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Simulating lava stuff to debug my physics engine.

41,584 görüntüleme • 1 ay önce •via X (Twitter)

37 Yorum

Arlojmikk profil fotoğrafı
Arlojmikk1 ay önce

I'm once again curious what was being debugged

Zolden profil fotoğrafı
Zolden1 ay önce

There were issues with fast colliders: they didn't clear the texture based ground on passing. For example, 0:04.

Analog Dream Dev profil fotoğrafı
Analog Dream Dev1 ay önce

Constantly blown away by your work, amazing job!

eric fan #2 profil fotoğrafı
eric fan #21 ay önce

you are reinventing noita ok but actually this is very cool

Mogmek profil fotoğrafı
Mogmek1 ay önce

As someone making a game with 3d water sim being the central part I'm so jealous of those who do something similar in 2d... What's the simulation underneath, pb-mpm or something different?

Zolden profil fotoğrafı
Zolden29 gün önce

I started with 3D, but switched to 2d to test a few things, like SDF based rendering. But this 2d version grew out of control being much easier to work on. For fluid I use pic+flip method, for particles - simple euler step, and that hard crust is a texture based collider.

Mogmek profil fotoğrafı
Mogmek29 gün önce

Totally understandable. I use simpler method for particles like foam as well. Thx for the explanation!

Ectoware Games | Wishlisht BOMBERNAUT 67 on Steam profil fotoğrafı
Ectoware Games | Wishlisht BOMBERNAUT 67 on Steam29 gün önce

Very cool 😎. Amazing work

360Genius🗣️ profil fotoğrafı
360Genius🗣️1 ay önce

you could make one hell of a fantasy chemistry game if you made certain cell types become others when under the right conditions/mixtures

Zolden profil fotoğrafı
Zolden1 ay önce

Yea, slowly getting there.

360Genius🗣️ profil fotoğrafı
360Genius🗣️1 ay önce

This is all wildly impressive, been watching these for a long time. Super cool

Len Seaside profil fotoğrafı
Len Seaside1 ay önce

you need to add enormous amounts of heat energy from friction. is temperature modelled here?

Zolden profil fotoğrafı
Zolden29 gün önce

The temperature is modelled, but friction -> temperature is not yet implemented. Also, heat is not transferred. Though, I plan to implement these things.

Len Seaside profil fotoğrafı
Len Seaside29 gün önce

ah if you have temperature already modelled you certainly should!

Octonion profil fotoğrafı
Octonion29 gün önce

Venus did this.

William Selby profil fotoğrafı
William Selby1 ay önce

Sick!

QDY profil fotoğrafı
QDY29 gün önce

nice physics effect.

GodParticle profil fotoğrafı
GodParticle1 ay önce

Progrss looking great man!!!

Kaue profil fotoğrafı
Kaue29 gün önce

That's INSANE dude

Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿 profil fotoğrafı
Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿29 gün önce

That massive ball going through the planet should create a hydrostatic shock sufficient to break apart the crust. Would be delightful to see.

Zolden profil fotoğrafı
Zolden29 gün önce

Yea, I expected that also. But fluid solver doesn't reach incompressibility due to optimization, so it dumpened the force.

Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿 profil fotoğrafı
Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿29 gün önce

How many particles / what hardware is it running on / what's the frametime?

Zolden profil fotoğrafı
Zolden29 gün önce

I don't remember. But fps is good, I made maybe 50% of decision in favor of performance. This game will run comfortably on cards like 3060

Vincenzo Spina profil fotoğrafı
Vincenzo Spina1 ay önce

so cool!

Bronenosets Tahk profil fotoğrafı
Bronenosets Tahk28 gün önce

Do materials change phase under pressure?

Zolden profil fotoğrafı
Zolden28 gün önce

Not yet, but soon they will be.

мефедроллтон profil fotoğrafı
мефедроллтон29 gün önce

Coule be a cool planet vs pla et strategy game where they gotta not only shoot each other, but change weather, water levels and do geological hell Or counter the aforementioned

Chaos Foundry profil fotoğrafı
Chaos Foundry1 ay önce

This looks like a lot of fun! Keep up the good work. 🫡

coolerputt profil fotoğrafı
coolerputt29 gün önce

Heyyyy zolden Missed you on my TL

Ananth Ram Omkar profil fotoğrafı
Ananth Ram Omkar29 gün önce

Which engine/lang.?

Zolden profil fotoğrafı
Zolden29 gün önce

Unity, c#, hlsl

Dawit profil fotoğrafı
Dawit29 gün önce

If i where to implment this fluid physicds in godot, what things do you recommend?

Zolden profil fotoğrafı
Zolden29 gün önce

Compute everything on GPU, that's the main requirement. Besides, all the algorithms are known.

Nick Conn profil fotoğrafı
Nick Conn1 ay önce

Dude this never gets old. Amazing

Phantoms 〄 profil fotoğrafı
Phantoms 〄1 ay önce

My goodness this is great! (where patrick)

Florian Berger profil fotoğrafı
Florian Berger1 ay önce

awesome! ...now 2 planets colliding ;-)

jon profil fotoğrafı
jon1 ay önce

i love this sort of stuff. looks awesome

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