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Simulating lava stuff to debug my physics engine.

41,584 Aufrufe • vor 1 Monat •via X (Twitter)

37 Kommentare

Profilbild von Arlojmikk
Arlojmikkvor 1 Monat

I'm once again curious what was being debugged

Profilbild von Zolden
Zoldenvor 1 Monat

There were issues with fast colliders: they didn't clear the texture based ground on passing. For example, 0:04.

Profilbild von Analog Dream Dev
Analog Dream Devvor 1 Monat

Constantly blown away by your work, amazing job!

Profilbild von eric fan #2
eric fan #2vor 1 Monat

you are reinventing noita ok but actually this is very cool

Profilbild von Mogmek
Mogmekvor 1 Monat

As someone making a game with 3d water sim being the central part I'm so jealous of those who do something similar in 2d... What's the simulation underneath, pb-mpm or something different?

Profilbild von Zolden
Zoldenvor 29 Tagen

I started with 3D, but switched to 2d to test a few things, like SDF based rendering. But this 2d version grew out of control being much easier to work on. For fluid I use pic+flip method, for particles - simple euler step, and that hard crust is a texture based collider.

Profilbild von Mogmek
Mogmekvor 29 Tagen

Totally understandable. I use simpler method for particles like foam as well. Thx for the explanation!

Profilbild von Ectoware Games | Wishlisht BOMBERNAUT 67 on Steam
Ectoware Games | Wishlisht BOMBERNAUT 67 on Steamvor 29 Tagen

Very cool 😎. Amazing work

Profilbild von 360Genius🗣️
360Genius🗣️vor 1 Monat

you could make one hell of a fantasy chemistry game if you made certain cell types become others when under the right conditions/mixtures

Profilbild von Zolden
Zoldenvor 1 Monat

Yea, slowly getting there.

Profilbild von 360Genius🗣️
360Genius🗣️vor 1 Monat

This is all wildly impressive, been watching these for a long time. Super cool

Profilbild von Len Seaside
Len Seasidevor 1 Monat

you need to add enormous amounts of heat energy from friction. is temperature modelled here?

Profilbild von Zolden
Zoldenvor 29 Tagen

The temperature is modelled, but friction -> temperature is not yet implemented. Also, heat is not transferred. Though, I plan to implement these things.

Profilbild von Len Seaside
Len Seasidevor 29 Tagen

ah if you have temperature already modelled you certainly should!

Profilbild von Octonion
Octonionvor 29 Tagen

Venus did this.

Profilbild von William Selby
William Selbyvor 1 Monat

Sick!

Profilbild von QDY
QDYvor 29 Tagen

nice physics effect.

Profilbild von GodParticle
GodParticlevor 1 Monat

Progrss looking great man!!!

Profilbild von Kaue
Kauevor 29 Tagen

That's INSANE dude

Profilbild von Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿
Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿vor 29 Tagen

That massive ball going through the planet should create a hydrostatic shock sufficient to break apart the crust. Would be delightful to see.

Profilbild von Zolden
Zoldenvor 29 Tagen

Yea, I expected that also. But fluid solver doesn't reach incompressibility due to optimization, so it dumpened the force.

Profilbild von Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿
Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿vor 29 Tagen

How many particles / what hardware is it running on / what's the frametime?

Profilbild von Zolden
Zoldenvor 29 Tagen

I don't remember. But fps is good, I made maybe 50% of decision in favor of performance. This game will run comfortably on cards like 3060

Profilbild von Vincenzo Spina
Vincenzo Spinavor 1 Monat

so cool!

Profilbild von Bronenosets Tahk
Bronenosets Tahkvor 28 Tagen

Do materials change phase under pressure?

Profilbild von Zolden
Zoldenvor 28 Tagen

Not yet, but soon they will be.

Profilbild von мефедроллтон
мефедроллтонvor 29 Tagen

Coule be a cool planet vs pla et strategy game where they gotta not only shoot each other, but change weather, water levels and do geological hell Or counter the aforementioned

Profilbild von Chaos Foundry
Chaos Foundryvor 1 Monat

This looks like a lot of fun! Keep up the good work. 🫡

Profilbild von coolerputt
coolerputtvor 29 Tagen

Heyyyy zolden Missed you on my TL

Profilbild von Ananth Ram Omkar
Ananth Ram Omkarvor 29 Tagen

Which engine/lang.?

Profilbild von Zolden
Zoldenvor 29 Tagen

Unity, c#, hlsl

Profilbild von Dawit
Dawitvor 29 Tagen

If i where to implment this fluid physicds in godot, what things do you recommend?

Profilbild von Zolden
Zoldenvor 29 Tagen

Compute everything on GPU, that's the main requirement. Besides, all the algorithms are known.

Profilbild von Nick Conn
Nick Connvor 1 Monat

Dude this never gets old. Amazing

Profilbild von Phantoms 〄
Phantoms 〄vor 1 Monat

My goodness this is great! (where patrick)

Profilbild von Florian Berger
Florian Bergervor 1 Monat

awesome! ...now 2 planets colliding ;-)

Profilbild von jon
jonvor 1 Monat

i love this sort of stuff. looks awesome

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