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My first test with the new Gemini Deep Think 3 🔥🔥🔥 Build a complete Three.js scene in a single HTML file that renders a fully 3D interior room indistinguishable from a classical oil painting hanging in a museum. The Painterly Rendering System Write custom GLSL shaders that replace all...

20,940 Aufrufe • vor 6 Monaten •via X (Twitter)

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PROMPT DROP 🚨 for Creators & NFT Collectors. 🎨 Minting the Self: Genesis of the Living Canvas🪽 The prompt is optimised to inherit the style, colour palette, and personality of your character. 💀 Drop your creations below 🌐 Keen to see what you mint 👀 🚨PROMPT👇🏼 Use the provided PFP/NFT character as the primary reference. The character must remain fully recognizable and true to its original design—preserve exact facial features, proportions, textures, materials, color palette, accessories, and overall personality. All elements in the scene must adapt to and harmonize with the character’s unique visual style—whether that is cartoon, anime, voxel, hyper-realistic, or stylized 3D. Create a hyper-detailed fine art studio scene where the character stands before a massive canvas. The painting on the canvas is a fully completed, master-level version of the same character, rendered in a refined, elevated interpretation of its original style. The character’s signature identity feature (mask, face, helmet, eyes, or defining trait) must be 100% complete, sharp, and highly detailed—serving as the focal anchor of the composition. They hold a paintbrush dripping with material true to their world (oil paint, neon energy, pixels, liquid chrome, etc.), and the colors precisely match their original palette—visually linking the act of painting to the formation of their body. The studio environment subtly inherits the character’s aesthetic and personality: Color grading aligns with the character’s palette (dark, vibrant, pastel, neon, etc.) Props and materials reflect their universe (futuristic, street, fantasy, minimal, luxury) Lighting style matches their mood (soft cinematic, harsh contrast, neon glow, ethereal light) A large window casts natural or stylized light consistent with the character’s world, enhancing texture, depth, and atmosphere. Paint or material drips from both the canvas and the character, seamlessly blending creator and creation, reality and artwork. Style Output: ultra-detailed, cinematic composition, faithful to the character’s original art direction, enhanced with fine art realism and high-end 3D rendering, 8K resolution, museum-quality lighting, rich textures, depth of field, and tactile detail.

BiBi

11,129 Aufrufe • vor 5 Monaten

Wow Sora is so amazing, I wanted to really push it to the limits and see how it would handle a very complex prompt: “A 45-45-90 right triangle divides in half within itself repeatedly to create an organized fractal structure with self similarity, increasing in size from small at the top left to large at the bottom right, the whole structure is gradually growing from the top left point as the origin to create a seamless loop over 8 seconds, the individual triangles form platforms like a staircase descending downwards and have small rounded corners, as they move towards the bottom of the screen they each divide in half and one half moves downwards slightly to create another step and then the halves should divide in half again and one moves downwards to create one more step, after the second division curved cut-outs inside the triangles emerge upwards in a mechanical motion to form a continuous winding curved path towards the top of the structure, the edges of the path cutouts should be visible in the floor before they emerge so the viewer can anticipate the path being formed, after the path pieces move into place three Adélie penguins hop upwards along the path chasing a bright turquoise butterfly, the penguins should be hopping like the penguins in the following videos [ and should be progressing up the path while staying visually centered onscreen, the animation of the triangle platforms dividing and path forming and penguins hopping should be visually clear from top to bottom and arranged in such a way that you can look anywhere in the image to focus on a certain part of the story yet also be able to follow along from top to bottom to watch how the story unfolds throughout the image, the platforms should all be made of an elegant slightly reflective light wooden floor and white walls like a contemporary art museum, as each path segment moves upwards into place it is revealed that it is built on reflective chrome columns, lighting in the room is dark except for a single spotlight following the penguins and thin neon tube lighting around the edge of each triangle platform placed just below the floor level so that when the platforms divide and descend it reveals the neon light from the platform behind it which lights up the edges of the newly formed triangles and makes their form clear to the viewer's eye, some more neon lights inside the edge of the gap left by the path segments rising to form the path, the large dark triangle that makes up the upper right corner should be divided repeatedly by subtly glowing lines in a similar structure to the main layout but moving in the opposite direction as if to suggest that the 45-45-90 triangle on which the whole structure is based is being gradually disintegrated over time into a series of smaller identical triangles and emotionally relatable architecture as a frame for the penguins at the center to make them seem like the protagonist of the piece even though the true protagonist is the triangle itself, in the style of shapiro500, isometric 3d, beautiful lighting, best quality, masterpiece, hyperdetailed 4k, octane render” but I don't have Sora access so I made it by hand with Cinema 4D instead

