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Ellieᢉ𐭩

59,558 次观看 • 1 年前

From boring to BOLD 🌈, she walked in nervous... walked out obsessed. This pastel rainbow transformation hits different Would you try this look? 👇 Made with Seedance 2.5 on Fish Creative Prompt: Create a 30-second modern retro-anime style 3D-cel hybrid commercial in 16:9. A cozy neon-lit retro salon with warm cinematic lighting, soft VHS grain, and gentle synthwave color glow. Keep the same stylist and the same customer throughout the entire video. The customer is always the main focus. Customer: Slim, smart, fashionable young girl with straight shoulder-length dark hair, sharp stylish bangs, small nose piercing and two ear piercings, sparkly round glasses, oversized beige turtleneck, gold chain necklace, confident yet slightly nervous expression. Stylist: Beautiful young woman with long wavy silver-lavender hair tied in a loose ponytail, elegant almond-shaped violet eyes, retro apron over a fitted black top, small gold hoop earrings. She is warm, graceful and quietly confident. Story (cut scenes): [0:00–0:04] The customer walks in confidently, adjusting her glasses, and sits in the salon chair. Customer: "I want something bold today." [0:04–0:07] She shows her phone with a vibrant pastel-color hair reference. The stylist smiles. Stylist: "Oh, this suits you." [0:07–0:11] Slow shot: stylist carefully sections her hair, combing it smooth. [0:11–0:15] Stylist gently paints soft pastel-rainbow color into her hair, brush strokes slow and precise. [0:15–0:19] Hair is slowly rinsed under water, color flowing softly. [0:19–0:22] Hair is blow-dried with gentle, flowing motion. [0:22–0:25] Final light styling — soft waves shaped, one small clip added. Show only one salon action at a time. Each action lasts long enough to clearly see the process. No fast cuts. No time-lapse. No jump cuts. [0:25–0:30] Wide cinematic reveal — she looks into the mirror, eyes widening, then breaks into a bright happy smile, touching her colorful hair. Customer: "I love it!" Stylist: (smiles) "Told you." Premium modern retro-anime animation, expressive close-up facial animation, realistic soft hair physics, gentle hand animation, cinematic slow camera movement, shallow depth of field, warm neon-retro lighting, consistent character design, no glitches, no subtitles, no watermark.

Jessica Collins

36,422 次观看 • 15 天前

Bold lips. Brilliant confidence. Own every moment with Flova , Own Your Bold. 💄 Generated entirely on FlovaAI with skill of product commercials, bringing beauty campaigns to life with cinematic visuals. #FlovaAI #FlovaCPP | FlovaAI Japan Prompt : Create a cinematic 60-second luxury TV commercial for the makeup brand FLOVA in ultra-high resolution, photorealistic cinematic style, shot on 35mm film with rich color grading (deep reds, gold, soft skin tones, elegant black). Smooth camera movements, high-end fashion lighting, no text until the final card. Elegant orchestral + modern beat soundtrack that builds confidence. Soft confident female voiceover. 0-6s: Close-up of a woman’s hand slowly opening a luxurious matte black Flova box. Inside, the iconic Flova Red Lipstick and matching Red Nail Polish sit on black velvet. Soft golden light catches the packaging. Logo “FLOVA” is clearly visible. 6-14s: Extreme close-up of the red lipstick being twisted up. Perfect deep red bullet. She applies it in slow motion – clean, precise, glossy finish. Cut to fingers applying matching red nail polish in elegant strokes. Both products look rich and high-end. 14-24s: Quick glamorous montage: - Woman applies Flova mascara, lashes look long and defined - Soft highlighter on cheekbones creates a natural glow - She presses a Flova compact powder for flawless skin Camera moves smoothly between products and her face. Strong product branding throughout. 24-36s: The transformation reveal. She looks into a mirror. The camera pulls back to show a sophisticated woman in a black dress, perfect red lips and red nails, glowing skin. She walks confidently through a modern luxury apartment with large windows and soft light. Every movement feels powerful and elegant. 36-48s: She steps outside onto a city balcony at golden hour. Wind gently moves her hair. She smiles with quiet confidence. Slow-motion close-ups of her red lips and red nails catching the light. Other women notice and smile back – subtle empowerment moment. 48-55s: Final product hero shot. All Flova essentials arranged beautifully on a black marble surface: Red Lipstick, Red Nail Polish, mascara, highlighter, compact. Soft particles of light float around them. Voiceover: “Flova. Every essential. One bold statement.” 55-60s: Clean black end card. Centered elegant white Flova logo. Tagline appears: “Own Your Bold.” Below it in smaller text: “Discover the collection at flova .com”. Soft red glow fades in behind the logo. Style: Premium global TVC (Chanel / Dior level), strong branding on every product shot, clear advertising value, memorable message, flawless skin and product consistency, elegant and empowering mood. 16:9 cinematic aspect ratio, 24fps. Memorable Brand Message “Flova – Own Your Bold”

Ai Girllie

39,298 次观看 • 1 个月前

My first test with the new Gemini Deep Think 3 🔥🔥🔥 Build a complete Three.js scene in a single HTML file that renders a fully 3D interior room indistinguishable from a classical oil painting hanging in a museum. The Painterly Rendering System Write custom GLSL shaders that replace all standard rendering with oil paint simulation. Every pixel must feel painted by hand. The system needs these layers working together. Brushstroke normals. Generate a procedural brushstroke normal map using layered directional noise at varying scales. Large bold strokes for walls and floors following the plane direction. Small delicate strokes for fine details like metal and glass. Circular strokes for rounded objects. The brushstrokes must catch sidelight and cast tiny shadows into their grooves exactly like real impasto paint on canvas. Paint thickness. Use parallax occlusion mapping to give highlights genuine physical thickness. Where the original painter would load their brush with white or yellow to hit a bright highlight, the paint should visibly sit above the surface. In dark shadow areas, the paint should appear thinner, letting canvas weave show through slightly. Color palette. Restrict the entire scene to a historical oil palette. Titanium white, naples yellow, yellow ochre, raw sienna, burnt sienna, burnt umber, raw umber, ivory black, vermillion used sparingly, and a muted blue-grey. No modern saturated colors. All color mixing should feel subtractive and warm. Edge treatment. No hard edges anywhere in the scene. Object silhouettes must soften and blur slightly as if the painter's brush feathered where one form meets another. Implement this as a screen-space edge-detection pass that blurs based on depth discontinuity and overlays brushstroke texture at boundaries. Canvas texture. The entire final image must have a linen canvas weave overlay rendered with its own normal map that interacts with the scene lighting. As you orbit, the canvas tooth should glint differently. This sells the illusion more than anything else. Varnish layer. Apply a post-processing pass that simulates aged oil varnish. A warm amber tint that is slightly uneven, thicker in corners and thinner in center. A subtle gloss reflection that shifts as you move the camera. Very fine craquelure, hairline crack patterns, visible only when you zoom in close. The Scene. A Dutch Golden Age Study. Model everything procedurally with no external assets. A small intimate room with rough plastered walls in thick paint, warm grey-ochre. A single tall window on the left wall. Leaded glass with thick mullions letting in one dominant shaft of warm light. The window glass should have slight imperfections like bubbles and waviness visible in the paint treatment. A heavy dark wood table positioned center-left. On the table place a brass candlestick with a half-melted candle where the wax drips are modeled and painted with naples yellow impasto highlights. A pewter plate with a half-peeled lemon, the peel curling off the edge of the plate, the exposed fruit flesh a jewel of thick yellow paint catching light. A partially unfolded letter with a broken red wax seal. A small glass of dark wine catching a single highlight. A dark velvet cloth draped from the table edge falling in heavy folds to the floor. The velvet should have that characteristic oil painting treatment where shadows go almost black and the fabric catches light in soft broken highlights. The floor is wide dark wooden planks painted with long horizontal brushstrokes. Against the back wall, barely visible in shadow, a tall wooden cabinet with a few old leather-bound books leaning against each other. A single beam of light from the window cuts diagonally across the scene illuminating floating dust motes painted as soft tiny dots of naples yellow, not CG particles. The rest of the room falls into rich warm shadow. Lighting One dominant directional light from the left simulating window light. Warm, strong, with soft VSM shadows. A very subtle fill from the right in cool blue-grey at perhaps 5% intensity. No ambient light. The shadows should be genuinely dark and warm. This is Vermeer lighting. The contrast between the luminous light-struck areas and the deep velvety shadows is what makes the painting breathe. Post-Processing Chain Render pass. Painterly edge softening pass. Canvas texture overlay pass. Varnish and aging pass. Heavy vignette like a dark gallery frame encroaching. Very subtle bloom only on the brightest impasto highlights. Film grain that mimics canvas tooth texture rather than photographic noise. Interaction OrbitControls with very slow damping at 0.02 and limited orbit range so you can look around the painting but not flip it upside down. Slow zoom. The feeling should be like leaning closer to a painting in a museum and discovering more detail. The Standard When someone opens this file and takes a screenshot, people should genuinely argue whether it is a photograph of a real oil painting or a digital render.

