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Simulating engine sound using 'granular synthesiser'. Just 1 ( or 2 ) audio clips is enough to give it a lot of character. I prefer this over blending different RPM layers and trying to match it.

22,348 Aufrufe • vor 4 Tagen •via X (Twitter)

34 Kommentare

Profilbild von Alvaro Jover-Alvarez 🦆
Alvaro Jover-Alvarez 🦆vor 4 Tagen

This is great, I remember playing some time back with MotoSynth on Unreal, what a shame they didnt move that forward.

Profilbild von Oz
Ozvor 4 Tagen

Was expecting they would add a built-in one with all the audio changes they made. Have they not?

Profilbild von Alvaro Jover-Alvarez 🦆
Alvaro Jover-Alvarez 🦆vor 4 Tagen

Hadn't seen anything new, motosynth is still in the engine

Profilbild von Oz
Ozvor 4 Tagen

Interesting, never seen that one before!

Profilbild von Mr F
Mr Fvor 4 Tagen

Sounds great! Proper engine audio is PAIN, I couldn't get close to such quality. Are you feeding it into some existing audio library (fmod, wwise, etc) or is it fully custom?

Profilbild von Oz
Ozvor 4 Tagen

Fully custom! I tried it a while ago and got far but sounded very glitchy. This time with AI i got it much closer to how I want. It also now highlighted issues in my drivetrain sim, so its hard to know which is to blame for the remaining issues

Profilbild von F11 🏁
F11 🏁vor 4 Tagen

this is goals 😭 i tried so many times build a similar system, but never sounded as good as that!! always way too robotic and distorted did you need to make grain samples match the ignition timings or is it random? any tips on this would be awesome

Profilbild von Oz
Ozvor 4 Tagen

Nope! No ignition events syncing atm but not random either. It tries to match ( very lazily ) 100ms grains based on the outgoing waveform. Crossfades them. Happy to share some more implementation details soon, once i got it a little more polished. Will ping you!

Profilbild von F11 🏁
F11 🏁vor 4 Tagen

oooh, i didn’t try to match anything based on waveforms and that might’ve been the main issue of it all ngl thx so much!! will be waiting🫡

Profilbild von Oz
Ozvor 4 Tagen

Good luck! Also the recording itself is important too, very hard to find good ones :(

Profilbild von F11 🏁
F11 🏁vor 4 Tagen

true! but still way easier than manually creating samples from irl recordings… never got it to sound good, it is a dream just having an accel, decel and idle samples and the car sounding so alive!

Profilbild von Oz
Ozvor 4 Tagen

Yep. Im considering using to generate the sounds! No idea if it will work

Profilbild von F11 🏁
F11 🏁vor 4 Tagen

that is what i used to get some clean audio samples! and it's really good but its wayyy too heavy to have it in the game, my laptop cant run it by itself, much less inside a game 😭

Profilbild von Stanced
Stancedvor 3 Tagen

i think all it needs is blending to idle sound when the rpm drops alot and there's silence, otherwise this is really cool

Profilbild von COBOX
COBOXvor 4 Tagen

Sound design is underrated 🔥

Profilbild von Jeff the Mediocre Game Dev
Jeff the Mediocre Game Devvor 4 Tagen

Man, I gotta learn how to do this.

Profilbild von Ben Schulz
Ben Schulzvor 4 Tagen

Well done.

Profilbild von 𝗖𝗢𝗦𝗠𝗜𝗖 // 𝗕𝗥𝗘𝗡
𝗖𝗢𝗦𝗠𝗜𝗖 // 𝗕𝗥𝗘𝗡vor 4 Tagen

Pretty damn good, car audio is a pain in the balls

Profilbild von Anderson Mancini
Anderson Mancinivor 4 Tagen

Sound great wow! Congrats!

Profilbild von Felipe • video editor
Felipe • video editorvor 4 Tagen

What engine?

Profilbild von Oz
Ozvor 4 Tagen

Custom engine

Profilbild von Dawid Płowiec
Dawid Płowiecvor 4 Tagen

Lovely car! Exactly the same I am currently working on roof animation 😅

Profilbild von Gaturami.com
Gaturami.comvor 4 Tagen

Bro is that a custom engine?

Profilbild von Oz
Ozvor 4 Tagen

Yep!

Profilbild von Donovan Hutchence
Donovan Hutchencevor 3 Tagen

I love this immensely! Sounds awesome. Where does the source audio come from?

Profilbild von matthew_cc
matthew_ccvor 3 Tagen

How does it loop when in for example 5000rpm?

Profilbild von Oz
Ozvor 3 Tagen

I’ll see if i can record it at specific RPM and show you. Im curious too lol

Profilbild von Lincoln Margison - Game Development
Lincoln Margison - Game Developmentvor 3 Tagen

That's great

Profilbild von S-ed
S-edvor 3 Tagen

Why is it generating rubber squeak sound when you not spinning the rear wheels (i.e. not pressing the acceleration). Or this part not yet implemented?

Profilbild von Oz
Ozvor 3 Tagen

Yeah tire sounds are super basic atm. Will be working on soon :)

Profilbild von Maggot
Maggotvor 4 Tagen

Have you seen this?

Profilbild von tino tibaldo
tino tibaldovor 4 Tagen

Threejs?

Profilbild von Oz
Ozvor 4 Tagen

Nope, custom c#/vulkan engine

Profilbild von DOPEamine
DOPEaminevor 3 Tagen

soo good, we need more implementation details

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