Gavin Shapiro 🐧

176,858 Aufrufe • vor 2 Jahren

Seedance 2.5 vs WAN 3.0 - same viral video One of them is dead in the water - You judge Prompt: Handheld digital camcorder aesthetic, landscape framing. A gorgeous fitness and food influencer films herself by hand in selfie-cam and first-person style while cooking a late-night high-protein meal after training and a shower. Keep realistic hand shake, slightly crooked framing, autofocus briefly hunting between her face and the food, awkward zoom-ins onto the pan, occasional motion blur, brief lens steam-up over the hot pan that clears naturally, and small framing mistakes where her face or the pan edge slips out of frame. Mix handheld selfie footage with a few fixed external shots. Important: never show her placing, adjusting, or setting up a camera. When switching from handheld footage to a fixed external angle, use a clean jump cut as if the camera had already been positioned before the shot began. The camera itself must never appear on screen or in the window reflection. LOOK: Warm late-night kitchen light. A single warm pendant over the counter, cool blue night visible through the window behind her, under-cabinet strip light glowing on the backsplash. Slight camcorder softness, faint noise in the shadows, mild bloom on the pendant. Food realism is the core of the look: real sizzle with fine oil spatter, steam rising and curling from the pan, honest food textures with sear marks and glistening surfaces, knife cuts that separate cleanly, droplets on rinsed vegetables. Realistic skin texture, fresh-from-the-shower glow, clean dewy skin, realistic skin tones. STYLE: A realistic late-night what-I-eat-after-training vlog. The tone is relaxed, hungry, funny, quietly confident, and natural, talking to the lens like a friend while her hands keep working. She is clearly attractive and charismatic, but the video must feel like a believable self-recorded kitchen vlog, not a food commercial. Fast clean jump cuts, strong continuity, natural body language, real kitchen sounds, sizzle, chopping, no awkward dead moments. CHARACTER: The woman in the reference image. Her face, features, skin tone, body, and clothing must match the reference image exactly in every shot — she wears exactly what she is wearing in the reference image. Do not restyle, beautify, or alter her in any way beyond the reference. The one addition: a soft white towel wrapped around her head like a turban, as if she just stepped out of the shower. The towel stays neatly wrapped for the whole video. A few small damp strands of hair may peek out at the hairline and neck. Minimal or no makeup, fresh clean post-shower look. A small kitchen towel over one shoulder for most of the video. SETTING: A small warm real apartment kitchen at night. Wooden counter with knife marks, a gas hob with one cast-iron pan, a cutting board with chicken breast and vegetables, a bowl of cooked rice, a bottle of olive oil, salt in a small dish, a fridge with magnets and photos, dishes drying on a rack, dark window over the sink reflecting the warm kitchen. Lived-in and slightly cluttered. No other people, no pets. IMPORTANT CONTINUITY RULES: The same woman from the reference image must remain fully consistent in every shot. No face changes, no outfit changes, no body changes. The head towel stays wrapped in the same position in every shot — it never unwraps, falls, changes color, or disappears. The meal progresses in one direction only: raw ingredients, then chopping, then searing, then plating, then eating, and never reverses or regenerates. Food already cooked never becomes raw again. Hands and knife are the top priority: five fingers always, correct knife grip with curled guiding fingers, clean cuts, the knife never bends and never passes through her hand. The pan, board, oil bottle and rice bowl stay in the same positions. Steam and sizzle must behave with real physics. No extra people, including in the dark window reflection, and the reflection never shows a camera. No duplicated limbs. No camera visible. No camera setup shown. Keep her matching the reference image, warm, and photogenic in every shot. STORYBOARD: 30 seconds total, 10 cuts. (~3s, arm's-length selfie) She leans on the counter, towel wrapped on her head, clearly fresh from the shower after training, and grins tiredly at the lens. Dialogue: "Trained late. Showered. Starving. Let's cook." (~3s, handheld pan across the counter and back to her) The camera drifts across the board with raw chicken and vegetables, the pan, the rice bowl, then back up to her face. Dialogue: "Ten minute meal. Watch." (~3s, fixed external medium shot from across the counter) Jump cut. She is already chopping a red pepper with quick confident cuts, guiding fingers curled, pieces falling evenly. No camera setup shown. No dialogue, just the knife on the board. (~3s, same fixed shot) She slices the chicken breast into strips, seasons it from the salt dish with a high pinch, and rubs it in with her fingertips. Dialogue: "Protein first. Always." (~3s, tight handheld first-person shot over the pan) Oil shimmering, she lays the chicken strips in one by one and they hit with a loud real sizzle, fine spatter, steam rising into the lens which fogs for a beat and clears. No dialogue, just the sizzle. (~3s, handheld selfie while the pan sizzles behind her) She turns the camera on herself, fanning steam away from her face, laughing, one hand briefly steadying the head towel. Dialogue: "The smell. You have no idea." (~3s, tight handheld close-up of the pan) She flips the strips with tongs, showing deep golden sear marks, tosses in the peppers, and shakes the pan once so everything jumps and resettles. Dialogue: "That colour? That's the whole point." (~3s, fixed external shot) Jump cut. She plates it: rice pressed from the bowl, chicken and peppers over the top, a last drizzle of olive oil in a thin ribbon, and she wipes the plate rim with the towel like a chef, then smirks at her own seriousness. Dialogue: "Yes, I wiped the rim. Let me live." (~3s, tight handheld close-up) First fork bite, steam still coming off it, she chews, closes her eyes for a beat and nods slowly. Dialogue: "Ten minutes. That's it. Ridiculous." (~3s, arm's-length selfie ending) Plate in one hand, camera in the other, she backs out of the kitchen toward the sofa, flicking the kitchen light off with her elbow. Dialogue: "Okay. Eating. Good night." FINAL INSTRUCTION: The result must feel like a real self-recorded late-night cooking vlog by an athlete who actually cooks, filmed right after her shower. The highest priorities are matching the reference image exactly, correct hands and knife work at close range, one-directional cooking progression that never reverses, real sizzle, steam and food texture, the head towel staying consistently wrapped, honest warm kitchen light against the dark window, and subtle imperfection. Keep it warm, hungry, and real. Not a food commercial, not overhead recipe content, not stiff.

