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Simulating engine sound using 'granular synthesiser'. Just 1 ( or 2 ) audio clips is enough to give it a lot of character. I prefer this over blending different RPM layers and trying to match it.

22,348 görüntüleme • 4 gün önce •via X (Twitter)

34 Yorum

Alvaro Jover-Alvarez 🦆 profil fotoğrafı
Alvaro Jover-Alvarez 🦆4 gün önce

This is great, I remember playing some time back with MotoSynth on Unreal, what a shame they didnt move that forward.

Oz profil fotoğrafı
Oz4 gün önce

Was expecting they would add a built-in one with all the audio changes they made. Have they not?

Alvaro Jover-Alvarez 🦆 profil fotoğrafı
Alvaro Jover-Alvarez 🦆4 gün önce

Hadn't seen anything new, motosynth is still in the engine

Oz profil fotoğrafı
Oz4 gün önce

Interesting, never seen that one before!

Mr F profil fotoğrafı
Mr F4 gün önce

Sounds great! Proper engine audio is PAIN, I couldn't get close to such quality. Are you feeding it into some existing audio library (fmod, wwise, etc) or is it fully custom?

Oz profil fotoğrafı
Oz4 gün önce

Fully custom! I tried it a while ago and got far but sounded very glitchy. This time with AI i got it much closer to how I want. It also now highlighted issues in my drivetrain sim, so its hard to know which is to blame for the remaining issues

F11 🏁 profil fotoğrafı
F11 🏁4 gün önce

this is goals 😭 i tried so many times build a similar system, but never sounded as good as that!! always way too robotic and distorted did you need to make grain samples match the ignition timings or is it random? any tips on this would be awesome

Oz profil fotoğrafı
Oz4 gün önce

Nope! No ignition events syncing atm but not random either. It tries to match ( very lazily ) 100ms grains based on the outgoing waveform. Crossfades them. Happy to share some more implementation details soon, once i got it a little more polished. Will ping you!

F11 🏁 profil fotoğrafı
F11 🏁4 gün önce

oooh, i didn’t try to match anything based on waveforms and that might’ve been the main issue of it all ngl thx so much!! will be waiting🫡

Oz profil fotoğrafı
Oz4 gün önce

Good luck! Also the recording itself is important too, very hard to find good ones :(

F11 🏁 profil fotoğrafı
F11 🏁4 gün önce

true! but still way easier than manually creating samples from irl recordings… never got it to sound good, it is a dream just having an accel, decel and idle samples and the car sounding so alive!

Oz profil fotoğrafı
Oz4 gün önce

Yep. Im considering using to generate the sounds! No idea if it will work

F11 🏁 profil fotoğrafı
F11 🏁4 gün önce

that is what i used to get some clean audio samples! and it's really good but its wayyy too heavy to have it in the game, my laptop cant run it by itself, much less inside a game 😭

Stanced profil fotoğrafı
Stanced3 gün önce

i think all it needs is blending to idle sound when the rpm drops alot and there's silence, otherwise this is really cool

COBOX profil fotoğrafı
COBOX4 gün önce

Sound design is underrated 🔥

Jeff the Mediocre Game Dev profil fotoğrafı
Jeff the Mediocre Game Dev4 gün önce

Man, I gotta learn how to do this.

Ben Schulz profil fotoğrafı
Ben Schulz4 gün önce

Well done.

𝗖𝗢𝗦𝗠𝗜𝗖 // 𝗕𝗥𝗘𝗡 profil fotoğrafı
𝗖𝗢𝗦𝗠𝗜𝗖 // 𝗕𝗥𝗘𝗡4 gün önce

Pretty damn good, car audio is a pain in the balls

Anderson Mancini profil fotoğrafı
Anderson Mancini4 gün önce

Sound great wow! Congrats!

Felipe • video editor profil fotoğrafı
Felipe • video editor4 gün önce

What engine?

Oz profil fotoğrafı
Oz4 gün önce

Custom engine

Dawid Płowiec profil fotoğrafı
Dawid Płowiec4 gün önce

Lovely car! Exactly the same I am currently working on roof animation 😅

Gaturami.com profil fotoğrafı
Gaturami.com4 gün önce

Bro is that a custom engine?

Oz profil fotoğrafı
Oz4 gün önce

Yep!

Donovan Hutchence profil fotoğrafı
Donovan Hutchence3 gün önce

I love this immensely! Sounds awesome. Where does the source audio come from?

matthew_cc profil fotoğrafı
matthew_cc3 gün önce

How does it loop when in for example 5000rpm?

Oz profil fotoğrafı
Oz3 gün önce

I’ll see if i can record it at specific RPM and show you. Im curious too lol

Lincoln Margison - Game Development profil fotoğrafı
Lincoln Margison - Game Development3 gün önce

That's great

S-ed profil fotoğrafı
S-ed3 gün önce

Why is it generating rubber squeak sound when you not spinning the rear wheels (i.e. not pressing the acceleration). Or this part not yet implemented?

Oz profil fotoğrafı
Oz3 gün önce

Yeah tire sounds are super basic atm. Will be working on soon :)

Maggot profil fotoğrafı
Maggot4 gün önce

Have you seen this?

tino tibaldo profil fotoğrafı
tino tibaldo4 gün önce

Threejs?

Oz profil fotoğrafı
Oz4 gün önce

Nope, custom c#/vulkan engine

DOPEamine profil fotoğrafı
DOPEamine3 gün önce

soo good, we need more implementation details

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