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Simulating engine sound using 'granular synthesiser'. Just 1 ( or 2 ) audio clips is enough to give it a lot of character. I prefer this over blending different RPM layers and trying to match it.

22,348 次观看 • 4 天前 •via X (Twitter)

34 条评论

Alvaro Jover-Alvarez 🦆 的头像
Alvaro Jover-Alvarez 🦆4 天前

This is great, I remember playing some time back with MotoSynth on Unreal, what a shame they didnt move that forward.

Oz 的头像
Oz4 天前

Was expecting they would add a built-in one with all the audio changes they made. Have they not?

Alvaro Jover-Alvarez 🦆 的头像
Alvaro Jover-Alvarez 🦆4 天前

Hadn't seen anything new, motosynth is still in the engine

Oz 的头像
Oz4 天前

Interesting, never seen that one before!

Mr F 的头像
Mr F4 天前

Sounds great! Proper engine audio is PAIN, I couldn't get close to such quality. Are you feeding it into some existing audio library (fmod, wwise, etc) or is it fully custom?

Oz 的头像
Oz4 天前

Fully custom! I tried it a while ago and got far but sounded very glitchy. This time with AI i got it much closer to how I want. It also now highlighted issues in my drivetrain sim, so its hard to know which is to blame for the remaining issues

F11 🏁 的头像
F11 🏁4 天前

this is goals 😭 i tried so many times build a similar system, but never sounded as good as that!! always way too robotic and distorted did you need to make grain samples match the ignition timings or is it random? any tips on this would be awesome

Oz 的头像
Oz4 天前

Nope! No ignition events syncing atm but not random either. It tries to match ( very lazily ) 100ms grains based on the outgoing waveform. Crossfades them. Happy to share some more implementation details soon, once i got it a little more polished. Will ping you!

F11 🏁 的头像
F11 🏁4 天前

oooh, i didn’t try to match anything based on waveforms and that might’ve been the main issue of it all ngl thx so much!! will be waiting🫡

Oz 的头像
Oz4 天前

Good luck! Also the recording itself is important too, very hard to find good ones :(

F11 🏁 的头像
F11 🏁4 天前

true! but still way easier than manually creating samples from irl recordings… never got it to sound good, it is a dream just having an accel, decel and idle samples and the car sounding so alive!

Oz 的头像
Oz4 天前

Yep. Im considering using to generate the sounds! No idea if it will work

F11 🏁 的头像
F11 🏁4 天前

that is what i used to get some clean audio samples! and it's really good but its wayyy too heavy to have it in the game, my laptop cant run it by itself, much less inside a game 😭

Stanced 的头像
Stanced3 天前

i think all it needs is blending to idle sound when the rpm drops alot and there's silence, otherwise this is really cool

COBOX 的头像
COBOX4 天前

Sound design is underrated 🔥

Jeff the Mediocre Game Dev 的头像
Jeff the Mediocre Game Dev4 天前

Man, I gotta learn how to do this.

Ben Schulz 的头像
Ben Schulz4 天前

Well done.

𝗖𝗢𝗦𝗠𝗜𝗖 // 𝗕𝗥𝗘𝗡 的头像
𝗖𝗢𝗦𝗠𝗜𝗖 // 𝗕𝗥𝗘𝗡4 天前

Pretty damn good, car audio is a pain in the balls

Anderson Mancini 的头像
Anderson Mancini4 天前

Sound great wow! Congrats!

Felipe • video editor 的头像
Felipe • video editor4 天前

What engine?

Oz 的头像
Oz4 天前

Custom engine

Dawid Płowiec 的头像
Dawid Płowiec4 天前

Lovely car! Exactly the same I am currently working on roof animation 😅

Gaturami.com 的头像
Gaturami.com4 天前

Bro is that a custom engine?

Oz 的头像
Oz4 天前

Yep!

Donovan Hutchence 的头像
Donovan Hutchence3 天前

I love this immensely! Sounds awesome. Where does the source audio come from?

matthew_cc 的头像
matthew_cc3 天前

How does it loop when in for example 5000rpm?

Oz 的头像
Oz3 天前

I’ll see if i can record it at specific RPM and show you. Im curious too lol

Lincoln Margison - Game Development 的头像
Lincoln Margison - Game Development3 天前

That's great

S-ed 的头像
S-ed3 天前

Why is it generating rubber squeak sound when you not spinning the rear wheels (i.e. not pressing the acceleration). Or this part not yet implemented?

Oz 的头像
Oz3 天前

Yeah tire sounds are super basic atm. Will be working on soon :)

Maggot 的头像
Maggot4 天前

Have you seen this?

tino tibaldo 的头像
tino tibaldo4 天前

Threejs?

Oz 的头像
Oz4 天前

Nope, custom c#/vulkan engine

DOPEamine 的头像
DOPEamine3 天前

soo good, we need more implementation details

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