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Small weekend project. Modified Brackeys's Unity dissolve shader to work in #ThreeJS using R3F. Will be using this in AR soon👀 Demo: Code: #webgl #creativecoding

111,131 görüntüleme • 3 yıl önce •via X (Twitter)

11 Yorum

Faraz profil fotoğrafı
Faraz3 yıl önce

Refrence: Model:

Faraz profil fotoğrafı
Faraz3 yıl önce

Better view

Adam profil fotoğrafı
Adam3 yıl önce

@BrackeysTweet You should probably provide the uInverseMatrix instead and compute it CPU side, to avoid the calculation of the same inverse matrix over and over on each fragments no ?

Faraz profil fotoğrafı
Faraz3 yıl önce

@_Axiome_ @BrackeysTweet Yes you are right, thanks! There’s room for improvement, this was just me limiting myself to a couple hours haha

Anderson Mancini profil fotoğrafı
Anderson Mancini3 yıl önce

@bruno_simon @BrackeysTweet Omg. I was just searching for it yesterday. What a brain connection 🤩🤩🤩

Ben Ferns profil fotoğrafı
Ben Ferns3 yıl önce

@BrackeysTweet If you'd like to get it working in AR on iOS (via WebXR) as well shoot me a DM! I can set you up with an account for my WebAR SDK.

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Faraz3 yıl önce

@BrackeysTweet I’m going to be using 8th Wall as it supports all ThreeJS features OOTB and works with any platform. Will surely be checking out WebXR when safari officially supports it. Is there any docs on your SDK?

B3N Emma profil fotoğrafı
B3N Emma3 yıl önce

@BrackeysTweet This is solid work, can you create a NEGATIVE EFECT like womp3D?

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Faraz3 yıl önce

@BrackeysTweet Have a video reference?

.dev profil fotoğrafı
.dev3 yıl önce

@BrackeysTweet The shaders code you implemented here😰

Faraz profil fotoğrafı
Faraz3 yıl önce

@BrackeysTweet it’s written from scratch following the same concept in the reference.

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