Stav Zilbershtein

23,771 Aufrufe • vor 3 Tagen

🎓 Learn how to create a Cherry Wood Material in a matter of seconds in my latest video series (AAA) Pro Tips! ____________________________________________________ In this video, the steps are as follows: 1. Create a slightly red-colored fill layer with high gloss to act as the woods base material. 2. Add a second fill layer with a black mask, and inside that mask add a stripes greyscale set to planar projection. These stripes will act as the wood rings and should be projected onto your mesh in a natural way. The stripes should also be set to max softness, and followed by a Directional Noise 3 with a blend mode set to Difference. 3. Add a levels to tweak the mask and add an anchor point to the mask as well. 4. Create another fill layer with a dark brown diffuse, and store the information from the anchor point into its mask. Apply a levels to increase its intensity, and then add a fill layer up top with the anchorpoint information applied again, but set its blending mode to Subtract. 5. Create an additional fill layer with a very dark diffuse channel. Add a mask to the fill layer and inside its mask add a fill layer containing the anchorpoint information, from the Wood Rings. This fill layer can now be used to add some dark contrast to the center of the wood rings 6. A warp filter should also be used to apply some subtle imperfections to the wood rings and grain. Now we are left with a very nice result of Cherry wood! ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips. Let me know below what you would like to learn in future videos! 👇 Happy Texturing! 💚 #gameart #texturing

Cohen Brawley

25,219 Aufrufe • vor 2 Jahren

Once upon a time, two cousins saved the world before their iced coffee got warm. Seedance 2.0 on DomoAI official prompt PART 1 — "A GOLDEN MORNING" (0–15 seconds) Visual Style: Soft watercolor illustration, warm pastel palette, gentle painted textures, thick storybook outlines, Pixar-meets-picture-book warmth. Every frame should look like it could be lifted from a printed children's book page. Music: Gentle music box melody, soft and dreamy. ✂️ CUT 1 — The Town Wakes Up (0–3s) Prompt: Storybook illustrated wide shot of a tiny golden town at sunrise. Cobblestone streets, pastel shop fronts, flowers in window boxes. Soft watercolor sky in peach and lavender. A warm narrator title card fades in like a book page turning. Camera gently pushes forward. No characters yet — just the world breathing awake. Painterly, soft, magical. Children's picture book aesthetic. ✂️ CUT 2 — They Appear (3–6s) Illustrated medium shot. Two heroic girls stroll into frame side by side down the golden street. The blonde girl has long wavy golden hair catching the morning light, bright blue eyes, wearing a blue superhero shirt with a red-and-gold crest, a flowing tan coat and red skirt. Beside her, a tall dark-haired girl in a full navy blue superhero suit with a flowing red cape. Both hold iced drinks with green straws. They walk in easy, comfortable silence. Warm amber light. Storybook illustration style — soft outlines, gentle cel-shading, children's book warmth. ✂️ CUT 3 — The Little Girl Watches (6–9s) Storybook close-up at child's eye level. A tiny girl with pigtails presses her nose against a bakery window, eyes wide with wonder as the two superhero cousins pass outside. Illustrated golden reflections on the glass. Warm, tender, magical. The moment feels frozen — like a painting inside a book. No dialogue. Just wonder. 🗣️ Only Dialogue in Part 1: KARA: (kneeling gently to the little girl, soft smile) "The real kind. Just like you'll be someday." ✂️ CUT 4 — The Cloud Arrives (9–12s) Illustrated wide shot. The warm golden sky above the town slowly shifts. A single large storybook storm cloud — illustrated with soft curling edges, not scary, like a cloud from a picture book — drifts in from the horizon. The cousins look up slowly. Their expressions go calm and ready. Camera tilts upward toward the cloud. The warm light dims slightly to cool lilac. Still painterly and safe — this is a children's story. ✂️ CUT 5 — Drinks Down. Capes Up. (12–15s) Slow illustrated close-up. Two iced drinks placed gently side by side on a low stone wall. Camera pulls back in slow motion. The cousins stand tall, side by side, capes beginning to lift in the rising wind. Their silhouettes are bold and warm against the shifting sky. The frame freezes — like the last illustration before a chapter turn. Storybook page texture overlays softly. Painterly. Heroic. Tender. #DomoAI #DomoAICPP