Emily

20,940 次观看 • 7 个月前

"Taking An Aspirin Everyday To Prevent A Heart Attack Is Wrong, Dangerous & Can Be Deadly." Dr Jack Wolfson, Cardiologist "A Daily Aspirin Is A Lie That's Been Fed To Us For Over 50 Years." "Aspirin Does Not Protect You Or Fix Your Damaged Arteries...It Just Makes You Bleed." Almost 30 million Americans take aspirin for primary or secondary prevention of cardiovascular disease (CVD) or colorectal cancer (CRC). For decades, low dose Aspirin has been prescribed to patients as primary prevention for patients at risk for CVD, but has now been withdrawn as a line of treatment or prevention. The most recent recommendations from the US Preventive Services Task Force (USPSTF) have abandoned the routine call for daily aspirin use because of the harms that daily low dose aspirin causes. Research From The ARRIVE, ASPREE & ASCEND Peer Reviewed Studies, Confirms That Daily Aspirin, Even Low Dose 'Baby Aspirin,' Is Harmful & Causes Major Bleeding: More than 46,000 adults were studied for multiple years on low dose enteric coated 100 mg aspirin & found significant major bleeding while also finding no benefit for cardiovascular disease. The causal factor of the increased risk of bleeding is aspirin inhibits platelet activity as a COX-1 inhibitor, which damages the protective layer of gastrointestinal mucosa, intracranial brain tissue & micro bleeding anemia. 1⃣ Increased risk of major bleeding: This includes gastrointestinal (GI) bleeding (e.g., ulcers, bleeding in the stomach or intestines) & intracranial hemorrhage (bleeding in the brain), which can be severe & life-threatening. 2⃣ Hemorrhagic stroke: Aspirin increases the risk of hemorrhagic strokes, where a blood vessel bursts in the brain. Bleeding events were 38% higher among participants who were taking aspirin daily, regardless of their gender, age, or cardiovascular risk. 3⃣ Anemia: The ASPREE trial, showed 20% increase in Anemia, characterized by low red blood cell counts & symptoms like fatigue & weakness. Slow micro bleeding anemia as low Hemoglobin iron & Ferritin levels plummeting to less than 45 mcg/L. 4⃣ Gastrointestinal damage: Aspirin, even at low doses, causes damage to the lining of the stomach & intestines, leading to erosions, ulcers & bleeding. Research participant data showed 60% had major GI bleeds as a result of a daily low dose aspirin. 👇ASCEND Aspirin Bleeding Risk Study👇 👇Daily Low Dose Aspirin Causes Anemia👇 👇ASPREE Low Dose Aspirin Causes GI Bleeding👇 Speaker: Dr Jack Wolfson, MD

Valerie Anne Smith

209,973 次观看 • 1 年前

Seedance 2.5 POV video. The best AI video model is live. Full prompt: POV — Morning Commute in Coastal Japan | Ultra-Realistic, One Continuous Take First-person POV, no cuts, one unbroken handheld-feeling shot from our own eyes on the way through a small seaside town. Ultra-photorealistic, phone-in-hand realism — natural camera micro-shake, subtle head bob with each step, occasional glance down at our own hands and shoes. 4K, shallow but natural depth of field, real morning light, no color-grading fantasy, no neon. Beat 1 — Descending into the station (0–4s): We walk down worn concrete station stairs into a small coastal-town metro entrance, one hand loosely gripping a canvas bag strap that swings into the lower frame. Fluorescent tint mixes with daylight bleeding from the entrance behind us. Commuters pass in soft focus; we hear muffled announcements and the shuffle of footsteps. Beat 2 — The orange cat (4–9s): We slow and crouch — the horizon dips as our POV lowers toward the ground. An orange tabby sits by a ticket-gate pillar, tail curled. Our hand (natural skin texture, slightly bitten nails, cuff of a sleeve) reaches into frame and gently strokes its head. The cat leans into the touch, eyes half-closing, ears flicking. We hold there a beat, warm and quiet. Beat 3 — Boarding, settling by the window (9–14s): We rise, the horizon lifts, and we step through the train doors just as the chime sounds. POV turns and moves toward a window seat; we sit, and the frame settles against the glass. A faint silhouette of us ghosts over the view. The train pulls away with a gentle lurch. Beat 4 — The shimmering sea (14–20s): Through the window, the town gives way to open coastline. Sunlight scatters across the water in thousands of moving sparkles — real specular glitter, not CGI bloom. Utility poles and wires strobe past in the foreground. We rest our chin lightly (subtle downward frame tilt), just watching. Beat 5 — Rails into the sea (20–25s): The track curves and runs so close to the shore that the rails seem to vanish straight into the water — the sea fills nearly the whole frame, waves lapping right up to the ballast. Foam catches the light. We're gliding along the edge of the ocean, the horizon line steady, gulls crossing in the distance. Hold on this until the shot ends. Technical spec: continuous POV, first-person, no cuts or transitions, natural handheld micro-motion, realistic morning ambient audio (station hum, cat, train chime, rail clatter, distant surf), authentic Japanese coastal-railway setting (Shimonada / Enoden-style seaside line), overcast-to-clear soft daylight, photoreal skin and fabric texture, 2.39:1 or 16:9, ultra-realistic. Coming soon to Higgsfield.

Higgsfield AI 🧩

37,031 次观看 • 1 个月前

BAN HQ Medical Committee presents Diabetic Awareness - World Diabetes Day 2024. World Diabetes Day is observed every year on November 14th, marking an important opportunity to raise awareness about diabetes and advocate for better prevention, diagnosis, and management of the disease. The day became an official United Nations (UN) day in 2006. This year’s theme, "Access to Diabetes Education," underscores the need for better information and resources to help prevent and manage diabetes effectively. The Medical Team of Brothers across Nigeria (BAN) worldwide is proud to recognize World Diabetes Day by supporting the established framework for diabetes education, which includes: 1. Learning and Knowledge Sharing. 2. Prevention. 3. Identification and Treatment. UNDERSTANDING DIABETES Diabetes is a disease that results from excess sugar in the blood, causing serious health problems over time. The Types of Diabetes: 1. Type 2 Diabetes: The most common form, accounting for about 90% of cases. It occurs when the body doesn’t use insulin effectively or doesn’t produce enough. 2. Type 1 Diabetes: An autoimmune condition, usually diagnosed in childhood, where the body cannot produce insulin. 3. Gestational Diabetes: Occurs during pregnancy and usually goes away after childbirth, but it increases the risk of developing type 2 diabetes later in life. 4. Prediabetes: A condition where blood sugar levels are higher than normal but not high enough to be considered type 2 diabetes. 1 in 3 adults has prediabetes, highlighting the need for early intervention and lifestyle changes. SYMPTOMS OF DIABETES The symptoms of diabetes vary, and some people (especially those with prediabetes, gestational diabetes, or type 2 diabetes) may not experience symptoms at all. In type 1 diabetes, symptoms usually appear quickly and are more severe. Common symptoms include: I. Increased thirst or urination II.Fatigue III. Blurry vision IV. Slow-healing sores or infections RISK FACTORS A variety of factors contribute to the risk of developing type 2 diabetes, including: Age and genetics, Lifestyle factors:, poor diet, lack of physical activity, and smoking increase the likelihood of developing diabetes. Social factors: Access to healthy food, healthcare, and safe spaces for exercise also play a significant role in managing and preventing diabetes. Race and Ethnicity: People from certain racial or ethnic backgrounds, including Black, Hispanic, American Indian, and Asian American populations, are at higher risk for type 2 diabetes. Discrimination and stigma: These factors can exacerbate the challenges faced by marginalized communities in managing diabetes. COMPLICATIONS When diabetes is not properly controlled, it can cause serious and even life-threatening complications, including Heart disease and strokes, Nerve damage (neuropathy), Kidney damage, Eye problems, Foot issues, Skin and mouth infections, Hearing loss, Memory issues, Depression and Anxiety. PREVENTION Preventing or delaying type 2 diabetes is possible through early lifestyle changes. The following strategies can help reduce the risk of developing diabetes: 1. Eat a Healthy Diet 2. Get Active 3. Maintain a Healthy Weight 4. Quit Smoking 5. Limit Alcohol Intake 6. Get Regular Checkups 7. Manage Stress 8. Sleep Well CONCLUSION World Diabetes Day is an important reminder of the growing global impact of diabetes and the urgent need for education, awareness, and action. This year’s theme highlights the critical need for better information and resources to prevent and manage the disease. By focusing on education, early detection, and lifestyle changes, we can work together to reduce the burden of diabetes and create a healthier future for all. #BANWorldwide, #BrothersAcrossNigeria #WorldDiabetesDay, #WDD2024, #DiabetesAwareness, #KnowYourNumbers, #DiabetesPrevention, #14November, #AccesstoDiabetesCare

