations (shipped), selfie-to-avatar engine, agent personalization with voice cloning, the on-chain economy, and an open decentralized inference network where agents pay GPU nodes on-chain for compute. The goal is simple: move AI from centralized SaaS into persistent, ownable, protocol-based entities in a real machine economy, bridging digital entities into the real world. Welcome to the 3D Layer of the Internet. This is three․ws.

three.ws

20,471 просмотров • 3 месяцев назад

Phantom Blade Zero | New Gameplay Details & PS5 Pro Footage: ▫️ 8 regions with intricate, handcrafted level design ▫️ 55 different weapons - 30 primaries and 25 secondaries ▫️ On Hellwalker difficulty, bosses won't rely on fixed patterns - they adapt to your behavior and mistakes in real-time ▫️ Play as Soul - once the most feared blade, but gets set up for his leader's murder ▫️ He is killed by his blood brother in a final duel ▫️ Soul gets revived by a mysterious healer but has only 66 days to live ▫️ Find a cure and uncover the plot behind the betrayal ▫️ Fight martial artists from across the Wulin (martial arts underworld) in the town of Pangzhen ▫️ Not an open world game, but not strictly linear from start to finish ▫️ Each region is interconnected to create one large world ▫️ Use Bells to fast travel between discovered locations ▫️ World map is hand-painted with Chinese ink wash style techniques giving only a rough sense of direction ▫️ Discover hidden enemies, side quests, and secret treasure ▫️ Unlock new skills and weapon upgrades, which can be reset at any time to reinvest in others ▫️ Upgrading a weapon unlocks unique forms and techniques ▫️ Three base difficulty options ▫️ An even harder '66 Days' difficulty can be unlocked, which gives you just 66 lives to complete the entire game ▫️ 'Kung-fu Punk' theme - Traditional kung-fu, combined with steampunk and body modification ▫️ Releasing October 29th on PS5 and PC Phantom Blade Zero #PhantomBladeZero #PS5

KAMI

62,941 просмотров • 1 месяц назад

The Blood of Dawnwalker | Details ▪️New single player third-person fantasy action RPG ▪️Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025 ▪️Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz ▪️Focused on "narrative sandbox", no two playthroughs will be identical ▪️Takes place in 'Vale Sangora' in 14th century medieval Europe ▪️The setting has been ravaged by plague, famine and social disorder ▪️Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more ▪️The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords ▪️Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset ▪️You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night ▪️You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc ▪️You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource ▪️You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them ▪️Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough ▪️If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game ▪️Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open ▪️Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure ▪️The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc ▪️Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc Full Cinematic and Gameplay Teaser ▶️

Shinobi602

726,428 просмотров • 1 год назад

Tides of Annihilation | New Gameplay Details: ▫️ Play as Gwendolyn alongside the Knights of the Round Table ▫️ Travel between a corrupted version of London and the fantasy world of 'Avalon' ▫️ Carry up to 4 Knights across two loadouts, switching mid-combo to seamlessly chain attacks ▫️ Main Knights act as a primary weapon, while Sub Knights provide tactical assists and combo extenders ▫️ Bedivere (Main) - Scythe wielder with large AOE attacks and a meter that charges a heavy throw attack ▫️ Palamedes (Main) - Charge attack focused Knight with heavy stagger damage and i-frames ▫️ Galahad (Main) - Specializes in high mobility, using wind to spawn feathers that automatically attack enemies ▫️ Sub Knights include Gawain (teleport attacks to extend combos), and Kay (stops time to freeze enemies) ▫️ Defensive abilities include perfect dodges, R1 parries for red attacks, and jumping over yellow ground attacks ▫️ Aerial combat includes double jumps, air dodges, and combos that extend air time ▫️ Buildcrafting potential with unique weapon perks (lifesteal, crit chance) and customizeable Talismans ▫️ Talismans grant powerful passives like summoning meteors when you attack ▫️ Level design is primarily linear, with some larger explorable areas and environmental puzzles ▫️ Knights also have exploration abilities like opening new paths, creating ziplines, and triggering different mechanisms ▫️ Demo explored a British Museum with different areas like the Egyptian Gallery and China Gallery ▫️ Face legendary figures from multiple cultures - Fight Anubis in the Egyptian area, or a shape shifting Yokai Samurai in the Japanese area ▫️ Legendary Chinese general Guan Yu acts as Gwen's mentor and is expected to play a key role in the story ▫️ 3 difficulty settings confirmed ▫️ Technical support was provided by Epic Games and Nvidia for the game ▫️ Launch window was tentatively scheduled for 2026, but it may be delayed ▫️ New trailer and behind-the-scenes look scheduled for Gamescom, along with the first public hands-on demo #TidesofAnnihilation #Gamescom2026

