Video wird geladen...
Video konnte nicht geladen werden
Skeletal nanite #UE5.5 No need to change source anymore, just add r.Nanite.AllowSkinnedMeshes=1 in defaultengine and enable nanite in persona
59,780 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

Inu Gamesvor 2 Jahren
There's an analysis of how it works

Khenvor 2 Jahren
Holy guacamole

Kiwi TKKvor 2 Jahren
💯 Very excited about it's potential.

Nazar'Us Studiosvor 2 Jahren
When the phone app won't let you watch cool videos 😭

Over Jump Rallyvor 2 Jahren
In your face @JSFILMZ0412 😜

Elgaevor 2 Jahren
Looks very nice, have you tested the performance yet with meshes that have a high polycount that wasn't previously possible

Inu Gamesvor 2 Jahren
@ElgaeCapital no i didn't. but according to the commit notes it's far from finished so i wouldn't look at the performance now

Sagnamennvor 2 Jahren
So excited! :D

Swinnyvor 2 Jahren
This will be huge.

SumItAllUpvor 2 Jahren
What’s the advantage? I Thought only its useful for environment