Brothers Across Nigeria International

13,735 次观看 • 1 年前

"The label just says No Brand" GRWM w Desi Generated on Atlas Cloud Wan 3.0 Prime Esr upscale stitched together on ElevenCreative studio prompt Desi: South Asian woman, mid-20s, warm brown skin with natural, realistic texture — visible pores, subtle natural sheen, no airbrushed smoothness. Expressive dark brown eyes, defined brows, full lips. Long dark wavy hair, undone/messy at the start. No jewelry until the earrings beat. Gold jhumka earrings and thin gold necklace are her fixed accessories once applied. Environment — Desi's Bedroom: Modest, lived-in bedroom, soft neutral-toned walls, single window with sheer curtains, warm diffused morning light with real shadow falloff. Wooden/laminate flooring, small woven area rug. Flows from bed area to vanity/mirror corner to a closet/wardrobe area to a doorway. Bed: simple platform frame, unmade, muted duvet, mismatched pillows, folded throw, nightstand with a plain ceramic mug, analog alarm clock, small lamp. Vanity: wooden dresser, plain oval mirror, small ceramic dish holding her rings/studs/jhumka earrings, a plain glass jar labeled "NO BRAND" in small black sans-serif text, a plain wooden hairbrush — all visible on the surface from the start. Wardrobe area: simple open wardrobe/hangers with a small handful of plain unbranded clothing already visible. Doorway: simple wooden door, softly lit hallway beyond. Visual style (all blocks): Cinematic realism, not commercial polish. Soft natural film-like grain, warm slightly imperfect color grading true to real morning light. Skin genuinely textured, never smoothed or beauty-filtered. Smooth floating steadicam/gimbal camera movement throughout, cinematic framing sensibility, not raw flat phone footage. Audio style (all blocks): Warm, natural, close-mic room-tone quality, not sterile or studio-clean. Real object-contact sounds, natural room reverb on her voice. No music, no artificial sound effects. Standing negatives (repeat in every block): No AI morphing of any kind — no shifting, warping, or unstable facial features, body proportions, or object shapes. No items suddenly appearing or disappearing in frame — every object must already be visible in its place before she interacts with it. No over-polished or beauty-filtered skin — natural texture and imperfection required throughout. No overly clean, sterile, or commercial visual grade. No duplicate Desi in any frame. No identity drift from block to block. Every product/container shows either no text/logo or exactly the plain "NO BRAND" mark — simple black sans-serif on plain packaging. No recognizable real-world brand names, logos, or trademarked packaging/clothing design anywhere in frame. No extra fingers, fused hands, or distorted anatomy. No text overlays or captions. No music — natural ambient audio only. Mirror reflections physically accurate and consistent; camera never visible in any reflection. No sudden speed changes, no time-lapse compression, no rushed dialogue delivery. BLOCK 1 — [0:00–0:15] The Alarm, Waking, Yawn, First Line Continuity note: Opening block — no prior frame to match. Action: Dark, close frame on Desi's sleeping face, soft warm morning light beginning to catch her skin's natural texture. A phone alarm begins ringing on the nightstand. Hold on her unmoving for a real beat as it rings. Her hand fumbles slowly toward the sound, silences it. She lies still a moment longer, then opens her eyes slowly, squinting at the light. She yawns — full, unhurried, genuine — stretching slightly where she lies. A long pause settles after. Dialogue: (after the yawn, slow, groggy, real pauses) "Okay... (pause) ...so it is way too early for this..." (long pause, slow exhale) "...but let's get ready anyway." Camera: Static-to-slow-float — begins locked close on her face, only beginning the faintest float as she finishes speaking, ending the block just as she starts to shift toward sitting up. Block-specific negatives: The alarm sound must play first, before any dialogue or visible movement. Do not have her wake up abruptly or sit up quickly — the entire block stays in slow, groggy stillness. Do not begin the standing/sitting motion before the final line completes. BLOCK 2 — [0:15–0:30] Five More Minutes + Coffee Stretch Continuity note: Opens exactly where Block 1 ended — Desi still lying down, having just finished her line, beginning to shift toward sitting up. Match her position, the room's lighting, and her expression precisely to Block 1's final frame. Action: She sits up fully, stretches with a real, full arms-overhead extension, laughs softly at herself. She reaches for the ceramic mug already present on the nightstand, takes a slow sip, holds it a moment, exhales contentedly. Only after finishing the sip does she swing her legs out and stand, unhurried. Dialogue: "Five more minutes..." (pause, small laugh) "...turned into not five minutes." (beat) "Classic." (pause, after the sip) "Okay." (beat) "...That helps." Camera: Smooth floating steadicam, holding a steady elevated angle through the stretch, following her rise to standing by the block's end. Block-specific negatives: Do not skip or shorten the full stretch. The sip of coffee must complete before she stands — no simultaneous drinking-and-standing. Do not have her rush to her feet; the stand is the final motion of the block, unhurried. BLOCK 3 — [0:30–0:45] Moisturizer Continuity note: Opens exactly where Block 2 ended — Desi just risen to standing beside the bed. This block covers her walk to the vanity and the full moisturizer application. Match her position and the room's light to Block 2's final frame. Action: Camera drifts with her as she walks unhurried from the bed to the vanity, arriving at the mirror. The plain glass jar labeled "NO BRAND" is already visible on the vanity surface as she arrives. She unscrews the lid slowly, scoops a small amount, and applies it in full, unhurried circular motions across her face — the entire application shown start to finish within this block. Dialogue: (spoken only once the application is fully finished, near the block's end) "This is like..." (pause) "...the one step I actually never skip." (beat) "Everything else is negotiable." Camera: Floating lateral tracking during the walk, settling into a steady medium shot at the mirror for the application itself. Block-specific negatives: The jar must already be visible on the vanity before she reaches for it — no appearing mid-motion. The application must be shown completing in full before any dialogue begins. Do not rush the walk to the mirror to make room for the application — both get real, unhurried time within the 15 seconds. BLOCK 4 — [0:45–1:00] Hairbrush + Earrings Continuity note: Opens exactly where Block 3 ended — Desi standing at the mirror, moisturizer just applied. Match her position and expression to Block 3's final frame. Action: She picks up the plain wooden hairbrush, already resting on the vanity, and brushes out her hair with several full, unhurried strokes, working through it completely. She sets the brush down, then picks up her gold jhumka earrings from the ceramic dish and puts them on one at a time — each fully finished and settled before she begins the second. Dialogue: (mid-brushing) "Yeah, I don't even know what's in that jar anymore." (soft laugh) "The label just says 'No Brand.'" (beat, as she puts in the second earring) "...Works though." Camera: Steady medium-close shot at the mirror, holding through both the brushing and the earrings without cutting away. Block-specific negatives: The hairbrush and earrings must both already be visible on the vanity from the block's start. The first earring must be fully in place before she begins the second — no simultaneous application. Do not shorten the number of brush strokes to save time; let the motion read as genuinely unhurried. BLOCK 5 — [1:00–1:15] Wardrobe Change (Revised: Explicit Detail + Locked Outfit) Continuity note: Opens exactly where Block 4 ended — Desi at the mirror, both earrings now in place. This block covers her moving to the wardrobe area and changing. New Outfit — Locked Reference (carries into Block 6 and any future scenes): A simple, plain white or cream-colored short-sleeve cotton top with a round or slightly scooped neckline, no graphics, no visible branding — soft, everyday fabric with natural draping and slight creasing. Paired with plain straight-leg or slightly relaxed-fit trousers in a muted neutral tone (soft khaki, warm taupe, or dark grey), no visible logos, no stitched branding on pockets or waistband. Simple flat sandals or bare feet, consistent with the casual, staying-home-in-the-morning energy of the piece. This exact combination — top, trousers, footwear — must remain identical through Block 6 and any subsequent generation; treat it as a locked reference image once established. Action, explicitly detailed: Camera follows her as she walks from the vanity toward the wardrobe area, where the clothing has been visible on the rod/hangers since the environment was established — including the specific white/cream top and neutral trousers she will select, already hanging there from the start. She reaches the wardrobe, looks over the few items for a moment, unhurried, and lifts the plain white top and the neutral trousers off their hangers, laying them briefly over her arm or the chair. She turns slightly away from camera or angles herself naturally at the wardrobe (matter-of-fact, not performative), and removes her sleep t-shirt first — pulling it up and off in one unhurried motion, setting it aside on the chair or a nearby surface. She then pulls the plain white top on over her head, arms finding the sleeves naturally, settling the fabric down over her torso with a small adjusting tug at the hem. She then steps out of her sleep bottoms or loungewear pants — sitting briefly on the edge of the chair or bed if needed for balance, one leg at a time — and pulls on the neutral trousers, standing to fasten or settle them at the waist, a small natural motion to smooth them down her hips. Once fully dressed, she does a small self-check — glancing down at the outfit, smoothing the top's hem once more, rolling one sleeve cuff slightly — before turning back toward the mirror. Dialogue: "Okay..." (pause, mid-change) "...let's see." (beat, once dressed, considering the outfit) "...Yeah. That works." Camera: Floating steadicam following her to the wardrobe, holding a respectful medium distance throughout the change — matter-of-fact framing, never a close or lingering angle, treating the change the way an ordinary morning routine would actually look on camera, not stylized or drawn out for effect. Block-specific negatives: The white top and neutral trousers must already be visible hanging in the wardrobe from the start of the block — no appearing only once she reaches for them. The change must be shown as a clear, complete sequence — sleep shirt removed, new top pulled on, sleep bottoms removed, new trousers pulled on — with no skipped steps or instant swaps between states. The change must read as ordinary and unhurried but not sexualized or dwelt upon — medium-distance framing throughout, natural body positioning, nothing posed. No outfit teleporting at any point — every layer change must be visibly performed by her, not implied through a cut or dissolve (there are no cuts in this piece regardless). This exact outfit (plain white/cream short-sleeve top, neutral trousers, sandals or bare feet) is now the locked wardrobe reference for the remainder of the piece — it must not vary in color, cut, or detail in Block 6 or any subsequent scene. BLOCK 6 — 1:15–1:30 FINAL LOOK → WALK OUT CONTINUITY OPEN Block 6 begins immediately from the final frame of Block 5. There is no cut. Desi stands in front of the mirror wearing the exact outfit established in Block 5. Her: white/cream top; neutral trousers; footwear; gold jhumka earrings; gold necklace; hairstyle; makeup; facial features remain exactly consistent. --- 1:15–1:20 FINAL MIRROR CHECK Desi faces the oval mirror. The camera floats gently into position behind/alongside her. She looks at her reflection. A genuine pause. She looks down briefly at the outfit. Smooths the top once. Looks back at herself. A tiny satisfied nod. No exaggerated posing. No influencer-style presentation. She simply looks like someone deciding that she is ready enough to leave. --- 1:20–1:26 WALK TOWARD DOOR Desi turns away from the mirror. The camera smoothly follows. She walks through the bedroom toward the doorway. Her pace remains natural and unhurried. The camera never overtakes her. No whip-pan. No sudden acceleration. No speed ramp. The hallway beyond the doorway is already visible. Morning light spills naturally from the hallway. Dialogue Desi: "Okay." pause "Human." beat "Presentable." pause "Good enough." A small genuine laugh. --- 1:26–1:30 EXIT Desi reaches the doorway. She opens the wooden door. Warm hallway light falls across her. She steps through. The camera continues following her naturally. Just before she disappears completely, she turns her head slightly toward the camera. A genuine late-arriving smile. Dialogue "Alright..." pause "...let's go be a person today." beat "Bye." She exits. The camera remains inside the bedroom. It settles naturally on the empty doorway. Hold for one quiet beat. END. --- MASTER NEGATIVES & CONSTRAINTS BLOCKS 5–6 CONTINUITY One continuous physical camera take. Zero hard cuts. Zero hidden cuts. Zero jump cuts. Zero dissolves. Zero fades between states. Zero time skips. Zero time-lapse. Zero teleportation. Zero duplicated footage. Zero sudden camera repositioning. WHIP-PAN ONE WHIP-PAN ONLY. It occurs exclusively during the wardrobe change in Block 5. The whip-pan must: physically originate from the camera's current position; move through the same bedroom; temporarily obscure Desi; return naturally to the wardrobe area. It must never be used as a disguised cut. No whip-pan during Block 6. --- NO MORPHING / NO MESHING Absolutely no: face morphing; facial meshing; body morphing; wardrobe morphing; texture morphing; object morphing; environmental morphing; frame interpolation artifacts; identity blending; unstable facial geometry; unstable hands; unstable hair; unstable jewelry. Desi must remain the same woman throughout the entire sequence. --- IDENTITY LOCK Do not alter: eyes; eyebrows; nose; lips; jaw; cheekbones; skin tone; face shape; body proportions; age; hair texture; hairline. No identity drift. No alternate version of Desi. No duplicate Desi. No phantom Desi. --- WARDROBE CHANGE The wardrobe change must be physically believable. No: instant outfit swap; outfit teleportation; clothing appearing on her body; clothing disappearing from her body; clothing growing onto her; magical transition; glowing transformation; particle effect; dissolve; morph. The single whip-pan simply gives privacy while maintaining the continuous physical flow of the camera. --- OBJECT CONTINUITY No object may suddenly appear or disappear. The following must remain spatially consistent: wardrobe; clothing; chair; vanity; mirror; jewelry; dresser; plants; rug; door; hallway. The white/cream top and neutral trousers must be visibly hanging in the wardrobe before Desi selects them. --- OUTFIT LOCK Once Desi finishes changing: WHITE/CREAM SHORT-SLEEVE TOP + EXACT NEUTRAL TROUSERS + SAME FOOTWEAR must remain unchanged through the end. No recoloring. No redesign. No different sleeve length. No different trouser cut. No different footwear. No spontaneous accessories. --- MIRROR CONSISTENCY Mirror reflection must be physically accurate at all times. One Desi. Reflection matches her movements exactly. No reflection drift. No alternate face. No duplicated reflection. No delayed reflection. Camera never appears in the mirror. --- ANATOMY No: extra fingers; missing fingers; fused fingers; duplicated hands; malformed hands; warped arms; elongated limbs; distorted torso; unnatural joints; anatomical meshing. --- VISUAL STYLE Cinematic realism. Natural morning light. Natural skin pores and texture. Subtle film-like grain. Slightly imperfect real-world color. No: beauty filter; plastic skin; excessive skin smoothing; glossy commercial lighting; HDR; hyper-clean advertising aesthetic; artificial glow; excessive sharpening. --- AUDIO Continuous natural audio only: footsteps; fabric movement; clothing rustle; jewelry movement; room ambience; natural breathing; door movement; hallway ambience; Desi's natural voice. No music. No cinematic impact sounds. No artificial transition sounds. No sound effect accompanying the whip-pan. --- VOICE Warm low-mid female voice. Natural morning rasp. Close and intimate. Slow. Unhurried. Conversational. Real pauses between phrases. Never sounds like a commercial, narrator, actress, or influencer reading a script. Do not compress dialogue to fit the timestamps. Natural delivery takes priority. --- FINAL GENERATION LOCK ONE DESI. ONE BEDROOM. ONE CAMERA. ONE CONTINUOUS PHYSICAL FLOW. ONE WHIP-PAN ONLY — BLOCK 5 WARDROBE CHANGE. NO CUTS. NO MORPHING. NO MESHING. NO TELEPORTATION. NO IDENTITY DRIFT. NO OBJECT POP-IN. NO WARDROBE TELEPORTATION. NO DUPLICATION. NO TIME-LAPSE. NO RUSHED MOTION. Block 6 must begin exactly where Block 5 ends, with the exact same Desi, exact same face, exact same jewelry, exact same hairstyle, exact same outfit, exact same environment, and exact same spatial continuity. #AtlasCloud

