Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Size limit solved. World can be enormous. Particles interact with solid matter. Next step is to convert physical matter to solid matter, and vice versa. It will allow digging, destroying and building.

101,450 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Matt profil fotoğrafı
Matt1 yıl önce

so satisfying

OnlineBookClub.org profil fotoğrafı
OnlineBookClub.org1 yıl önce

What is the nature of an existence that is experienced entirely outside of time itself? Can a single decision that is made in a state of timelessness simultaneously affect EVERY point in time and space? Groundbreaking reconciliation of creationism with natural science.

AA profil fotoğrafı
AA1 yıl önce

We must dig to find more forbidden sausages

Zolden profil fotoğrafı
Zolden1 yıl önce

haha

Relic Abyss ✨Demo out now!✨ profil fotoğrafı
Relic Abyss ✨Demo out now!✨1 yıl önce

Looks glorious!

Vine Layer 0 profil fotoğrafı
Vine Layer 01 yıl önce

OMG what is this? Did you bring back hell of falling sand?

Implying Implications profil fotoğrafı
Implying Implications1 yıl önce

are we rebuilding the Noita engine from scratch?

KILLIAN.arts profil fotoğrafı
KILLIAN.arts1 yıl önce

You gonna add worms or are you gonna go for a different life form? Frogs would be pretty cool.

Jack Prosper profil fotoğrafı
Jack Prosper1 yıl önce

reminds me of Noita, if that's the sort of engine you're building. pixel art physics sandbox, emphasis on sand.

Oversized Moose With Socks (xlmoose.eth) profil fotoğrafı
Oversized Moose With Socks (xlmoose.eth)1 yıl önce

Looking forward to the next iteration of scorched earth

VotterBax profil fotoğrafı
VotterBax1 yıl önce

Cool, now try to implement this for Dwarf Fortress

Benzer Videolar