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So I'm considering releasing my VRChat fluid simulation on Booth. I've ported it into Udon so it is faster and is easier to use. I used the Radix Sort from my 3DGS plugin, allowing me to do a true SPH sim without approximations. I'd love to head what you'd...

213,455 просмотров • 15 дней назад •via X (Twitter)

Комментарии: 40

Фото профиля Mykhailo Moroz
Mykhailo Moroz15 дней назад

I've optimized the radix sort a bit too, now it can do 5 billion key/value pairs sorted per second while using 0 (!) compute shaders. This makes sorting a tiny part of the simulation. I could even make an infinite unbounded SPH sim now, but only with the particles like below:

Фото профиля Mykhailo Moroz
Mykhailo Moroz15 дней назад

The 0 gravity mode is especially cool looking, might be cool to make some kind of guns shooting that stuff around. It could potentially be used for gameplay, but only if you are fine with only the simulation master user having the "actual" fluid state.

Фото профиля Mykhailo Moroz
Mykhailo Moroz15 дней назад

Because without deterministic simulation, timestepping and input synchorization with validation the fluid sim is guaranteed to diverge. It might be still similar enough to be usable, but not if left sitting for a long time, only if you "force" the fluid into a similar state

Фото профиля Mykhailo Moroz
Mykhailo Moroz15 дней назад

Thats why particle pools in VRChat still "work". Particles tend to settle in the same-ish configuration with time due to gravity pulling the fluid down and not interacting with the game scene.

Фото профиля Rollthered
Rollthered15 дней назад

I want pool worlds to use this!!!!! (also i have other ideas that are more lewd of course but POOL IS EPIC)

Фото профиля Mykhailo Moroz
Mykhailo Moroz15 дней назад

what rendering do you prefer? balls, mentos, opaque liquid or actual ray traced fluid?

Фото профиля Rollthered
Rollthered15 дней назад

Id like to bathe in the coom pls. (also realistic water too of course)

Фото профиля Shadowriver@VRC
Shadowriver@VRC15 дней назад

You could for starters release demo world for people to play with it. Theres also event coming up that might be good place to show it off too

Фото профиля Lichbait
Lichbait15 дней назад

please, PLEASE, PUHLEAAAASE

Фото профиля Freiath
Freiath15 дней назад

A world where you could go surfing in this water would go sooooo hard!

Фото профиля Kikosion🎇
Kikosion🎇15 дней назад

*sigh..* alright, gimme the buy link

Фото профиля Artificially Inclined™
Artificially Inclined™15 дней назад

I would mostly lay in it and ponder

Фото профиля Enzo Leon
Enzo Leon15 дней назад

Will this be world use only, or could someone bash this into an avatar?

Фото профиля Mykhailo Moroz
Mykhailo Moroz15 дней назад

World.

Фото профиля ausbOSS - e/acc
ausbOSS - e/acc15 дней назад

people are gonna use this for simulating water and no other types of fluids right?

Фото профиля Pijus
Pijus15 дней назад

Finally we will be able to recreate the beer app

Фото профиля すずめばち
すずめばち15 дней назад

すごいクール!メッシュの当たり判定に対応してますか?

Фото профиля うにゃにゃ
うにゃにゃ15 дней назад

粘度を上げてスライムみたいにして身体に浴びたい

Фото профиля 寛村シイ夫
寛村シイ夫15 дней назад

vrc内でもこのオモチャで遊びたいです!

Фото профиля Vic aka Napkin
Vic aka Napkin15 дней назад

WAVE POOL WAVE POOL WAVE POOL!!!!!!!!!!

Фото профиля RegenStorm
RegenStorm15 дней назад

Looks amazing!

Фото профиля —
15 дней назад

I would buy a course or video just explaining the techniques in depth tbh

Фото профиля GamerMajima
GamerMajima15 дней назад

Goodbye frame rate

Фото профиля GHOST || the goofy guy ||
GHOST || the goofy guy ||15 дней назад

It would be really good for a pool or ocean world if you make one! I know theres a lot of pool worlds on VRChat but they call feel the same and dont really feel pool or ocean enough

Фото профиля SpeedBuiz 🦦 Otter Control~!!
SpeedBuiz 🦦 Otter Control~!!15 дней назад

weird big brain theory: Is it possible to bake simulations? Like, into a Seed of sorts? I'd LOVE to see this used for the rippling/crashing of waves on a shore. Sure there's LOD and culling tech, but Saving even about 20 fps would be insanely performant within VRChat.

Фото профиля Mykhailo Moroz
Mykhailo Moroz15 дней назад

I'd say its not easy enough to be worth it: either too much required memory, determinism issues or too much memory required

Фото профиля sho
sho15 дней назад

WE NEED THIS

Фото профиля Blax Blah
Blax Blah15 дней назад

YEEAAAAAHHHHH!!!!! This looks so cool!!!!!!

Фото профиля M07
M0715 дней назад

questies on their way to ps4 max:

Фото профиля *Cxirla
*Cxirla15 дней назад

貴方は天才だ!

Фото профиля Wooperlooper (Tiffany) ᓬ(• - •)ᕒ
Wooperlooper (Tiffany) ᓬ(• - •)ᕒ15 дней назад

@tokiwailm Oooh I would love to check it out.

Фото профиля 🔞Emi Crystalline Strife🔞
🔞Emi Crystalline Strife🔞15 дней назад

How much is this gonna kill people's PCs lol

Фото профиля 百合瀬ゆい / YUI*
百合瀬ゆい / YUI*15 дней назад

え!すごい!!!!!!! プールもそうですがアスレチックの失敗で泥んこに落ちちゃう!みたいな使い方もしたいです✨

Фото профиля Of Course A Horse 🔜 FTO
Of Course A Horse 🔜 FTO15 дней назад

Mmmmm the good ol pc crasher world 9000

Фото профиля Pup
Pup15 дней назад

@VixForge

Фото профиля Hive Dominion by Project Katon
Hive Dominion by Project Katon15 дней назад

I’m building a browser strategy game about giant bee colonies, so this immediately made me think of floodwater breaching lower hive chambers or honey spilling from ruptured comb after an attack. How well can the simulation handle very different viscosities? It looks incredibly smooth for Udon. 🐝

Фото профиля Mykhailo Moroz
Mykhailo Moroz15 дней назад

The issue is collider leaking to be honest, without good collision handling that will never work

Фото профиля Jacob Kuchinsky
Jacob Kuchinsky14 дней назад

I just look over and my computer starts literally cooking. But truly can this run well because its really really good.

Фото профиля Mykhailo Moroz
Mykhailo Moroz14 дней назад

depends on what, should be fine down to something like 3060 with a smallish grid. This was 256k particles, 64k should be enough for most things

Фото профиля Jacob Kuchinsky
Jacob Kuchinsky14 дней назад

Wow that's really great. Can't wait to follow this project

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