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Small demonstration of realtime true RT WITHOUT RT CORES in unity builtin using TrueTrace Fully open source on github, the asset store, and discord server Still a few things to work out but its coming along nicely Discord server and links in bio #unity #unity3d #pathtracing

44,061 次观看 • 2 年前 •via X (Twitter)

11 条评论

Payton 的头像
Payton2 年前

I am having a hard time keeping high fidelity through the denoisers, and also with splotchyness from the denoiser

Saurabh Gayali 的头像
Saurabh Gayali2 年前

Lord give me courage to design like this and patience to render like this. And wealth to have a PC that can afford both.

Anton 的头像
Anton2 年前

Whoa! Whats the catch? DirectX only? Screenspace bugs? Only white color? ;]

Payton 的头像
Payton2 年前

DirectX only, screenspace bugs are caused by imperfect denoising, which is something I will always be working on it seems and any color you want, and many materials

Yannick Comte 的头像
Yannick Comte2 年前

Does it work in VR instanced stereo? How scalable is it?

Payton 的头像
Payton2 年前

Working on a version to test that out, works decently well especially with upscaling but it’s a little meh rn It works fully it’s just hard to blur large enough to have it seamless with such high resolutions Sample is on the discord tho under misc files

Gemezl 的头像
Gemezl2 年前

Always amazed at what Unity can do

HoussamMech 的头像
HoussamMech2 年前

Basically what software lumen does

Payton 的头像
Payton2 年前

To an extent yes! this is raw PT tho

praxisexordium 的头像
praxisexordium2 年前

isn't this just RTGI?

Payton 的头像
Payton2 年前

@PraeterMortalis yes? its fully raytracing global illumination, full pathtracing rendering

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