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Skeletal nanite #UE5.5 No need to change source anymore, just add r.Nanite.AllowSkinnedMeshes=1 in defaultengine and enable nanite in persona

59,780 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Inu Games
Inu Gamesvor 2 Jahren

There's an analysis of how it works

Profilbild von Khen
Khenvor 2 Jahren

Holy guacamole

Profilbild von Kiwi TKK
Kiwi TKKvor 2 Jahren

💯 Very excited about it's potential.

Profilbild von Nazar'Us Studios
Nazar'Us Studiosvor 2 Jahren

When the phone app won't let you watch cool videos 😭

Profilbild von Over Jump Rally
Over Jump Rallyvor 2 Jahren

In your face @JSFILMZ0412 😜

Profilbild von Elgae
Elgaevor 2 Jahren

Looks very nice, have you tested the performance yet with meshes that have a high polycount that wasn't previously possible

Profilbild von Inu Games
Inu Gamesvor 2 Jahren

@ElgaeCapital no i didn't. but according to the commit notes it's far from finished so i wouldn't look at the performance now

Profilbild von Sagnamenn
Sagnamennvor 2 Jahren

So excited! :D

Profilbild von Swinny
Swinnyvor 2 Jahren

This will be huge.

Profilbild von SumItAllUp
SumItAllUpvor 2 Jahren

What’s the advantage? I Thought only its useful for environment

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