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Simulating lava stuff to debug my physics engine.

41,584 次观看 • 1 个月前 •via X (Twitter)

37 条评论

Arlojmikk 的头像
Arlojmikk1 个月前

I'm once again curious what was being debugged

Zolden 的头像
Zolden1 个月前

There were issues with fast colliders: they didn't clear the texture based ground on passing. For example, 0:04.

Analog Dream Dev 的头像
Analog Dream Dev1 个月前

Constantly blown away by your work, amazing job!

eric fan #2 的头像
eric fan #21 个月前

you are reinventing noita ok but actually this is very cool

Mogmek 的头像
Mogmek1 个月前

As someone making a game with 3d water sim being the central part I'm so jealous of those who do something similar in 2d... What's the simulation underneath, pb-mpm or something different?

Zolden 的头像
Zolden29 天前

I started with 3D, but switched to 2d to test a few things, like SDF based rendering. But this 2d version grew out of control being much easier to work on. For fluid I use pic+flip method, for particles - simple euler step, and that hard crust is a texture based collider.

Mogmek 的头像
Mogmek29 天前

Totally understandable. I use simpler method for particles like foam as well. Thx for the explanation!

Ectoware Games | Wishlisht BOMBERNAUT 67 on Steam 的头像
Ectoware Games | Wishlisht BOMBERNAUT 67 on Steam29 天前

Very cool 😎. Amazing work

360Genius🗣️ 的头像
360Genius🗣️1 个月前

you could make one hell of a fantasy chemistry game if you made certain cell types become others when under the right conditions/mixtures

Zolden 的头像
Zolden1 个月前

Yea, slowly getting there.

360Genius🗣️ 的头像
360Genius🗣️1 个月前

This is all wildly impressive, been watching these for a long time. Super cool

Len Seaside 的头像
Len Seaside1 个月前

you need to add enormous amounts of heat energy from friction. is temperature modelled here?

Zolden 的头像
Zolden29 天前

The temperature is modelled, but friction -> temperature is not yet implemented. Also, heat is not transferred. Though, I plan to implement these things.

Len Seaside 的头像
Len Seaside29 天前

ah if you have temperature already modelled you certainly should!

Octonion 的头像
Octonion29 天前

Venus did this.

William Selby 的头像
William Selby1 个月前

Sick!

QDY 的头像
QDY29 天前

nice physics effect.

GodParticle 的头像
GodParticle1 个月前

Progrss looking great man!!!

Kaue 的头像
Kaue29 天前

That's INSANE dude

Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿 的头像
Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿29 天前

That massive ball going through the planet should create a hydrostatic shock sufficient to break apart the crust. Would be delightful to see.

Zolden 的头像
Zolden29 天前

Yea, I expected that also. But fluid solver doesn't reach incompressibility due to optimization, so it dumpened the force.

Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿 的头像
Solus Maximus 🏴󠁧󠁢󠁥󠁮󠁧󠁿29 天前

How many particles / what hardware is it running on / what's the frametime?

Zolden 的头像
Zolden29 天前

I don't remember. But fps is good, I made maybe 50% of decision in favor of performance. This game will run comfortably on cards like 3060

Vincenzo Spina 的头像
Vincenzo Spina1 个月前

so cool!

Bronenosets Tahk 的头像
Bronenosets Tahk28 天前

Do materials change phase under pressure?

Zolden 的头像
Zolden28 天前

Not yet, but soon they will be.

мефедроллтон 的头像
мефедроллтон29 天前

Coule be a cool planet vs pla et strategy game where they gotta not only shoot each other, but change weather, water levels and do geological hell Or counter the aforementioned

Chaos Foundry 的头像
Chaos Foundry1 个月前

This looks like a lot of fun! Keep up the good work. 🫡

coolerputt 的头像
coolerputt29 天前

Heyyyy zolden Missed you on my TL

Ananth Ram Omkar 的头像
Ananth Ram Omkar29 天前

Which engine/lang.?

Zolden 的头像
Zolden29 天前

Unity, c#, hlsl

Dawit 的头像
Dawit29 天前

If i where to implment this fluid physicds in godot, what things do you recommend?

Zolden 的头像
Zolden29 天前

Compute everything on GPU, that's the main requirement. Besides, all the algorithms are known.

Nick Conn 的头像
Nick Conn1 个月前

Dude this never gets old. Amazing

Phantoms 〄 的头像
Phantoms 〄1 个月前

My goodness this is great! (where patrick)

Florian Berger 的头像
Florian Berger1 个月前

awesome! ...now 2 planets colliding ;-)

jon 的头像
jon1 个月前

i love this sort of stuff. looks awesome

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