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Slowly getting somewhere with generating images (soon 3D scenes?) with Stable Diffusion directly inside Unity with local inference. no API, no subscription, no python #madewithunity #unitysentis

12,362 görüntüleme • 2 yıl önce •via X (Twitter)

9 Yorum

Alex profil fotoğrafı
Alex2 yıl önce

I don't know what you use for the depth but I recommend depth fm it's the best

Julien Kipp profil fotoğrafı
Julien Kipp2 yıl önce

Thanks! One more entry to the ever-growing list of models to look into, lol. Using Midas for now, but now that I have the base components of SD working that definitely paves the way to add support for models like marigold/depth-fm

CiaraRowles profil fotoğrafı
CiaraRowles2 yıl önce

Oh I was messing around with this last year, I believe i converted an outputted depth map from Midas into a displacement map i think, yours looks much cleaner xD.

Julien Kipp profil fotoğrafı
Julien Kipp2 yıl önce

Thanks for the kind words! Always feels weird to show off naive implementations like these when there's so much progress in AI with new stuff being released left and right. Gotta start somewhere though.

Ben Huss profil fotoğrafı
Ben Huss2 yıl önce

Very exciting! Following with interest

Julien Kipp profil fotoğrafı
Julien Kipp2 yıl önce

cool, let me know if there's any specific direction you'd find interesting when it comes to diffusion models in Unity!

openroomxyz profil fotoğrafı
openroomxyz2 yıl önce

You run it on GPU or CPU ?

Julien Kipp profil fotoğrafı
Julien Kipp2 yıl önce

on the GPU (using an RTX 3060)

Max Palmer profil fotoğrafı
Max Palmer2 yıl önce

Sounds amazing, will keep an eye on this.

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