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Almost 5 hours of new content in the shader course, just covering basic particle systems. Coming up soon, GPGPU! #threejs #webgl #gamedev

19,823 次观看 • 1 年前 •via X (Twitter)

10 条评论

Simon 的头像
Simon1 年前

This will be also available in the upcoming Three.js/Gamedev course! Sign up to be notified when that's available! There's around 20 hours of content in that course already, with so much more planned.

Bruno Simon 的头像
Bruno Simon1 年前

This one looks awesome

Brian Breiholz 的头像
Brian Breiholz1 年前

Might be too specific, but there's been multiple people who ported Unity Shuriken effects to three. Could that be sth that you explore or show us how to do in the course? The big problem with vfx in three is that we aren't connected to any asset stores.

Brian Breiholz 的头像
Brian Breiholz1 年前

🔥🔥🔥

Anderson Mancini 的头像
Anderson Mancini1 年前

Man... this is SO BEAUTIFUL 😍

Simon 的头像
Simon1 年前

Hah yeah this was exactly what I was thinking of!

Visionary 3D 的头像
Visionary 3D1 年前

amazing work sir 🔥 you can also use some proper bloom to spice it up.

Simon 的头像
Simon1 年前

I could crank that up yeah. There is some bloom there, but I left it pretty subtle, didn't want it to be too prominent heh

Ademola 的头像
Ademola1 年前

Could this be made into a library? A new particle system

Simon 的头像
Simon1 年前

I was considering that, not sure how needed one is in the three.js space. I've built an entire particle editing vfx style ui before. I know there's some commercial options like quarks.

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