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so after some tests, I'll just use shape keys for face anims instead of bones (shape keys are a bit annoying and slow to set up, but you have full control over every vertex), each part is separated and they can be blended together in animation tree over character... show more
22,826 Aufrufe • vor 1 Jahr •via X (Twitter)
5 Kommentare

Andrei Mishaninvor 1 Jahr
now I'm thinking with such face system and possible funny face expressions camera has to be close to character to see them, so gameplay has to match it somehow, maybe you need to crouch/hide a lot, so camera is up close often, more stealthy than action game, like here in WW 👀

Hingesvor 1 Jahr
This was helpful to see, thank you for sharing.

♡Nya♡vor 1 Jahr
This is so cute! I love your work ♡

Starvor 1 Jahr
Very handy, glad it worked out cause it looks great

FizzyMuttvor 1 Jahr
Actually for a model like yours that is low poly. Shape keys are significantly 100% better than bones! And eyes in general, half the time for game models, use the same method cause they don't allow movie rig controls. So shutting eyes with no clipping is annoying.
