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Small weekend project. Modified Brackeys's Unity dissolve shader to work in #ThreeJS using R3F. Will be using this in AR soon👀 Demo: Code: #webgl #creativecoding

111,088 次观看 • 3 年前 •via X (Twitter)

11 条评论

Faraz 的头像
Faraz3 年前

Refrence: Model:

Faraz 的头像
Faraz3 年前

Better view

Adam 的头像
Adam3 年前

@BrackeysTweet You should probably provide the uInverseMatrix instead and compute it CPU side, to avoid the calculation of the same inverse matrix over and over on each fragments no ?

Faraz 的头像
Faraz3 年前

@_Axiome_ @BrackeysTweet Yes you are right, thanks! There’s room for improvement, this was just me limiting myself to a couple hours haha

Anderson Mancini 的头像
Anderson Mancini3 年前

@bruno_simon @BrackeysTweet Omg. I was just searching for it yesterday. What a brain connection 🤩🤩🤩

Ben Ferns 的头像
Ben Ferns3 年前

@BrackeysTweet If you'd like to get it working in AR on iOS (via WebXR) as well shoot me a DM! I can set you up with an account for my WebAR SDK.

Faraz 的头像
Faraz3 年前

@BrackeysTweet I’m going to be using 8th Wall as it supports all ThreeJS features OOTB and works with any platform. Will surely be checking out WebXR when safari officially supports it. Is there any docs on your SDK?

B3N Emma 的头像
B3N Emma2 年前

@BrackeysTweet This is solid work, can you create a NEGATIVE EFECT like womp3D?

Faraz 的头像
Faraz2 年前

@BrackeysTweet Have a video reference?

.dev 的头像
.dev3 年前

@BrackeysTweet The shaders code you implemented here😰

Faraz 的头像
Faraz3 年前

@BrackeysTweet it’s written from scratch following the same concept in the reference.

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