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Size limit solved. World can be enormous. Particles interact with solid matter. Next step is to convert physical matter to solid matter, and vice versa. It will allow digging, destroying and building.

101,450 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Matt
Mattvor 1 Jahr

so satisfying

Profilbild von OnlineBookClub.org
OnlineBookClub.orgvor 1 Jahr

What is the nature of an existence that is experienced entirely outside of time itself? Can a single decision that is made in a state of timelessness simultaneously affect EVERY point in time and space? Groundbreaking reconciliation of creationism with natural science.

Profilbild von AA
AAvor 1 Jahr

We must dig to find more forbidden sausages

Profilbild von Zolden
Zoldenvor 1 Jahr

haha

Profilbild von Relic Abyss ✨Demo out now!✨
Relic Abyss ✨Demo out now!✨vor 1 Jahr

Looks glorious!

Profilbild von Vine Layer 0
Vine Layer 0vor 1 Jahr

OMG what is this? Did you bring back hell of falling sand?

Profilbild von Implying Implications
Implying Implicationsvor 1 Jahr

are we rebuilding the Noita engine from scratch?

Profilbild von KILLIAN.arts
KILLIAN.artsvor 1 Jahr

You gonna add worms or are you gonna go for a different life form? Frogs would be pretty cool.

Profilbild von Jack Prosper
Jack Prospervor 1 Jahr

reminds me of Noita, if that's the sort of engine you're building. pixel art physics sandbox, emphasis on sand.

Profilbild von Oversized Moose With Socks (xlmoose.eth)
Oversized Moose With Socks (xlmoose.eth)vor 1 Jahr

Looking forward to the next iteration of scorched earth

Profilbild von VotterBax
VotterBaxvor 1 Jahr

Cool, now try to implement this for Dwarf Fortress

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