Sharon Riley

31,389 Aufrufe • vor 2 Monaten

If you want to know whether one of these models understands blocking, ask it for a scorsese hallway. It's not a flex shot, it's an introduction. by the time he's through the door you know his status, who he knows, and how comfortable he is in that world, and nobody's said a word. that only works if the people he nods at nod back, which is the bit i assumed would fail. It didn't fail. also the corridor actually has depth, there's stuff happening behind the main action. prompt: Cinematic, 1990s retro film look, 35mm grain, rich slightly warm colour. Steadicam following shot, smooth and unbroken, following a man in a black suit and soft felt hat in through the back door of a noisy nightclub. The camera stays tight on him as he walks confidently down a narrow, dim corridor with faded red velvet wallpaper. He nods to everyone in the hallway — a bartender counting cash, a woman fixing her makeup in a mirror, a bouncer leaning on the wall — and they all nod or smile back like they know him. As he moves the camera subtly orbits him, showing the depth of the corridor and more people and activity half-hidden in the dark. Muffled jazz and conversation from up ahead. Light comes mainly from a few vintage wall sconces — strong chiaroscuro, dramatic shadows. Finally he pushes through a heavy door into a bright, packed main ballroom and the frame blows out into noise and light. One take, no cuts at all, full of movement and energy. All of these came out of

Iris Quinn

19,460 Aufrufe • vor 4 Tagen

Barry marrying Lady Lyndon should be his triumph. He's climbed from Irish outsider to the middle of the aristocracy, and the marriage hands him the wealth, the title, the land, and the standing he's chased for most of the film. Then Kubrick declines to shoot it as romance. He shoots it as a painting of a transaction. The guests barely move. The composition is flat and formal, everyone arranged on the canvas rather than living inside the moment, and the slow zoom-out pulls the wedding back into something more like a historical portrait — symmetrical, distant, frozen. Barry is getting everything he ever wanted, and the image is already dead. No warmth in the room, no sense of destiny. Lady Lyndon looks less like a bride entering a love story than a figure being quietly filed into an arrangement. He's won his seat at the table, and the win is hollow before the marriage has started. Which is where the look of the film does its real work. Barry Lyndon was built to pass for the eighteenth century preserved in oil. Kubrick and John Alcott shot by natural light where they could, and for the candlelit interiors Kubrick used ultra-fast Zeiss f/0.7 lenses that had been made for NASA — glass fast enough to expose a scene by three candles. The point wasn't only beauty. It was to make everyone look trapped inside history. The wedding is the clearest case. On the surface it's a masterpiece of faces, light and ritual. Underneath it's ice. Barry has finally entered the world he wanted, and Kubrick frames that world as rigid and airless. He doesn't look like a man beginning a marriage. He looks like a man stepping into a portrait that's about to become his cell.

Best of Kubrick

35,292 Aufrufe • vor 1 Monat

Gemini 2.5 Flash demolishes my Galton Board test, I could not get 4omini, 4o mini high, or 03 to produce this. I found that Gemini 2.5 Flash understands my intents almost instantly, code produced is tight and neat. The prompt is a merging of various steps. It took me 5 steps to achieve this in Gemini 2.5 Flash, I gave up on OpenAI models after about half an hour. My iterations are obviously not exact. But people can test with this one prompt for more objective comparison. Please try this prompt on your end to confirm: -------------------------------------------------- Create a self-contained HTML file for a Galton board simulation using client-side JavaScript and a 2D physics engine (like Matter.js, included via CDN). The simulation should be rendered on an HTML5 canvas and meet the following criteria: 1. **Single File:** All necessary HTML, CSS, and JavaScript code must be within this single `.html` file. 2. **Canvas Size:** The overall simulation area (canvas) should be reasonably sized to fit on a standard screen without requiring extensive scrolling or zooming (e.g., around 500x700 pixels). 3. **Physics:** Utilize a 2D rigid body physics engine for realistic ball-peg and ball-wall interactions. 4. **Obstacles (Pegs):** Create static, circular pegs arranged in full-width horizontal rows extending across the usable width of the board (not just a triangle). The pegs should be small enough and spaced appropriately for balls to navigate and bounce between them. 5. **Containment:** * Include static, sufficiently thick side walls and a ground at the bottom to contain the balls within the board. * Implement *physical* static dividers between the collection bins at the bottom. These dividers must be thick enough to prevent balls from passing through them, ensuring accurate accumulation in each bin. 6. **Ball Dropping:** Balls should be dropped from a controlled, narrow area near the horizontal center at the top of the board to ensure they enter the peg field consistently. 7. **Bins:** The collection area at the bottom should be divided into distinct bins by the physical dividers. The height of the bins should be sufficient to clearly visualize the accumulation of balls. 8. **Visualization:** Use a high-contrast color scheme to clearly distinguish between elements. Specifically, use yellow for the structural elements (walls, top guides, physical bin dividers, ground), a contrasting color (like red) for the pegs, and a highly contrasting color (like dark grey or black) for the balls. 9. **Demonstration:** The simulation should visually demonstrate the formation of the normal (or binomial) distribution as multiple balls fall through the pegs and collect in the bins. Ensure the physics parameters (restitution, friction, density) and ball drop rate are tuned for a smooth and clear demonstration of the distribution. #OpenAI Sam Altman Greg Brockman AshutoshShrivastava Aidan McLaughlin