Kayno

19,095 次观看 • 14 天前

What would you do if this mirror pulled you underwater? Nano Banana 2 + Seedance 2.5 on TapNow prompt SCENE CONTEXT A girl Image flees something unseen through a glowing forest, trips, falls — and finds an antique mirror that yanks her through into an underwater city. There, mid-float before the great shell palace, she turns her head — a flash of POV shows a colossal mouth opening onto her — and back in the wide frame the whale is already closing its jaw and gliding calmly away. 24 seconds, full realism. ACTIVE REFERENCES — STRICT ROLE HIERARCHY Image HER EXACT FACE — sole source of her identity and features, 100% match, zero drift: a 20-year-old , 163 cm, slim and lightly built. Soft rounded oval face; warm light-beige skin with a golden undertone and real photographic texture — visible pores, small freckles and tiny beauty marks across the cheeks and nose bridge; dark blue almond eyes with a shallow partially hidden upper-lid crease and soft under-eye fullness; thick dark straight brows with individual hairs brushed upward; a small neat nose with narrow straight bridge and softly rounded tip; full lips with a defined cupid's bow, the lower lip fuller, natural rosy tone; softly rounded jaw tapering to a small chin; small silver hoop earrings. Ignore this reference's hair, clothing, car interior and lighting. Face identity comes from this reference in every single frame. Image : CHARACTER SHEET — controls everything: long voluminous wavy blonde hair past the shoulders; neat elven ears with slender pointed tips; a white billowy medieval linen shirt deep plunging scoop neckline that reveals significant cleavage., with puffed sleeves; a brown leather underbust corset; fitted sage-green trousers; tall brown leather boots; brown leather gloves; a forest-green wool hooded cloak clasped at the collar. Does NOT control the face. Image FOREST LOCATION — a misty magical forest: narrow dirt path, giant glowing red mushrooms casting warm orange light, pink flowers, mossy trunks, drifting fog. 100% matches the reference. Image : UNDERWATER CITY LOCATION — the plaza: a colossal ribbed nautilus-shell palace with glowing golden seams, pearl shell houses with warm windows, god rays from above, jellyfish and drifting sea life. 100% matches the reference. FORMAT MODE One continuous shot from 0:00 to 0:19, then TWO HARD CUTS in the finale: a fast POV insert and a return to the previous framing. No fades, no dissolves. Full realism. HER BACKWARD GLANCE — HOW IT MUST LOOK, STRICT Whenever she checks behind her, she does NOT turn toward the camera and does NOT look into the lens. She rotates her head roughly 45° to ONE SIDE and her EYES GO THE SAME WAY her head goes — looking off toward that side of frame, into the fog, then snapping forward again. BANS: no over-the-shoulder look at the lens, no eye contact with the camera, no 180° head turn. SHOT 1 — 0:00–0:01.5 — HER FEET, LOW AND CANTED LOW, near ground level, canted hard — Dutch tilt ~20–25° — framing her BOOTS and lower legs sprinting along the path: soil bursting, cloak hem cracking, mushroom stalks brushing aside, path streaking in motion blur. Handheld, jolting with her rhythm; the pursuer heard far behind in the fog. SHOT 2 — 0:01.5–0:03 — HER FACE, FRIGHTENED Unbroken move: the frame rises and pushes in to her FACE — a tight running close-up travelling with her, still canted, hair whipping. Raw fear: wide eyes, brows drawn, mouth gasping, dirt on her cheek. Twice she performs the 45° glance as specified, eyes going the same way as her head, searching the fog off to that side; then forward again. SHOT 3 — 0:03–0:05 — THE TRIP, WIDE Unbroken: the frame swings out to a WIDE shot of the path — full figure, mushrooms towering, fog closing the depth. Mid-glance her leading boot CATCHES a root — the foot stops dead, momentum throws her forward, and she goes down hard in full view: knees, then hands and shoulder into the dirt, dust and leaf litter bursting up, cloak flying over her. She lands sprawled, chest heaving. SHOT 4 — 0:05–0:09 — THE MIRROR SHE ALMOST IGNORES Unbroken: the camera drifts in from the front, then around to her side, settling into profile with her and the mirror in frame. Fear first, curiosity second: sprawled, she checks behind with the 45° head-and-eyes turn; the crashing is closer. She scrambles up, barely looking ahead — then registers an ornate antique MIRROR against a mossy trunk, filled with cold blue glow unlike the warm mushroom light. Brushing dirt off her sleeve with ONE hand, her eyes stay on the glass. THE MIRROR DOES NOT REFLECT: her reflection NEVER appears, no mirror image of her, no reflection of the forest — the glass is a window filled with its own inner light: fog thinning into deep watery blue, faint caustics, vague luminous silhouettes far in the depth, no sharp image. The blue washes her face. ACTING TASK — HER CHOICE (the work happens in her eyes): glass → a 45° glance into the fog behind → glass again; she registers that nothing of HER answers her movement in it; no time to solve it. She extends ONE FINGER toward the surface. (Safety: gaze always engaged; natural blink cadence.) SHOT 5 — 0:09–0:11 — THE YANK: UNDER A SECOND Her fingertip nears the glass. The light FLARES — the surface SNAPS outward like a whip and SEIZES her hand. INSTANT: she is RIPPED off her feet, jerked forward along her outstretched arm, body whipping horizontal in a single frame, head-first through the glass, boots torn off the ground last, cloak cracking behind her. No build-up, no float — limp as a ragdoll, the mirror doing ALL of it, vector purely FORWARD through the glass plane. Camera: caught off guard WITH her — it WHIPS sideways-and-forward, slings around behind her flying body and punches through the rippling surface on her heels; water and bubbles SLAM across the lens, forest colors ripped into deep blue. NOT her POV. SHOT 6 — 0:11–0:16 — ARRIVAL IN THE PLAZA Same shot, no cut — camera behind her. THE FIRST UNDERWATER FRAME IS THE ARRIVAL FRAME: the portal exits DIRECTLY INTO the plaza of >>; the colossal nautilus palace is ALREADY in frame, its ribbed pearl wall with glowing golden seams filling the background, sharp and close; shell houses with warm windows border both sides. NO TRAVEL, no approach — the water BRAKES her within a meter or two. HER BODY: horizontal, HEAD-FIRST, back toward the surface, fully passive — arms loose, LEGS STILL AND MOTIONLESS, no kicking, no strokes; thrown cargo, not a swimmer. UNDERWATER PHYSICS, HIGHEST PRIORITY: hair streaming backward in rippling seaweed-like strands, cloak dragging in a heavy water-loaded wave; on stopping, hair and cloak drift forward past her shoulders by inertia. She pivots from horizontal to upright — feet swinging down, legs hanging relaxed — settling into weightless float facing the palace wall. HER HAIR AT REST, STRICT: no parting, no combed order — a loose free-floating mass fanning outward and upward from her whole head, strands crossing over her crown in constant slow chaotic motion, never symmetrical, never still. The cloak billows wide, breathing with the water. SHE CANNOT BREATHE UNDERWATER: cheeks slightly puffed, lips pressed, holding her breath. Bubbles rise from her mouth in small silver clusters climbing upward past her face. ACTING TASK: to ORIENT beneath something impossibly huge — her attention pulls UPWARD: head climbing the glowing houses, up the palace wall, chin lifting, trying to find where the spiral ends. Jellyfish pulse between the houses. SHOT 7 — 0:16–0:19 — SETTLE INTO THE MEDIUM PROFILE FRAME Same shot, no cut. The camera drifts smoothly from behind her around to her side and settles into the framing that holds for the rest of the film: FRAMING LOCK — MEDIUM PROFILE: she is seen from her LEFT SIDE in a medium shot, CHEST-UP ONLY — never full-body, never small in frame; her head and shoulders occupy the lower-left third, elven ear tip clear, hair a floating dark halo, white puffed sleeve and green cloak reading in the frame's bottom, one gloved hand extended forward. Behind and above her, filling the whole background, the giant glowing spiral nautilus palace; pearl shell houses along the lower edge; god rays raking down from the surface; a jellyfish drifting at frame-left; her bubbles rising past her face. She hangs weightless with the faintest sway. SHOT 8 — 0:19–0:21 — SHE TURNS HER HEAD (SAME FRAME) No cut, camera locked in the FRAMING LOCK. She turns her head sharply to look off toward frame-LEFT — a fast, alarmed head turn, eyes going the same direction, brows snapping up, a startled burst of bubbles ripping from her mouth. Her shoulder tenses; nothing else of her moves. She is still only chest-up in frame; the whale is NOT visible yet. HARD CUT. SHOT 9 — 0:21–0:22.5 — POV: THE MOUTH OPENS ON US FIRST-PERSON POV FROM HER EYES — fast and brutal: filling the entire frame, the colossal whale's head rushes in from the left, and the vast baleen MOUTH OPENS WIDE — grooved pale throat pleats stretching, a dark glowing cavern spreading until it swallows the frame edge to edge; water and bubbles ripping past the lens; the scale absolute, the opening several times larger than a human body. Quick — a second and a half, no lingering. The frame goes to the mouth's darkness. HARD CUT. SHOT 10 — 0:22.5–0:24 — BACK TO THE SAME FRAME: THE WHALE MOVES ON Return to the EXACT FRAMING LOCK of Shot 7–8 — same camera position, same background: the glowing spiral palace, the shell houses, the god rays. The girl is no longer there; only her last scattered bubbles rising where she floated. The colossal whale is already in frame with its JAW CLOSED, gliding calmly from LEFT to RIGHT across the plaza — placid, unhurried, indifferent, as if it simply fed on the way past. Its enormous flank sweeps close past the lens: dark iridescent mother-of-pearl skin shifting purple-green-blue like oil on water, scattered glowing teal rings and dotted bioluminescent lines, a tall webbed translucent dorsal fin with visible veining, pectoral and tail fins extending into long flowing translucent ribbon-streamers rippling like silk. TRUE WHALE LOCOMOTION: all thrust from the TAIL — deep lateral sweeps bending the rear third of the body, an S-wave of muscle rolling down the flanks head-to-tail on every beat, mass shifting under the skin, head steady on course, ribbon-fins streaming back like wings. Living muscle, never a rigid sculpture on rails. Its wake rocks the jellyfish and scatters her bubbles. It exits frame-RIGHT. Final beat: the empty plaza, the palace glowing, bubbles dispersing, water settling. END. Exactly ONE creature in the finale, the same individual in the POV and in the return frame — no second creature, no duplicate. No grabbing, no chewing, no thrashing, no blood, no gore — the horror is entirely scale. PHYSICS Forest: real running biomechanics, the head-turns costing her balance, the trip stopping the foot dead while momentum carries her over, a genuine three-point fall, real bodyweight in the scramble up. The yank: whip-crack acceleration, body limp, purely forward. Underwater: everything obeys water — drag on limbs and fabric, slow rebound, no dry-hair or dry-cloth behavior in any frame; the whale moves with true mass and inertia, its bow wave visibly displacing water, bubbles and jellyfish; the jaw opens and closes with weight, not like a trap. LIGHTING Forest: warm orange mushroom glow against cool misty air; the mirror's cold blue the only competing source. Underwater: cool blue depth light with god rays, warm golden light from the shell houses and the palace's glowing seams; caustic ripples crawling over her skin, the white sleeve and the whale's flank; the open mouth in the POV reading as a deep shadowed cavern with faint light only on the throat pleats. Natural exposure, no stylization. MATERIALS Real skin with pores and freckles; individual hair strands, dry and flying in the forest, water-loaded and undulating below; real linen weave, leather grain, heavy wool cloak with true water weight; real soil, moss and mushroom flesh; pearl shell with subsurface glow; the whale's iridescent hide with subsurface shift, skin folds and grooved throat pleats, translucent fin membranes. No plastic skin, no CG sheen. AUDIO — SFX ONLY, NO MUSIC 0:00–0:05: pounding footsteps, ragged breathing, cloak snapping, DISTANT crashing branches and a low guttural monster call rolling through the fog; the trip — scuff, body impact, gasp. 0:05–0:09: panicked breathing, scrambling in dirt, forest ambience, a rising crystalline hum near the glass. 0:09–0:11: a sharp liquid CRACK, one violent water-rush WHOOSH, bubbles slamming the lens; forest sound cutting off dead. 0:11–0:19: muffled underwater ambience, soft bubble streams, distant whale-like calls, faint clicks, a deep resonant hum from the palace. 0:19–0:22.5: a startled bubble burst; a deep swelling RUMBLE from the left; in the POV a roaring water-rush and the wet groan of the opening jaw. 0:22.5–0:24: one soft heavy WHOMP settling, then calm rhythmic tail SWISH, the flank's water-rush passing the lens, fading right into churning wake and settling ambience. No score, no melody anywhere. POSITIVE CONSTRAINTS Continuous shot 0:00–0:19; then exactly TWO HARD CUTS: into the POV insert and back out to the identical framing. No other cuts anywhere. FRAMING LOCK: from 0:16 to the end (except the POV insert) the camera holds the same medium profile framing — she is CHEST-UP, seen from her left side, lower-left of frame, with the glowing spiral palace filling the background. She is never shown full-body in this section, never small in frame, and the camera never moves. The finale order is exact: she turns her head left (chest-up, whale not visible) → HARD CUT to her POV of the mouth opening wide, fast → HARD CUT back to the same framing where the jaw is already closed and the whale glides calmly left to right and exits. Her glances in the forest: ~45° head turns with eyes going the same direction; never toward the lens. The forest pursuer is NEVER shown — distant sound only. The mirror NEVER reflects her or the forest — a lit window, not a reflective surface. Underwater she never swims — legs still and motionless throughout; the palace fills the background from the first underwater frame, no travel. Her hair underwater is a chaotic free-floating mass — never parted, never neat, never still. Face 100% >> every frame, zero drift; hair, elven ears, wardrobe 100% >>; forest 100% >>; plaza and palace 100% >>. No grabbing, chewing, blood or gore; exactly ONE creature; she is not visible after the POV cut, only her bubbles. Full realism — no animated look, no illustration, no CG gloss, no plastic surfaces. Clean image: no grain, no vignette. She is the only person. No text, no logos, no watermarks. OPTICS STRONG anamorphic lens character: horizontal squeeze and compression, oval elliptical bokeh, horizontally stretched highlights, curved barrel edge distortion, chromatic aberration toward the edges. NO lens flares, NO light streaks, NO floating bokeh circles. Shot 1: canted 20–25°, low on boots. Shot 2: focus locked on her face. Shot 3: wide, deep focus. Shots 4–5: her face and the mirror's glow. Shots 6–8: her in medium profile against the palace, caustics softening the depth. Shot 9 (POV): ultra-wide immersive perspective, the mouth filling the frame. Shot 10: the flank sharp as it sweeps past the lens.

