Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Slower tutorial! 1. Duplicate layer, reduce saturation so it’s black and white 2. Duplicate black and white layer, invert, set to VIVID LIGHT 3. Move the inverted black and white layer, it should look 3D 4. Merge both black and white layers 5. Set to OVERLAY, adjust as needed!

40,678 görüntüleme • 2 gün önce •via X (Twitter)

3 Yorum

xiu ๑(^з^)-☆! vgen open! profil fotoğrafı
xiu ๑(^з^)-☆! vgen open!2 gün önce

Before and after! It’s very subtle but I think it looks cool, I did not come up with this on my own, I’ve seen lots of this tutorial on xhs and douyin!

cods profil fotoğrafı
cods2 gün önce

TYSMMM THIS IS SO COOL!

🔞Milk | HIATUS | INTERACT VIA 2ND ACCOUNT profil fotoğrafı
🔞Milk | HIATUS | INTERACT VIA 2ND ACCOUNT2 gün önce

Gonna try on clip thx u lance

Benzer Videolar

🎓Learn how to create a powerful Torn Fabric smart material in a matter of seconds in my latest video series (AAA) Pro Tips! This smart material can be used on virtually any 3D asset. ____________________________________________________ In this video, the steps are as follows: 1. Create a base fill layer containing no information. We will use this layer to call out the core effects. Add a black mask to this layer and inside that mask add a paint layer and draw a simple pill shape. 2. Next, add a blur directional and be sure the direction is the same direction that your fabric is flowing to. 3. Add a UV border generator set to subtract to mask out any uv seams followed by an anchorpoint. Additionally, add a messy Fibers 3 fill layer set to overlay. 4. Use a levels to adjust the mask along with a sharpen filter. A warp filter should also be added to introduce some randomness. Add an anchor point at the top of the mask as well. 5. Create another fill layer with its opacity channel set to black and apply a black mask to the fill layer. Inside its mask retrieve the anchorpoint information from the previous fill layer. 6. Create an additional fill layer with a bright diffuse color along with a black mask applied to it. Add the anchorpoint information from the previous mask into its mask as well and this should give us some white fibers on the edges. Now we have a torn fabric effect wherever we paint using the paint layer created inside the callout mask! ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips! Happy Texturing!💚 #gamedev #gameart #tutorial #3dmodeling #hardsurface #texturing

Cohen Brawley

78,888 görüntüleme • 2 yıl önce