RameshR

247,923 Aufrufe • vor 1 Jahr

A Love Letter to the Automat There was a time when you could walk in from the gray, hurried streets of the city and step into a place that felt less like a restaurant and more like a quiet cathedral of light and chrome. The Automat did not announce itself with the usual clamor of dining rooms. It received you. The doors closed behind the noise of the world, and suddenly you were inside a gleaming, ordered dream. Marble floors stretched away under soft light. Brass and chrome framed endless walls of little glass doors, each one a small stage upon which a perfect portion of the day had been arranged. Behind those clear panes the food glowed: golden pies, pale lemon custards, chicken pot pies still breathing steam, sandwiches stacked with quiet precision, baked beans in their humble brown crocks. Everything was visible, everything was possible. You did not ask. You chose. A nickel was the key. You went first to the change booth where a woman in black, fingers protected by little rubber tips, swept twenty nickels across the marble counter with a motion so practiced it felt like magic. Then you walked the walls the way one walks an art gallery, pausing before each small window, considering. Two nickels for the pie. One for the coffee that poured from the silver dolphin’s mouth in a perfect, steaming arc. The knob turned with a soft, satisfying click. No waiter hovered. No one watched to see how much you spent or how long you lingered. You carried your plate and your cup to a table of cool marble. The room held the low music of coins and conversation, the gentle clatter of china, the faint perfume of fresh coffee that was never more than twenty minutes old. High ceilings and mirrors multiplied the light until the whole space seemed to float. It was democratic in the purest sense: the same marble, the same chrome, the same quiet dignity for the office girl, the immigrant laborer, the lonely man in a worn coat, the woman who needed a place where she could sit alone without explanation. There was grandeur here that did not require wealth. The Automats were built as if beauty itself were a public utility. Stained glass caught the afternoon sun and threw colored shards across the floor. Ornate pillars rose like something borrowed from a European arcade. The fixtures shone with a care that said: ordinary people deserve something fine. In the Automat you could be alone without being lonely. You could be among others without performing. The machine did the serving, and in that strange mechanical courtesy there was freedom. It felt unlike any other place to eat because it refused the usual theater of hospitality. There was no performance of status, no subtle ranking of tables. The food waited for you behind glass, patient and equal. You paid your nickels and claimed your portion of the city’s abundance. In the Depression years it became a kind of secular sanctuary; in the boom years it remained a place where the future still felt generous. The coffee was hot. The pie was sweet. The light on the chrome was soft. For the price of a few coins you were given not just a meal you for a moment ha da small, shining interval of grace. Those walls of glass doors are gone now. The last of them closed decades ago. Yet anyone who ever stood before them remembers the particular romance of the moment: the click of the lock, the little door swinging open, the plate warm in the hand, the quiet satisfaction of having chosen something beautiful and simple in a world that was rarely either. The Automat was the city’s gift of ordinary magnificence. It proved that efficiency need not be cold, that modernity could still be tender, and that a nickel, properly spent, could buy more than food. It could buy a moment of pure, unhurried belonging in a place that asked nothing of you except that you come in out of the weather and take your place at the marble table under the soft, reflected light.

Brian Roemmele

15,054 Aufrufe • vor 27 Tagen

Universities teach many erroneous models. One example of a misleading teaching is the Newtonian model of the prism. A man named Johann Goethe corrected and complimented Newton's model about 100 years after Newton. It is not the same light passing through the prism and distributing. It is a brand-new light with each beam of color. The primary light hitting the prism is extinguished by the electrons making up the glass of the prism itself. Those same electrons re-emit a brand new light from each angle. That process happens at the rate of c. Serving the illusion that the original white light came it... separated and exited to continue on. Most people rely on outdated text books or the Pink Floyd album cover "Dark Side of the Moon" to get their information about light and color and prisms. The depictions of light "splitting" and "bending" through a prism based on their color is false. (See first comments for attached images and substantiation) I filmed these videos playing around with prisms, lasers, magnifying glasses, mirrors, slits, and colored filters. I've gained my own perspectives on light and color over the years from real world, hands-on experimentation and observation. Most people have never held a real glass prism their own hands and done the tests to see for themselves. 2 prisms for $10 Harmonics of Light and Sound: This guy said his units were confiscated by the FBI and he was threatened not to pursue manufacturing them. The unit is simply a light with a magnifying glass and colored filters to isolate the light. Like burning an ant with a focal point... but with a specific color. The lens can spin and create a stroboscopic effect in an isolated band. The inventor claimed it healed stuff. Dinshah Spectro-Chrome Machine - Tour and Explanation Magenta monochromatic ray of shadow - Pehr Sahlstrom: Color and Physics, Newton versus Goethe - Pehr Sahlstrom: Thomas Joseph Brown Color Theory: Clay Taylor Color Theory: Testing the "Rightness" of relativity. The impossibility of proving something through experiments. Laser and Mirror observation: It's never the same light. Re-emission Example: I put this interactive page together going back and forth with ChatGPT to code using Javascript. Here is a video playing with the slide controls to show 3 different sinewaves (3 different lights/emissions). The packets are ALWAYS in phase from medium to medium. The frequency shifts BECAUSE the velocity of light shifts. NOT a Doppler shift of "the same light" distorting within the same frame of reference. It's a brand new light at each point. The incoming light is a different frame of reference. All the light you ever see is the re-emitted light from the electrons making up yourself. Propagation and Re-Emission of Light: Dr. Edward Dowdye Slides - LOTS of math and context. E.H. Dowdye, Can Stars BEND LIGHT? General Relativity and Gravity with Dr. Edward Dowdye Challenges to Gravitational Lensing and More: 71 Part Video Series (Each vid is 1 min - 1 and a hafl min) The Rebirth of Classical Physics - Time, Light & Gravity Classical Physics vs Relativity - History, Examples and Alternatives: Illusions of Relativity: Space-Time vs Real-Time The Rebirth of Classical Physics: Time, Light & Gravity - Article Packed with Info & Links Thought Experiment for Light and Absolute Time. (This scenario got me banned from talking on a Podcast.) "Too off the rails."

