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Almost 5 hours of new content in the shader course, just covering basic particle systems. Coming up soon, GPGPU! #threejs #webgl #gamedev
19,823 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

This will be also available in the upcoming Three.js/Gamedev course! Sign up to be notified when that's available! There's around 20 hours of content in that course already, with so much more planned.

This one looks awesome

Might be too specific, but there's been multiple people who ported Unity Shuriken effects to three. Could that be sth that you explore or show us how to do in the course? The big problem with vfx in three is that we aren't connected to any asset stores.

🔥🔥🔥

Man... this is SO BEAUTIFUL 😍

Hah yeah this was exactly what I was thinking of!

amazing work sir 🔥 you can also use some proper bloom to spice it up.

I could crank that up yeah. There is some bloom there, but I left it pretty subtle, didn't want it to be too prominent heh

Could this be made into a library? A new particle system

I was considering that, not sure how needed one is in the three.js space. I've built an entire particle editing vfx style ui before. I know there's some commercial options like quarks.