Sharon Riley

28,464 次观看 • 27 天前

The full prompt for this is LONG: > An underwater scene stretches across the entire screen. Amidst the colorful reef, a small, rolled-up parchment map lays on the sea floor. Jerry, the brown mouse, swims calmly into the scene from the left, his large eyes wide with curiosity, carefully looking around while his tiny paws propel him forward gently. A small, rolled-up parchment map is laying on the sea floor. The map has a single small red x on it. An underwater scene stretches across the entire screen. Jerry, the brown mouse, pauses, his attention drawn to a small, rolled-up parchment map laying on the sea floor. With gentle care, Jerry grasps the delicate parchment with both paws and slowly unrolls it, examining its smooth surface intently. The map has a single small red x on it. A coral-covered underwater area stretches across the screen, rich with delicate coral formations in pastel hues gently moving with the rhythm of the ocean. Jerry, the brown mouse, swims thoughtfully toward a gently glowing sea anemone, its soft tentacles subtly pulsing with luminescence. Jerry's expression is curious and determined, his tiny paws methodically propelling him through the water. As he swims, he turns his head left and right, eyes carefully scanning for something important. The camera smoothly pans along with Jerry's steady forward swimming, highlighting his thoughtful and attentive demeanor as he continues his careful exploration of the vibrant underwater environment. Underwater, a close-up reveals Tom, the blue-gray cat, with a hungry and predatory expression, his sharp eyes narrowed as he keenly scans the surroundings. Tom turns his head methodically from left to right, squinting his eyes carefully as he searches for something, a cunning gleam evident in his gaze. Small bubbles of air gently rise behind him, highlighting his location beneath the ocean surface. In the softly swaying background, a green coral plant moves rhythmically with the water's flow. Tom is depicted naturally, free of any clothing, his sleek fur softly illuminated by the refracted sunlight filtering down from above. Underwater, a large purple coral sways gently and rhythmically from side to side in the mild ocean current. From behind the broad coral branches, Tom, the blue-gray cat, peers mischievously with a sly and calculating smile, his eyes following Jerry intently. Jerry, the brown mouse, swims slowly and obliviously past Tom, calmly navigating the serene underwater landscape without sensing any threat. The camera smoothly pans horizontally, tracking Jerry's leisurely movement across the scene, emphasizing Tom's stealthy observation, his sly grin deepening as he patiently waits for the ideal moment to act upon his mischievous intentions toward Jerry. Underwater, a large purple coral gently sways side to side, animated by the subtle ocean current. Jerry, the brown mouse, calmly swims forward through the tranquil environment. As he progresses, Jerry glances backwards casually but suddenly notices Tom, the blue-gray cat, swiftly approaching from behind with predatory intent. Jerry's eyes widen dramatically in shock and fear. Quickly regaining composure, Jerry swiftly darts to his right, frantically swimming away with anxious urgency clearly etched on his face. Tom eagerly pursues Jerry, propelled by excitement and determination, rapidly swimming toward the right with an energetic eagerness, intent on capturing the swiftly escaping mouse. An underwater kelp forest stretches upward, its tall green kelp strands swaying rhythmically and gracefully beneath the ocean's surface, forming dense vertical layers. Jerry, the brown mouse, swiftly swims into the dense kelp forest from the left, maneuvering with agility and precision. Close behind Jerry, Tom, the blue-gray cat, swims with urgency and determination, repeatedly reaching forward with his paws in swift attempts to capture Jerry. Each grasp misses narrowly, emphasizing the frantic chase. Jerry adeptly weaves and ducks between the long, gently moving kelp strands, utilizing the dense underwater foliage to skillfully evade Tom's persistent pursuit and escape imminent capture. An underwater kelp forest stretches upward, its tall green kelp strands gently swaying and undulating in a hypnotic rhythm underwater. Jerry, the brown mouse, quickly swims upward, skillfully weaving through the gently swaying kelp strands. Following closely, Tom, the blue-gray cat, swims upward rapidly, paws desperately outstretched to grasp Jerry, yet consistently failing as Jerry remains just out of reach. Jerry continues his swift, upward escape through the water, maintaining a focused and determined demeanor as he adeptly maneuvers through the thick kelp, always narrowly avoiding Tom's determined efforts to finally capture him, his movements quick and precise. Underwater, Jerry, the brown mouse, quickly darts to the left, swimming rapidly with agile and determined strokes. Tom, the blue-gray cat, follows closely behind, intensely pursuing Jerry in a heated underwater chase. Jerry swiftly manages to swim off-screen to the left, disappearing into safety beyond the visible boundary. Tom visibly slows, appearing deeply frustrated and exasperated, his expression showing disappointment and irritation as he realizes that Jerry has effectively escaped, once again eluding his grasp despite the vigorous effort and determination that characterized Tom's intense pursuit throughout this tense underwater chase sequence. Underwater, Jerry, the brown mouse, swiftly swims through vivid clusters of orange and purple coral formations, frequently glancing nervously behind him to gauge his distance from his pursuer. Following closely behind, Tom, the blue-gray cat, navigates carefully around intricate coral structures, swimming swiftly yet strategically. Tom exhibits a clear and unwavering determination in his pursuit, his eyes sharply focused on capturing Jerry. Jerry, meanwhile, continues moving with agility and speed, expertly utilizing the coral reef's complexity as cover, his eyes filled with anxious awareness and urgency as he strives to evade Tom's persistent and determined underwater chase. Underwater, outside the wooden shipwreck, Jerry, the brown mouse, swiftly swims in from the left side of the screen, his movements precise and determined. Approaching directly, he navigates skillfully toward a dark hole in the side of the shipwreck, which is covered partially by layers of coral and seaweed gently swaying with the underwater currents. Without hesitation, Jerry slips through the hole and disappears into the ship's shadowy interior. The aged wooden planks and moss-covered surface of the shipwreck enhance the mysterious atmosphere as Jerry carefully moves inside, suggesting anticipation and careful urgency in his movements as he vanishes within. Underwater, outside the wooden shipwreck, Tom, the blue-gray cat, swims swiftly into the scene from the left, showing determined urgency as he searches diligently for Jerry. With careful inspection, Tom peeks into various holes and crevices scattered along the damaged wooden hull, occasionally pausing to closely examine an opening, only to move on with visible frustration after finding nothing. Tom's expression gradually shifts from determined to confused and increasingly frustrated as his thorough search fails to reveal Jerry's hiding spot. His movements slow, becoming calmer and more deliberate as he methodically continues inspecting and searching around the shipwreck's exterior, determined yet clearly baffled. An old wooden shipwreck lies quietly underwater on the sandy ocean floor, partially submerged in sand, and overgrown by vibrant coral, seaweed, and algae. Jerry, the brown mouse, swims swiftly through a wide opening in the damaged hull, entering the shadowy interior of the wreck. Inside, Jerry pauses briefly, anxiously scanning the dimly-lit interior of the vessel, his eyes wide with cautious anticipation. He quickly retrieves a parchment map and examines it closely, verifying the marked red X location carefully. Confident but alert, Jerry carefully rolls up the map again and continues swimming deeper into the shadowy depths of the shipwreck, resolutely pursuing his goal. Inside the underwater shipwreck, Jerry, the brown mouse, swims cautiously toward a closed wooden door located in a dimly lit corridor, the interior filled with scattered debris and floating particles illuminated by beams of filtered sunlight. Jerry reaches out slowly and pushes the old wooden door open, the door creaking slightly as it reveals the mysterious room beyond. Carefully, Jerry peers inside, his cautious expression shifting instantly to one of joyful surprise. His eyes widen dramatically with excitement and wonder, clearly captivated by something extraordinary within the revealed chamber, heightening the sense of curiosity and intrigue within the scene. Jerry, the brown mouse, enters an underwater room within the shipwreck, revealing a magnificent wooden treasure chest resting prominently at its center, overflowing abundantly with glittering golden coins, shimmering jewels, and sparkling gems. Jerry eagerly checks a parchment map, excitement evident as he recognizes this spot as the treasure location marked precisely by the red X. His eyes sparkle joyfully, and a wide smile spreads across his face, clearly mesmerized and enchanted by the sight of the dazzling treasure. Jerry's excitement and delight grow visibly, captivated completely by the wealth and beauty discovered in this hidden underwater chamber. Underwater, outside the shipwreck, Tom, the blue-gray cat, swims anxiously back and forth, continuously peering with frustrated urgency into various openings and cracks in the wooden hull of the sunken ship. His expression is tense and increasingly agitated, clearly indicating a desperate search for something—or someone. Tom's eyes scan each dark opening repeatedly, his whiskers twitching nervously, as frustration grows with each unsuccessful attempt to find Jerry. His movements become more vigorous yet increasingly exasperated, capturing Tom's rising impatience and desperation as he remains intent on locating Jerry's elusive hiding place somewhere within the shipwreck's mysterious interior. Underwater, outside the shipwreck, Tom, the blue-gray cat, continues anxiously swimming back and forth, repeatedly peering into openings along the shipwreck's wooden hull with careful yet increasingly frustrated examination. His expression remains deeply troubled, his eyes narrowed in irritation and impatience as he struggles fruitlessly in his ongoing search for Jerry. Tom persistently examines each crevice methodically, visibly irritated by Jerry's successful evasion. Despite his determination, Tom's frustration is evident in his increasingly tense posture and rapid movements as he continues his thorough but futile search around the shipwreck, clearly determined yet baffled by Jerry's skillful disappearance within the underwater vessel. Underwater, outside the shipwreck, Tom, the blue-gray cat, swims back and forth with restless irritation. Suddenly, from a large opening in the shipwreck, a large silver shark emerges ominously, eyes locking directly onto Tom, the blue-gray cat. Tom, the blue-gray cat, instantly freezes, his expression rapidly shifting to sheer terror, his eyes widening dramatically and panic gripping his entire body. Reacting swiftly, Tom, the blue-gray cat, spins around frantically and begins swimming away from the large silver shark as quickly as possible, fear propelling his urgent escape. The large silver shark, clearly noticing Tom's desperate retreat, immediately begins pursuing, steadily increasing its speed and menacingly closing in behind Tom, amplifying the tension and urgency of the chase. Underwater, Tom, the blue-gray cat, frantically swims upward, his face filled with panic and fear, frequently glancing behind as a large silver shark angrily yet menacingly follows close behind. Tom, the blue-gray cat, swims with increasingly frantic movements, rapidly darting around coral formations and rocks in desperate attempts to evade capture. Each nervous glance reveals the large silver shark steadily approaching, its sharp teeth clearly visible and ominous. The large silver shark maintains an unwavering pace, patiently and deliberately closing the distance between itself and Tom, the blue-gray cat. Tom's desperation and terror are palpable, as his swift evasive maneuvers become increasingly erratic under the relentless pursuit of the dangerous predator. The screen is diagonally split in two halfs. On the right side of the split screen, inside the underwater treasure room, laughing happily, Jerry, the brown mouse, tosses handfuls of golden coins high into the surrounding water, watching them slowly drift downward, shimmering brightly and reflecting brilliantly around him. His cheerful demeanor and playful actions highlight the triumphant moment as Jerry's excitement and delight are vividly conveyed through his joyful smiles and carefree laughter. On the left side of the split screen, the background is different. The underwater in a coral reef, Tom, the blue-gray cat, is frantically swimming away from something, his face filled with panic and fear. The screen fades to black The screen is diagonally split in two halfs. On the right side of the split screen, inside the underwater treasure room, Jerry, the brown mouse, laughs happily as he swims excitedly above the treasure chest overflowing with glittering golden coins. In a joyous display, Jerry dives into the treasure, completely submerging himself within the gleaming coins, briefly disappearing beneath their shiny surface. Moments later, he playfully pops his head back out, smiling broadly with pure delight, clearly enjoying this magical moment of discovery and indulgence. On the left side of the split screen, the background is different, where, in an underwater in a coral reef, Tom, the blue-gray cat, is frantically swimming away from something, his face filled with panic and fear. The screen fades to black