TheRealVerbz (Jason Verbelli)

44,361 Aufrufe • vor 1 Jahr

If you think AI is "not there yet" - You are not informed Here is what I did on maxfusion Full prompt: Handheld digital camcorder aesthetic, landscape framing. A gorgeous fitness and food influencer films herself by hand in selfie-cam and first-person style while cooking a late-night high-protein meal after training and a shower. Keep realistic hand shake, slightly crooked framing, autofocus briefly hunting between her face and the food, awkward zoom-ins onto the pan, occasional motion blur, brief lens steam-up over the hot pan that clears naturally, and small framing mistakes where her face or the pan edge slips out of frame. Mix handheld selfie footage with a few fixed external shots. Important: never show her placing, adjusting, or setting up a camera. When switching from handheld footage to a fixed external angle, use a clean jump cut as if the camera had already been positioned before the shot began. The camera itself must never appear on screen or in the window reflection. LOOK: Warm late-night kitchen light. A single warm pendant over the counter, cool blue night visible through the window behind her, under-cabinet strip light glowing on the backsplash. Slight camcorder softness, faint noise in the shadows, mild bloom on the pendant. Food realism is the core of the look: real sizzle with fine oil spatter, steam rising and curling from the pan, honest food textures with sear marks and glistening surfaces, knife cuts that separate cleanly, droplets on rinsed vegetables. Realistic skin texture, fresh-from-the-shower glow, clean dewy skin, realistic skin tones. STYLE: A realistic late-night what-I-eat-after-training vlog. The tone is relaxed, hungry, funny, quietly confident, and natural, talking to the lens like a friend while her hands keep working. She is clearly attractive and charismatic, but the video must feel like a believable self-recorded kitchen vlog, not a food commercial. Fast clean jump cuts, strong continuity, natural body language, real kitchen sounds, sizzle, chopping, no awkward dead moments. CHARACTER: The woman in the reference image. Her face, features, skin tone, body, and clothing must match the reference image exactly in every shot — she wears exactly what she is wearing in the reference image. Do not restyle, beautify, or alter her in any way beyond the reference. The one addition: a soft white towel wrapped around her head like a turban, as if she just stepped out of the shower. The towel stays neatly wrapped for the whole video. A few small damp strands of hair may peek out at the hairline and neck. Minimal or no makeup, fresh clean post-shower look. A small kitchen towel over one shoulder for most of the video. SETTING: A small warm real apartment kitchen at night. Wooden counter with knife marks, a gas hob with one cast-iron pan, a cutting board with chicken breast and vegetables, a bowl of cooked rice, a bottle of olive oil, salt in a small dish, a fridge with magnets and photos, dishes drying on a rack, dark window over the sink reflecting the warm kitchen. Lived-in and slightly cluttered. No other people, no pets. IMPORTANT CONTINUITY RULES: The same woman from the reference image must remain fully consistent in every shot. No face changes, no outfit changes, no body changes. The head towel stays wrapped in the same position in every shot — it never unwraps, falls, changes color, or disappears. The meal progresses in one direction only: raw ingredients, then chopping, then searing, then plating, then eating, and never reverses or regenerates. Food already cooked never becomes raw again. Hands and knife are the top priority: five fingers always, correct knife grip with curled guiding fingers, clean cuts, the knife never bends and never passes through her hand. The pan, board, oil bottle and rice bowl stay in the same positions. Steam and sizzle must behave with real physics. No extra people, including in the dark window reflection, and the reflection never shows a camera. No duplicated limbs. No camera visible. No camera setup shown. Keep her matching the reference image, warm, and photogenic in every shot. STORYBOARD: 30 seconds total, 10 cuts. (~3s, arm's-length selfie) She leans on the counter, towel wrapped on her head, clearly fresh from the shower after training, and grins tiredly at the lens. Dialogue: "Trained late. Showered. Starving. Let's cook." (~3s, handheld pan across the counter and back to her) The camera drifts across the board with raw chicken and vegetables, the pan, the rice bowl, then back up to her face. Dialogue: "Ten minute meal. Watch." (~3s, fixed external medium shot from across the counter) Jump cut. She is already chopping a red pepper with quick confident cuts, guiding fingers curled, pieces falling evenly. No camera setup shown. No dialogue, just the knife on the board. (~3s, same fixed shot) She slices the chicken breast into strips, seasons it from the salt dish with a high pinch, and rubs it in with her fingertips. Dialogue: "Protein first. Always." (~3s, tight handheld first-person shot over the pan) Oil shimmering, she lays the chicken strips in one by one and they hit with a loud real sizzle, fine spatter, steam rising into the lens which fogs for a beat and clears. No dialogue, just the sizzle. (~3s, handheld selfie while the pan sizzles behind her) She turns the camera on herself, fanning steam away from her face, laughing, one hand briefly steadying the head towel. Dialogue: "The smell. You have no idea." (~3s, tight handheld close-up of the pan) She flips the strips with tongs, showing deep golden sear marks, tosses in the peppers, and shakes the pan once so everything jumps and resettles. Dialogue: "That colour? That's the whole point." (~3s, fixed external shot) Jump cut. She plates it: rice pressed from the bowl, chicken and peppers over the top, a last drizzle of olive oil in a thin ribbon, and she wipes the plate rim with the towel like a chef, then smirks at her own seriousness. Dialogue: "Yes, I wiped the rim. Let me live." (~3s, tight handheld close-up) First fork bite, steam still coming off it, she chews, closes her eyes for a beat and nods slowly. Dialogue: "Ten minutes. That's it. Ridiculous." (~3s, arm's-length selfie ending) Plate in one hand, camera in the other, she backs out of the kitchen toward the sofa, flicking the kitchen light off with her elbow. Dialogue: "Okay. Eating. Good night." FINAL INSTRUCTION: The result must feel like a real self-recorded late-night cooking vlog by an athlete who actually cooks, filmed right after her shower. The highest priorities are matching the reference image exactly, correct hands and knife work at close range, one-directional cooking progression that never reverses, real sizzle, steam and food texture, the head towel staying consistently wrapped, honest warm kitchen light against the dark window, and subtle imperfection. Keep it warm, hungry, and real. Not a food commercial, not overhead recipe content, not stiff.