KAMI

44,127 просмотров • 1 месяц назад

The Silver Palace slander in the original tweet’s comment section is so uncalled for 😭 PLEASE READ MY SILVER PALACE GLAZE LOL Trust me when I say the story, tone, acting, music, and world is stunning!!! If you are a JRPG fanatic like me, I guarantee you will enjoy this game. I’m not being paid to write this either, I have faith in the story telling and execution of this game. I know the fact it’s a gacha turns off a lot of people, which is rightfully so, but the story is the true gem. The actual game is a Sherlock Holmes mystery genre type of game, and you need to solve dark as hell crimes with cutscenes that have some pretty gruesome and action packed scenes, like people getting murdered point blank or being burned alive. You follow a Detective who lost his/her sibling three years ago due to an accident where a group of cultists assassinated the Queen and used this incident to frame the MC. They disappear for a while but then come back to Silvernia, the open world city that you explore, three years later to solve a case and find who killed their sibling. The case they end up being assigned to is called the Cinderella case where people are going around using extremely flammable reactors to burn dozens of people alive in different areas. The crime involves human trafficking and experimentation, and it’s gnarly as hell. The Detective gets caught up in a web of lies and deceit where the bureaucracy fails, exposing deep corruption and more. The game has very dark moments but also heartfelt ones too. The unique aspect of this game is that it has multiple crime cases and storylines that change depending on what clues you pick up in this open world and how you decide to solve them. You could completely fail to solve the case correctly and people die as a result, so it makes you hyper aware that everything you do has consequences although the outcome may be the same or maybe not. The crimes seem to also all revolve around fairy tales, so it seems the first main story case will be Cinderella, then they will probably have another fairy tale that it will focus on as its theme and have the crime be based on, which is SO GODDAMN COOL! Your closest allies may turn against you in the story too. The beta ends on a cliffhanger, and I honestly am on the edge of my seat waiting for the next beta lol. Anyway, I’m literally obsessed with this game and what you see as the “Resident Evil” copy is just a multiplayer mode that doesn’t even matter much. The MC is so endearing and is also always broke and the MC sibling names are Hugin and Mugin, who are named after Odin’s crows, and Hugin, the male MC in English has one of the best voices ever who’s probably Noah from Xenoblade 3, and IN THIS ESSAY I WILL 😭😭—

☆オードリーAudrey☆

20,160 просмотров • 1 месяц назад

The secret UFO reconnaissance program, IMMACULATE CONSTELLATION, was, and likely still is, an actual real-world operation termed a USAP (Unacknowledged Special Access Program). That is, until yesterday, when the accurate and mighty journalist Michael Shellenberger revealed and reported publicly on its operational name, and alluded to its nature and purpose. It is my duty to confirm and verify this to you… The program/operation name is correct (though it MAY have been altered or updated in recent times). That IMMACULATE CONSTELLATION is tasked to: DETECT, QUARANTINE and TRANSFER UAP. It deals with Non-Human Intelligence (NHI) craft and ALSO documents any foreign progress based on performance capabilities derived from reverse-engineered propulsion systems from UAP/UFO craft. Both PASSIVE and ACTIVE reconnaissance platforms operated by the U.S. are utilized in the process of intelligence collection. I can ALSO confirm there exists a substantial collection of high-fidelity imagery and footage related to this effort, from a wide variety of reconnaissance and weapons systems platforms - representing a vast array of types of imagery (eg. FMV, IR, RADAR, Thermal, etc). Ultimately, IMMACULATE CONSTELLATION is indicative of crimes of secrecy, an intentional UAP/UFO coverup, and the abuse of power and position - obstructing legal and necessary oversight with a total disregard for appropriate transparency to the American and global public. This directly impacts our country’s representative government (preventing elected officials from fulfilling their duties) and also its citizens (keeping us in the dark) - which stands in stark contrast to the values of a free and democratic society. Where this information leads depends on your curiosity to uncover the CORE truth. It’s time to ASK QUESTIONS, to MAKE NOISE, and PROTECT whistleblowers, witnesses, and journalists. I have personally facilitated and accompanied whistleblowers into arranged, closed-door briefings, where legal information was transferred to members of Congress (and other interested parties) capable of moral and constitutional action. This was done - despite the personal risk for some - for the good of this nation and to combat the corruption enabled by those facilitating illegal and unregulated UAP programs. WE MUST HAVE THIS BODY OF EVIDENCE PROPERLY VETTED BY THOSE WITHOUT A VESTED INTEREST IN LYING. The upcoming Congressional Hearings in D.C. on November 13th has the potential for significant impact. So let’s work with unity to ensure that this opportunity is not wasted. We are all united in this fight for transparency around the UAP puzzle. We are in this together. Welcome to the world of Extraordinary Beliefs - and the Immaculate Deception 🛸

Jeremy Kenyon Lockyer Corbell

125,410 просмотров • 1 год назад