fofr

497,425 次观看 • 1 年前

"Tell us this isn't true." "They had a live being out [near Area 51]." "There were human experiments that went on." 👽🛸 Roswell: A Non-Human Craft or a Darker Secret? 🤫😶 (Transcript is shorter than clip. I don't have room to type more in this post so I'll just wait for replies.) ~ Lex Fridman: "In your book on 'Area 51,' you propose an explanation that I think some people have criticized, at the very end. That this might have been a disinformation campaign from, I guess, Stalin, that the Roswell incident was a remotely-piloted plane with a quote 'grotesque, child-sized aviator.' Just looking back at all that now, years later, what's the probability that it's true? What's the probability it's not?" Annie Jacobsen: (AJ): "So, you know, I've never revealed who that source is." Lex: "Yes." AJ: "You know that? Want me to tell you?" Lex: "Okay, who was the source?" AJ: "So, before I say anything on that, let me speak to the question that you asked, right? So, you asked me, 'What's the probability that that is still standing as an idea, 12, 13, 14 years later,' right? So, I continued to work with that source for years, afterwards. We talked about this. Look, I mean, his whole family knew it was him. And I knew his family because I was an integral part of, you know, I was at his house, met all his kids, grandkids." Lex: "And we should say, the source is the main expert advisor behind the story that it was. Maybe you can explain what the story is that your report in the book, that it was a disinformation campaign created by Stalin to cause mass hysteria in the United States. The very kind that we've been speaking about with the CIA and so on." AJ: "Yes! Predicated on the narrative of the 'War of the Worlds,' right? And the 'War of the Worlds,' when it was a radio program in the United States, made people go crazy. 'Oh, my God, we're being invaded by aliens!' Well, the government was always interested in the story and Joseph Stalin was, too. We know that from declassified documents, right? "And so, the source told me that the reason for this program, and that the real Roswell crash remains, were in fact, it was a black-propaganda hoax infiltrated, you know, or rather, predicated at this idea that you were gonna overwhelm America's early-warning, air-defense system, cause mayhem and maybe be able to attack the United States. That was the plan. And Stalin was also messing with the United States, messing with Truman, who sort of, you know, turned his back on him, right? At Potsdam. "And so, this idea, and the reason that the source is important... And unlike, you know, a lot of people, 'I saw this, I saw that, I learned that.' Was, according to the source, once it was determined that this was a hoax and that Stalin was able to get a craft over the United States, and it crashed. And it had, you know, people inside of it, they were people that were sort of deformed and meant...surgically altered to look like aliens. "The United States government decided that it needed to know what on earth that was all about, and if it was possible for us to have the same program. This, according to this source, right? And so, it sounds preposterous, and if it was just someone saying, 'I...,' you might say, 'Well, it's ridiculous, get them onto another subject.' But, the difference was, is this source, who was very well placed, and friends with all of the other 75 people, you know, told me this as a confession, right? A real, tearful confession, because what he said is he was involved in the American program to do the same thing. And people died, because there were human experiments that went on." "And I write about this in the last 12 pages of 'Area 51.' It was an explosive, you know, revelation, and I felt very confident in writing this because the source wanted it written. Why? Because he said, 'I'm dedicated to my country. I know about being committed to national security, and this kind of thing must never happen. And if you give people too much power, they will take advantage of it.' And he wanted it on the record. "And his wife of 60 years did not know until after the book published. Nor did His children, okay? So, after the book published, I was called to his house and sat there with his family. And they said, 'Tell us this isn't true.' And he said, 'It is true,' right? (We need a tape of this confession or...for his family to confirm they heard this from him.) AJ: "Now that source is Al O'Donnell, who is the nuclear-weapons engineer who armed, wired and fired 186 nuclear weapons, okay? So if you wanna talk about someone..." Lex: "Woooooow." AJ: "You're the first person I've told that on the record, but it's kind of about time." Lex: "Woooooow. Well, you received a lot of criticism over this story, and it confused me why, because it's...given the context of everything you've described with the CIA and other intelligence agencies, it is reasonable that such action would be taken. AJ: "And, the source is extraordinarily credible, right? If you wanted to take the position, 'Well, that person isn't very reliable,' then you have to ask yourself, 'Why did they have Top-Secret clearances that are higher than any in the United States whatsoever?' Because he was responsible for arming nuclear bombs. He was called the trigger man. "And by the way, he told me that I could tell the world who he was. There's a lot of details that are really dark, involving that program. And when is it appropriate, right? Well, it feels appropriate now. First of all, because you and I have been talking for several hours. So this is what is truly a long-form conversation and it's the outcome of, you know, a very long time of my reporting, and also being judicious about what, you know, closing the loop on that, right? Because I do think it's important for people to know that sources have revelations." Lex: "And, like you said, the programs, both on the Soviet side, and the American side, conflicting, I think's the term we used previously? Ethically, morally, on all fronts. People have done some horrible things in the name of security. In your book, 'Surprise, Kill Vanish,' you write about the CIA." ~~~ Jeremy Kenyon Lockyer Corbell: "So, today, I want to focus on a really important story that you once told me, that has never been told all the way [from the] beginning, to all the way to the end. And I just think it's just so cool we get to do this today. So, the question I want to ask is: After you got hooked on the UFO thing, with Bob Lazar, and you as a journalist said, 'I'm gonna start getting sources.' Like, 12 people coming at you, people shut down by the government. You can tell that. But you finally, finally got to a credible individual who had direct, firsthand knowledge about UFOs, exploitation, reverse engineering, and beings. And, oh my God, I want the world to hear this story. Tell us the story." George Knapp: "I've shared some of it in very broad strokes over the years- little bits and pieces of it - without ever actually referencing, in my statements, the guy the source. But this will be the first time I've told it in totality. "And it takes me back to when I first started in this. It's 1989 KLAS-TV, we put together, we spent eight months working on this project called 'UFOs: The Best Evidence.' Nine-part series. It airs on television, it's the biggest thing that's ever been produced for local TV, to this date, and still. "And, along the way, as I'm trying to find...telling the story about Bob Lazar, and his allegations about what was out there at S-4, near Area 51 - recovered discs, alien technology being reverse engineered - I'm looking for people who would support that. And I found about two dozen people, witnesses who had worked out there, who had seen bits and pieces, who could corroborate parts of what Bob had said about these kinds of craft being out there in the Nevada desert. But there wasn't anybody big picture who knew as much as Lazar claimed to have known, so I was still looking for them. "In 1990, I started working on a follow-up series to Best Evidence, looking for new witnesses. And I got a hint from an elected official that I had known, I'd covered him in Nevada politics. He says, 'You know, you should talk to my dad one of these days.' 'Your dad?' 'Yeah.' And he told me what the dad's name was and what he had done, what job he had had. And I said, 'Ah.' So I started stalking the guy. I just started showing up at events where I knew he would be. One of those events was a reunion for employees of EG&G." Corbell (JC): "So I'm assuming that this source was working within EG&G in some capacity, which is, by the way, who Bob [Lazar] said, hired him to go out to Site-4, S-4 at Area 51. So you're like, 'Okay, I can now find out if this is bullshit, or if there's an element of truth to it.' Do I have that right?" Knapp (GK): "Pretty much correct, yeah. So, I'm looking for someone whose credentials are impeccable. Unlike Bob, whose credentials were questioned, and people still attack him on where he went to school and where he worked, and was he at Los Alamos? This guy is documentable. There's a paper trail of where he worked, what he did. There's no question that he was in a position to know. He was the first general manager of EG&G in Nevada. His name was Al O'Donnell, and he has a prominent family. "When I heard that EG&G was having a reunion, I went there. We took a camera [and I figured], 'This is a great chance to get him on camera before I start asking him the questions I really want to ask.'" JC: "And when you say he is a general manager, like, does that give him certain roles and responsibilities that would give him insight? Like, he's not a secretary, so what does that mean?" GK: "He's the boss. He was the boss of the Nevada office. And I'll tell you a little bit about EG&G. So, it was a company that was created in Boston, right around the end of World War Two. Al O'Donnell had been in the Navy, serving during the war. He got out of the Navy while the war was still underway and went to work for a company called Raytheon, which became this massive, gigantic defense contractor that's still around today, still in Nevada in fact." JC: Yeah, they've got a big connection to the UFO topic, right? But, when you say Boston, like, where in Boston was it created?" GK: "Well, MIT is where the company was born. Edgerton, Germeshausen and Grier were the three guys, the EG&G in that. They were at MIT. Scientists, engineers, they created this company there. And Al O'Donnell, who had been working for Raytheon, working on the Manhattan Project. He didn't know he was working on the Manhattan Project, but they were building these devices, complex triggers, that allowed them to detonate nuclear weapons. He learned later what he was doing was part of the Manhattan Project. "He goes to MIT, starts working with EG&G. Their company in those days had, I think, 15 employees, Al said. So it was a very small startup. But it suddenly exploded because the American atomic program exploded in those years. In 1950, Harry Truman decides that we need a permanent, nuclear testing site somewhere in the continental U.S., so they looked at a bunch of places, and they settled on Nevada. "Prior to that, Al O'Donnell had been sent out to the Pacific. They had five of these massive, atomic bomb tests out in the Pacific, and they decided to move it into a continental U.S. location and Nevada's Test Site - it was called the Nevada Test Site in those days - was chosen. Al O'Donnell leads the exodus from Boston, out to Nevada. They start hiring engineers and scientists, physicists and other security, spies." JC: "What are they working on at this time when they make that move?" GK: "Atomic bombs. They're building, testing atomic bombs. EG&G was a really precise organization that was created in order to detonate, measure and photograph atomic weapons. If you look in the history of photography, you'll see some of these amazing photos that they took of, you know, water drops dropping in water and...they're pretty famous shots because of these cameras that they developed. And it was perfect for use and testing atomic weapons and documenting what the process was. "So, EG&G comes out to Las Vegas, they are the managers of the Nevada Test Site. They, subsequently, years later, become the managers of Area 51 when it opens in 1955. So Al O'Donnell is the top guy. He oversees the nuclear testing program out