Stav Zilbershtein

83,680 Aufrufe • vor 16 Tagen

🎓Learn how to create a powerful Dynamic Embers smart material in a matter of seconds, in my latest video series (AAA) Pro Tips! This smart material can be used on virtually any 3D asset. ___________________________________________________ In this video, the steps are as follows: 1. Create a fill layer to then apply the base maps for our asset into it. 2. Bake out the world space, AO, Curvature, and Position maps. These maps will be crucial for the smart material to function. Also, be sure to add an emissive channel to the project. 3. Next, create another fill layer labeled (Fire animation gradient) with a black mask and inside the mask apply a paint layer. Select the paint layer and paint a simple pill shape using a soft brush. Add an anchorpoint to the mask and disable all channels in this fill layer. 4. Create a folder labeled (embers smart material) and set it to pass through. Add a paint layer inside this folder and set it to pass through as well followed by an anchorpoint. 5. Create another fill layer and apply the paint layers anchorpoint information into its color channel. From here an HSL filter should be added to desaturate and darken the colors. 6. Next, create an additional fill layer with an orange-colored emissive channel. Add a black mask to this fill layer and inside its mask apply a dirt generator. This will give us the illusion of the embers glowing from inside the charred tree. Duplicate this fill layer and tweak its emissive color to a yellowish hue and reduce its mask amount. Do this a second time but with a white-colored emissive channel. This will now create an effect of the embers appearing brighter the deeper they are inside the tree. 7. Lastly, add these layers into a folder with a black mask and apply the (Fire Animation Gradient) anchorpoint into its mask via a fill layer. Now we have a charred embers effect wherever we paint using the paint layer created inside the gradient mask! This gradient mask can also be exported into Unreal engine to create some stunning real-time dynamic animations or the new material can simply be used for in-engine vertex painting. ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips! Happy Texturing!💚 #gamedev #gameart #3dmodeling #texturing #madewithsubstance #ue5 #unrealengine #unity #vfx

Cohen Brawley

46,070 Aufrufe • vor 2 Jahren

Someone ran Claude Code on a beach where any device overheats and that spot suddenly turned out to be the best home for the most powerful AI in the world. This is the reMarkable Paper Pro. A paper tablet for notes with no browser and no social media and not a single app. He sat down right on the sand in the open sun and brought up Claude Code on Opus 4.6 over the Claude API on the paper screen and opened his project ~/repos/webs while the waves broke a few steps away. For years every device had the same trouble outside. In direct sun the screen glares and washes out and heats up and instead of your work you see your own reflection. But e-ink does not blast its own light into your face. It reflects the sunlight like the page of a book. And here is what came out of it. The very thing that kills any normal screen outside turned into fuel for this one. The brighter the sun the sharper the picture because it has nothing to glare with and nothing to wash out. And then comes the thing no laptop on a beach will give you. Your eyes do not get tired. You can watch Opus think on max effort for an hour and it reads like a book in the sun and not a backlight you squint into. The picture only comes alive. In bright light it does not fade but turns sharper and higher in contrast than it ever was in a room. The charge lasts for days. E-ink barely touches the battery so there is no outlet anywhere on the sand and the tablet does not care. It weighs as much as a notebook. The whole setup folds into a beach bag like a pad with a pen on top. Everything on the screen is for real. Claude Code v2.1.110 and Opus 4.6 on the Claude API and the project ~/repos/webs open right on the e-ink in the middle of the sand. In my opinion this is the most unexpected home for an AI this year. Not an office with the blinds drawn and not a monitor cranked to full brightness but a quiet sheet of paper on the sand that open sun only makes better and on it the most powerful Claude writes code right on the page like a pen.

