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So I updated "Water" ! The sim is running in a single CPU thread. It should work faster now, rendering optimized & WebAssembly SIMD support! But seems like the speedup with wasm is only limited because of the heavily scattered memory access pattern 😇

40,920 views • 1 year ago •via X (Twitter)

10 Comments

saharan / さはら's profile picture
saharan / さはら1 year ago

context: also the source code updated. e.g. you can see the wasm part here:

SoyDegurime's profile picture
SoyDegurime1 year ago

a SINGLE CPU thread? How is this so well optimized?

saharan / さはら's profile picture
saharan / さはら1 year ago

Well, I tried hard! See also:

matsuoka-601's profile picture
matsuoka-6011 year ago

自分もいま MLS-MPM の AVX2 化に取り組んでいるので,参考になります! このシミュレーションについて,いくつか知りたい点があります.

Elliot Walmsley's profile picture
Elliot Walmsley1 year ago

The velocity needs to be constant wrt to frame time. The sim shouldn't slow down on higher particle count, the FPS should just lower.

saharan / さはら's profile picture
saharan / さはら1 year ago

Ideally so, but in this sim the spatial resolution is fixed and instead the view is scaled down. So physically you "just have more particles" in higher settings and nothing else is changed (except the boundaries). Have to subdivide time too when aim to a pure resolution increase.

Perro Faldero's profile picture
Perro Faldero1 year ago

Impressive! One question: Is it on purpose that it does not really behave like water? Can one tweak parameters to make it more realistic? OK, two qustions: Can it be extended to 3D? Thanks!

saharan / さはら's profile picture
saharan / さはら1 year ago

It's more like "ocean" than water considering all the parameters set. Maybe that's why you feel it a bit off. It's not on purpose, and increasing gravity would make it more realistic, at an additional computation cost. For the second question: Yes!

Lazarz's profile picture
Lazarz1 year ago

dope

Gustav Ekerot's profile picture
Gustav Ekerot1 year ago

insane! so cool, well done

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