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Using physical based lighting values for sunny cloudy condition If you need more fps and no leaking or artifacts just use 👇 No Lumen, No Raytrace, No Baking, No Pathtrace, No DLSS Lighting with Ultra Dynamic Sky Unreal Engine 5.5.4 Nanite and Ambient Occlution with SSR reflections and Distance... show more
42,888 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

Looks incredible, could you try to post a video with an NPC moving around though.. These are all static props, would like to see some movement..

Yes sure 🙌🏻

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Reminds me of call of Juarez gunslinger, borderlands, fallout,

🙌🏻

Fallout 3 Remaster will look like this.

🙌🏻

Another great piece of work. I keep forgetting to ask — how well is all this expected to work in dynamic conditions, with changes in time of day and/or weather? In theory, it should perform even better than with Lumen, but are there any limitations?

Thank you no limitations everything is still dynamic only difference is no GI but you could balance exposure and tone map. Also emissive will need some fill lights but weather changes are the same

No Raytrace there? The environment water reflection looks realistic though

🙌🏻 yes just ssr