Blaze

89,297 Aufrufe • vor 2 Monaten

The Ultimate Peanut Butter Stuffed Brownie If there was ever a reason to skip the store-bought box and go "old school" in the kitchen, this is it. These aren't just brownies; they’re a thick, fudgy, decadent experience that combines the richness of dark chocolate with a creamy, molten peanut butter center. The Taste: Imagine a velvety, dark chocolate base that’s almost truffle-like in texture, punctuated by the salty-sweet crunch of mini peanut butter cups. The middle layer of warm, gooey peanut butter ties it all together for a bite that is pure indulgence. How to Make It: Prepare your favorite fudgy brownie batter (extra dark cocoa powder is key here). Pour half the batter into a lined pan and level it out. Add a generous layer of mini dark chocolate peanut butter cups. Pour a thick layer of melted creamy peanut butter over the cups. Top with the remaining batter and bake until the edges are set but the center still has a slight jiggle. Pro-Tip: For those perfect, clean "bakery-style" slices, let the brownies cool completely in the fridge for at least two hours before cutting. Use a hot knife (dipped in warm water and wiped dry) for every single slice! The Pairing: These are incredibly rich, so they pair perfectly with a cold glass of whole milk or a scoop of classic vanilla bean ice cream. If you’re feeling bold, try them alongside a cup of strong, black coffee—the bitterness of the coffee cuts through the sweetness perfectly.

The_Hemp_Hottie🌿🔥

57,298 Aufrufe • vor 3 Monaten

Look at this crucifixion. There are no nails. There is no blood, no wound, no crown of thorns. And you are not looking up at Christ, the way every crucifixion in history has asked you to. You are looking down at him, from above, as if you were God... The painting is Christ of Saint John of the Cross, made by Salvador Dalí in 1951, and it hangs in the Kelvingrove Art Gallery in Glasgow. It began, as so much of Dalí's work did, with a dream. He had been struck by a small, almost crude drawing made in the sixteenth century by the Spanish mystic Saint John of the Cross. While imprisoned in Toledo, the friar had a vision of the crucifixion seen from an impossible angle, from above, looking down on the bowed head and outstretched arms, and he sketched it quickly. Nothing like it existed in the entire tradition of Christian art. Centuries later, Dalí saw a reproduction, and it stayed with him. Then, in 1950, he had what he called a "cosmic dream." In his own words, written beneath his studies for the painting: "I saw this image in color and which in my dream represented the nucleus of the atom. This nucleus later took on a metaphysical sense; I considered it the very unity of the universe, the Christ." In the dream he saw Christ hovering above the bay of Port Lligat, the little Spanish fishing village where he lived, and a voice said to him: "Dalí, you must paint this Christ." He began the next morning. At first he intended to include the wounds, but near the end, he dreamed again, and this time he saw Christ with none of it. No nails. No blood. No thorns. He erased suffering from the cross entirely. To get the body right, he hired a Hollywood stuntman and had him suspended from an overhead gantry in the studio, so he could study exactly how a real human body hangs in the air, how gravity pulls at it. The result is a figure of impossible calm, floating in a dark sky above an ordinary harbor where two fishermen go about their day, unaware of what is happening above them. Dalí painted the moment as it might be seen from outside of time, from above the world, where the horror has been lifted away and what remains is the shape of the thing itself: a man, suspended between the sky and the sea, at the center of everything. Saint John of the Cross, whose small drawing began all this, once wrote a line that could serve as the caption to this painting: "In the evening of life, we will be judged on love alone." I started my newsletter because the past is full of masterpieces like this one, and so few people ever stop to show us why they matter. Every week I try to. If that is something you'd like to be part of, you can join through the link in my bio, and if you'd like to support my work, a paid subscription is what makes it possible. Thanks for reading.

James Lucas

109,037 Aufrufe • vor 1 Monat

I built a Three.js rendering study inspired by Tiny Glade’s painterly aesthetic, and got it running at 120fps in the browser. Over the past few weeks, I’ve been studying how stylized games achieve that soft, handcrafted look in real time. Tiny Glade was a huge inspiration, and I wanted to use the browser as a constraint: no compute shaders, no native GPU access, and single-threaded JavaScript. As part of this study, I implemented: - GPU-driven instanced brick walls with procedural noise jitter and elastic build animations - Tree, bush, and flower rendering with billboard card expansion, wind sway, and grow animations - Procedural grass with terrain conformance and interactive push deformation - Animated water with layered noise, interactive ripples, and Fresnel-based reflections - Procedural terrain with slope-aware triplanar materials, dirt paths, and rocks - A 7-pass post-processing stack with TAA, bloom, depth of field, painterly filtering, ACES tonemapping, 3D LUT color grading, and film grain The hardest part wasn’t writing any single shader. It was making all of these systems work together at high frame rates inside WebGL, where every millisecond counts and performance problems compound quickly across animation, materials, post-processing, and scene management. Some techniques in this study were inspired by analyzing Tiny Glade’s rendering approach, while others were original implementations built from scratch from visual reference. That contrast taught me a lot: recreating an effect is one challenge, but designing your own shaders and systems to achieve a similar feel is a very different one. This is a private educational rendering study. Some temporary placeholder content is being used during the research phase, and any public or production version would use original or properly licensed assets. Huge credit to Pounce Light for the incredible art direction and rendering work in Tiny Glade: Three.js #gamedev #webgl #threejs #rendering #graphics #realtimerendering #shaderdev

Ibrahim Boona

58,625 Aufrufe • vor 4 Monaten