there, manages it for EG&G, works with the Atomic Energy Commission. He has a Top-Secret security clearance and he can go anywhere and see anything. There's, basically, no restrictions, nothing that is outside of his ability to find out and see." JC: "So, this is an impeccable resume. This is somebody who was in position to know, and would know if someone like Bob Lazar was telling the truth or not telling the truth. I find it, personally, humorous that EG&G was, its genesis, its seed, came from MIT, right?" GK: "So, late 1990 or early 1991, I'd have to look up the dates. But somewhere in there is this event, this EG&G reunion. I go there, we got a camera, I interview Al O'Donnell, introduce myself, and say, 'Hey, I'm really interested in this, can we continue this conversation?' So he invites me to his home. He says, 'Come on over, we'll arrange to come over on a Saturday or something. We'll sit down, I'll go through my scrapbooks and show you some documents and memorabilia and photos from that era.' I was like, 'Great.' "So I go to his house and meet this wife. And we sit down, he opens up these big scrapbooks, and he starts showing me all the stuff that he had done. Photos that had been taken out in the proximity of these gigantic nuclear tests. They had great stories about the camaraderie that developed among the engineers and scientists. And he's going through all this stuff and showing me all this. And I love it, I loved every bit of it. I've never had a bad day at the Nevada Test Site, by the way. Every time I've gone out there to do a story, it's just a terrific way to spend some time." JC: "Secrets should be kept, secrets are kept, and you are a proponent of keeping secrets when it's that kind of thing." GK: "Sure, absolutely. And I respected the boundaries that they set up for us in doing these kinds of stories. So I did go out to the Nevada Test Site a lot over the next 40 years or so and put together a lot of different stories. And they knew of my interest in that area that's just outside what the Nevada Test Site, a place called Area 51. In 1955, Area 51 was, basically, created and EG&G got the contract to manage Area 51, and had kept it for the next 30, 35 years. So, whatever went on out there, they had an inside knowledge of what was going on." JC: "So, you meet this guy, Al O'Donnell, for the first time when he's at this public thing. You probably say something like, 'Your son told me to talk to you,' or something. Whatever. It ends up, he invites you to his home, and you're going through scrapbooks, and he's showing you all this atomic testing stuff that he was involved in. GK: "Yeah, and I'm telling him, 'Boy, this is really interesting. That's fascinating. I'd love to do a story on it.' And after we're there for maybe two hours, he closes this one big scrapbook and he goes, 'You're not here to talk about this, are ya?' I said, 'Well, not exactly.' He says, 'I know what you're here to talk about. I know what you want to ask about.' And right about that point, his wife walks in and she says, 'Don't start telling them that stuff! Don't even tell him!' And he kind of joked about it.' JC: "What were you there to talk about?" GK: "UFOs, UFOs. Area 51, Bob Lazar, crashed saucers, reverse engineering, to see if he had any knowledge of that, because I'd been led to believe that he did. So he closes that book and he says, 'We'll have we'll get together another time and we'll talk about it in private.' And over the course of the next two years or so, he and I would meet at coffee shops and talk about it. And I would ask him questions, and really, it was like pulling teeth. He wanted to tell me stuff but he made me work at it." (AJ says his family was there for the confession. Knapp has over two years of meetings with him. A bit confusing.) GK: "And the condition was, I couldn't take any notes. I couldn't record it, I couldn't take any notes. So each time I'd meet with him, I'd rush back to my car and start scribbling notes on pieces of paper so I'd remember everything that he said. And the story that he told me, that evolved over those couple of years was pretty fantastic. "He said that they did have a flying saucer that had been recovered from New Mexico. I think he indicated that it had been taken from New Mexico to Wright Patterson Air Force Base, which is... He never said Roswell, but I think it was the Roswell incident is what he [was] talking about. And it confirmed some of the details about what we know, likely, happened with the Roswell craft." JC: "When he's telling you, 'We have recovered a craft,' did he say it like, this is secret, don't tell anybody?" GK: "Yeah, it was just for my knowledge, my background and information. It wasn't a story I could do then. We were negotiating about how, or when, or if I could ever use that information or make it public. He told me the details about this craft. He said that it had been stored at Indian Springs. Indian Springs is an Air Force Base that's been there for a long time. It's now called Creech. Indian Springs existed before Area 51 was made. "But he says it was there, they kept it there. It might have been in an underground facility, I'm not quite sure. But then when Area 51, after it opened in 1955, they moved it to an adjacent facility. He didn't say it was S-4, he didn't say it was Papoose, but I think that's what he's talking about. Papoose Lake is where Bob Lazar said he worked, and where they had built nine hangars underground, disguised to look like the desert, and where they had other recovered craft. "He says they worked on this recovered craft, reverse engineering, trying to figure out how it worked, who built it. Whether or not they could duplicate the technology because, apparently, they thought this was pretty advanced, and they'd like to be able to build more of 'em. "And he says it was a very closed program, very small. It was only, I think, five of them that were aware of it, at least in the early stages, that were working on this project. And it was very hush hush, and they didn't share it with anybody else in the company, or anybody else in the area, or the military. They just kept it to themselves. "So, after we're having these meetings - and I go back and write down all these notes and stuff, details about what he had shared with me - we have another meeting at a coffee shop, and I said, 'Well gosh, you know, aren't you worried that it would get out, that the word would get out?' "And he says to me, 'We were worried It would get out?' That's right. 'I mean, what...it? What do you mean, it?' It. Meaning a live being, they had a live being out there. I go, 'You had a live being, an alien as well?' [O'Donnell said], 'Tell you the truth, we didn't know what it was.' I said, 'You know, maybe it came from millions of miles away, out in space, and you're keeping it in a cage near Area 51?' He said, 'To tell you the truth, we couldn't communicate with it in the beginning. We didn't know what it was, we didn't know where it was from, and we didn't know what to do with it.'" JC: "When Al O'Donnell says to you, 'We had a live alien, a being,' obviously from another world, what was your feeling?" GK: "Well, I was overwhelmed, because it was, in effect, confirmation of things that I had come to believe, because of the reporting we'd already done. And then the evidence of cover ups and lies that had been told to the public. Here's this guy in a high position, with a high security clearance, telling me that it was true. That they really did have a craft and they had a being. "My second feeling was, one of overwhelming sadness for the being, whatever it was, you know, that was kept out there. I asked him, you know, what had happened to it, what became of it? He says, 'I don't know. I don't know whatever happened to it.' But it was out there for a while, alive, and eventually they figured out a way to communicate with it. "And so I asked him, 'Well, what did it look like?' And he made me guess, as he did with all these questions. He made me guess. He said, 'Well, it kinda looks like a certain political candidate.' I said, 'Well, who? A political candidate? Who?' And at the time, Ross Perot was running for president. He said, 'It looks like Ross Perot. A little skinny guy with a big ears and tiny head.' Not a classic Gray-looking alien, but a very odd-looking creature with really big ears, that looked like Ross Perot. And I laughed. "And so we had these conversations for a while, and I was blown away by the information that he shared. I took all these notes. I was hoping that someday, I might be able to get the information out. And I asked him, 'Look, you're getting up there in age. If I can't record something with you, could you record a statement to the effect of telling me the story on camera, and then when you pass on, I can have the tape?' And he said, 'Yeah,' he would do it." JC: "You know, look, I've heard a lot of wild stories that I can't verify. A guy's telling you something, and you get a sense as a journalist, when you go down a road with somebody, and you take your time and you vet it... Did you feel...I mean, is there any world where he's trying to f*ck with ya? Or is there a world where he's trying to, you know, dissuade...kind of put crazy information into your brain? Like, how did you feel when he was telling you this? Was he like, straight with you?" GK: "Yeah, he was very straightforward. And again, this was not information he was giving up, willingly. I mean, I had to really dig and coax and arm twist to get him to cough things up. And it was very slow-going over about a two-year period, maybe a little bit longer. And I know that this...you always have to be wary of people with different agendas and people that just make stuff up. I didn't get that sense from him because of his standing in the community. He had shared this story with members of his own family." JC: "And that's why they came to you, is because they kind of [gave] you a tip. And these members of his family, they're serious people, too." GK: "Yeah. One of his sons is an FBI agent, or was, he's passed on now. One was an elected official in Nevada. That was the one that gave me the tip." JC: So, I just want to nail this [down] so I understand. You were approached because he had shared this with his family, privately, and then you had to kind of coax to get through to him about the story?" GK: "Right." JC: "I think that's important because look, these things don't happen, like, people [don't] just come to us and say, you know, crazy stuff, and we're like, 'Hh, yeah, cool. Sounds good.' Like, the dynamic of that, socially, as a journalist, like getting in there, taking time. You know, we have to verify if what he said is true, and there are some major bombs coming about that. But it's like, that process is so important. "So here you are, you're sitting with him, he tells you now, they have a live alien. And you felt sad because you're an animal-rights activist, you love animals. I know with your cats at home and you've done horse stories and all the stories about like, the inhumane stuff to animals. So it made you personally sad, makes me sad, too now thinking about it." GK: Yeah. Well, we had these series of meetings, and then the last time we met, after he'd agreed to go ahead and record a tape - and give it to me after making an arrangement so I got it after he passed on - he said that he had been told to not talk to me anymore. He said he had been given a warning [and] it was not a good idea for him to talk to me any more about anything. Not just that topic, but anything." JC: "Well, who knows that you're talking? Who would warn him?" GK: "I don't know. I don't know. But you recall, back in those days, there was surveillance. We had our phones tapped at KLAS-TV. There were guys following us around. Me, Bob Lazar, Gene Huff, maybe Robert Bigelow." JC: "People were also coming to your news station, OSI. And they would come in and try to like, get to you and then they'd show you their card...and take it back. And you know your phones are tapped. So it's like, because of this story, all of a sudden you're on high alert. So, anybody could have called him, been watching you, had meetings with the guy. So what you're saying is one day he just said, 'I can't...I'm not allowed to talk to you any more.'" GK: "Yeah, I've been told not to talk to you anymore. I've been told not to."

Joe Murgia

101,194 次观看 • 1 个月前